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Java SpriteCache.beginCache方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.SpriteCache.beginCache方法的典型用法代码示例。如果您正苦于以下问题:Java SpriteCache.beginCache方法的具体用法?Java SpriteCache.beginCache怎么用?Java SpriteCache.beginCache使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.g2d.SpriteCache的用法示例。


在下文中一共展示了SpriteCache.beginCache方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void create () {
	cam = new OrthographicCamera(480, 320);
	cam.position.set(WIDTH * 32 / 2, HEIGHT * 32 / 2, 0);
	camController = new OrthoCamController(cam);
	Gdx.input.setInputProcessor(camController);

	texture = new Texture(Gdx.files.internal("data/tiles.png"));

	Random rand = new Random();
	for (int i = 0; i < LAYERS; i++) {
		caches[i] = new SpriteCache();
		SpriteCache cache = caches[i];
		cache.beginCache();
		for (int y = 0; y < HEIGHT; y++) {
			for (int x = 0; x < WIDTH; x++) {
				int tileX = rand.nextInt(5);
				int tileY = rand.nextInt(5);
				cache.add(texture, x << 5, y << 5, 1 + tileX * 33, 1 + tileY * 33, 32, 32);
			}
		}
		layers[i] = cache.endCache();
	}

}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:26,代码来源:TileTest.java

示例2: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
public void create () {
	texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
	Sprite sprite = new Sprite(texture);
	sprite.setSize(tileSize, tileSize);

	cache = new SpriteCache(1000, false);
	for (int y = 0; y < tileMapHeight; y++) {
		cache.beginCache();
		for (int x = 0; x < tileMapWidth; x++) {
			sprite.setPosition(x * tileSize, y * tileSize);
			cache.add(sprite);
		}
		cache.endCache();
		sprite.rotate90(true);
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:17,代码来源:SpriteCacheOffsetTest.java

示例3: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
public void render(SpriteBatch spriteBatch, SpriteCache spriteCache, Color renderTintColor) {
	Sprite sprite = getSprite();
	if (sprite != null) {
		sprite.setColor(renderColor);
		sprite.setPosition(worldPosition.x, worldPosition.y);
		sprite.setSize(worldSize.x, worldSize.y);

		if (shouldUseSpriteCache()) {
			spriteCache.beginCache();
			spriteCache.add(sprite);
			setSpriteCacheId(spriteCache.endCache());
		} else {
			sprite.draw(spriteBatch);
		}
	}
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:17,代码来源:GridObject.java

示例4: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void create () {
	cam = new OrthographicCamera(480, 320);
	camController = new OrthoCamController(cam);
	Gdx.input.setInputProcessor(camController);

	renderer = new ShapeRenderer();
	texture = new Texture(Gdx.files.internal("data/isotile.png"));

	Random rand = new Random();
	for (int i = 0; i < LAYERS; i++) {
		caches[i] = new SpriteCache();
		SpriteCache cache = caches[i];
		cache.beginCache();

		int colX = HEIGHT * TILE_WIDTH / 2 - TILE_WIDTH / 2;
		int colY = BOUND_Y - TILE_HEIGHT_DIAMOND;
		for (int x = 0; x < WIDTH; x++) {
			for (int y = 0; y < HEIGHT; y++) {
				int tileX = colX - y * TILE_WIDTH / 2;
				int tileY = colY - y * TILE_HEIGHT_DIAMOND / 2;
				cache.add(texture, tileX, tileY, rand.nextInt(2) * 54, 0, TILE_WIDTH, TILE_HEIGHT);
			}
			colX += TILE_WIDTH / 2;
			colY -= TILE_HEIGHT_DIAMOND / 2;
		}

		layers[i] = cache.endCache();
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:31,代码来源:IsometricTileTest.java

示例5: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void create () {
	spriteCache = new SpriteCache(1000, true);

	texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
	texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
	pixmap.setColor(1, 1, 0, 0.5f);
	pixmap.fill();
	texture2 = new Texture(pixmap);
	pixmap.dispose();

	sprites = new float[SPRITES * 6];
	sprites2 = new float[SPRITES * 6];
	Sprite[] sprites3 = new Sprite[SPRITES * 2];

	for (int i = 0; i < sprites.length; i += 6) {
		sprites[i] = (int)(Math.random() * (Gdx.graphics.getWidth() - 32));
		sprites[i + 1] = (int)(Math.random() * (Gdx.graphics.getHeight() - 32));
		sprites[i + 2] = 0;
		sprites[i + 3] = 0;
		sprites[i + 4] = 32;
		sprites[i + 5] = 32;
		sprites2[i] = (int)(Math.random() * (Gdx.graphics.getWidth() - 32));
		sprites2[i + 1] = (int)(Math.random() * (Gdx.graphics.getHeight() - 32));
		sprites2[i + 2] = 0;
		sprites2[i + 3] = 0;
		sprites2[i + 4] = 32;
		sprites2[i + 5] = 32;
	}

	for (int i = 0; i < SPRITES * 2; i++) {
		int x = (int)(Math.random() * (Gdx.graphics.getWidth() - 32));
		int y = (int)(Math.random() * (Gdx.graphics.getHeight() - 32));

		if (i >= SPRITES)
			sprites3[i] = new Sprite(texture2, 32, 32);
		else
			sprites3[i] = new Sprite(texture, 32, 32);
		sprites3[i].setPosition(x, y);
		sprites3[i].setOrigin(16, 16);
	}

	float scale = 1;
	float angle = 15;

	spriteCache.beginCache();
	for (int i = 0; i < sprites2.length; i += 6)
		spriteCache.add(texture2, sprites2[i], sprites2[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
	for (int i = 0; i < sprites.length; i += 6)
		spriteCache.add(texture, sprites[i], sprites[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
	normalCacheID = spriteCache.endCache();

	angle = -15;

	spriteCache.beginCache();
	for (int i = SPRITES; i < SPRITES << 1; i++) {
		sprites3[i].setRotation(angle);
		sprites3[i].setScale(scale);
		spriteCache.add(sprites3[i]);
	}
	for (int i = 0; i < SPRITES; i++) {
		sprites3[i].setRotation(angle);
		sprites3[i].setScale(scale);
		spriteCache.add(sprites3[i]);
	}
	spriteCacheID = spriteCache.endCache();

	Gdx.input.setInputProcessor(this);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:72,代码来源:SpriteCacheTest.java


注:本文中的com.badlogic.gdx.graphics.g2d.SpriteCache.beginCache方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。