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Java SpriteCache类代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.SpriteCache的典型用法代码示例。如果您正苦于以下问题:Java SpriteCache类的具体用法?Java SpriteCache怎么用?Java SpriteCache使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SpriteCache类属于com.badlogic.gdx.graphics.g2d包,在下文中一共展示了SpriteCache类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void create () {
	cam = new OrthographicCamera(480, 320);
	cam.position.set(WIDTH * 32 / 2, HEIGHT * 32 / 2, 0);
	camController = new OrthoCamController(cam);
	Gdx.input.setInputProcessor(camController);

	texture = new Texture(Gdx.files.internal("data/tiles.png"));

	Random rand = new Random();
	for (int i = 0; i < LAYERS; i++) {
		caches[i] = new SpriteCache();
		SpriteCache cache = caches[i];
		cache.beginCache();
		for (int y = 0; y < HEIGHT; y++) {
			for (int x = 0; x < WIDTH; x++) {
				int tileX = rand.nextInt(5);
				int tileY = rand.nextInt(5);
				cache.add(texture, x << 5, y << 5, 1 + tileX * 33, 1 + tileY * 33, 32, 32);
			}
		}
		layers[i] = cache.endCache();
	}

}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:26,代码来源:TileTest.java

示例2: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void render () {
	Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
	cam.update();

	Gdx.gl.glEnable(GL20.GL_BLEND);
	Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
	for (int i = 0; i < LAYERS; i++) {
		SpriteCache cache = caches[i];
		cache.setProjectionMatrix(cam.combined);
		cache.begin();
		for (int j = 0; j < TILES_PER_LAYER; j += BLOCK_TILES) {
			cache.draw(layers[i], j, BLOCK_TILES);
		}
		cache.end();
	}

	if (TimeUtils.nanoTime() - startTime >= 1000000000) {
		Gdx.app.log("TileTest", "fps: " + Gdx.graphics.getFramesPerSecond());
		startTime = TimeUtils.nanoTime();
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:23,代码来源:TileTest.java

示例3: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
public void create () {
	texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
	Sprite sprite = new Sprite(texture);
	sprite.setSize(tileSize, tileSize);

	cache = new SpriteCache(1000, false);
	for (int y = 0; y < tileMapHeight; y++) {
		cache.beginCache();
		for (int x = 0; x < tileMapWidth; x++) {
			sprite.setPosition(x * tileSize, y * tileSize);
			cache.add(sprite);
		}
		cache.endCache();
		sprite.rotate90(true);
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:17,代码来源:SpriteCacheOffsetTest.java

示例4: GameGridRenderer

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
public GameGridRenderer(GameGrid gameGrid, OrthographicCamera camera) {
	this.gameGrid = gameGrid;
	this.camera = camera;

	renderTintColor = Color.WHITE;
	shouldRenderGridLines = false;
	shapeRenderer = new ShapeRenderer();

	transitLines = Lists.newArrayList();

	activeOverlay = null;

	makeOverlayFunctions();
	spriteCache = new SpriteCache();

	gameGrid.events().register(this);
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:18,代码来源:GameGridRenderer.java

示例5: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void render(SpriteBatch spriteBatch, SpriteCache spriteCache, Color renderTintColor) {
	if (animation != null) {
		if (isPlaying) {
			animationTime += Gdx.graphics.getDeltaTime();
			if (animationTime >= animation.animationDuration) {
				endPlayback();
			} else {
				Vector2 worldCenter = getWorldCenter();
				spriteBatch.draw(animation.getKeyFrame(animationTime, false), worldCenter.x - 53.5f * getGridScale(), worldCenter.y - 19 * getGridScale(),
						107 * getGridScale(), 44 * getGridScale());
			}
		}
	}

	if (!isPlaying && movie == null && getEmploymentLevel() > 0f) {
		long millis = System.currentTimeMillis();
		if (nextShowTime <= millis) {
			loadMovie();
		}
	}

	super.render(spriteBatch, spriteCache, renderTintColor);
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:25,代码来源:MovieTheater.java

示例6: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
public void render(SpriteBatch spriteBatch, SpriteCache spriteCache, Color renderTintColor) {
	Sprite sprite = getSprite();
	if (sprite != null) {
		sprite.setColor(renderColor);
		sprite.setPosition(worldPosition.x, worldPosition.y);
		sprite.setSize(worldSize.x, worldSize.y);

		if (shouldUseSpriteCache()) {
			spriteCache.beginCache();
			spriteCache.add(sprite);
			setSpriteCacheId(spriteCache.endCache());
		} else {
			sprite.draw(spriteBatch);
		}
	}
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:17,代码来源:GridObject.java

示例7: create

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void create () {
	cam = new OrthographicCamera(480, 320);
	camController = new OrthoCamController(cam);
	Gdx.input.setInputProcessor(camController);

	renderer = new ShapeRenderer();
	texture = new Texture(Gdx.files.internal("data/isotile.png"));

	Random rand = new Random();
	for (int i = 0; i < LAYERS; i++) {
		caches[i] = new SpriteCache();
		SpriteCache cache = caches[i];
		cache.beginCache();

		int colX = HEIGHT * TILE_WIDTH / 2 - TILE_WIDTH / 2;
		int colY = BOUND_Y - TILE_HEIGHT_DIAMOND;
		for (int x = 0; x < WIDTH; x++) {
			for (int y = 0; y < HEIGHT; y++) {
				int tileX = colX - y * TILE_WIDTH / 2;
				int tileY = colY - y * TILE_HEIGHT_DIAMOND / 2;
				cache.add(texture, tileX, tileY, rand.nextInt(2) * 54, 0, TILE_WIDTH, TILE_HEIGHT);
			}
			colX += TILE_WIDTH / 2;
			colY -= TILE_HEIGHT_DIAMOND / 2;
		}

		layers[i] = cache.endCache();
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:31,代码来源:IsometricTileTest.java

示例8: dispose

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void dispose () {
	renderer.dispose();
	texture.dispose();
	for (SpriteCache cache : caches)
		cache.dispose();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:8,代码来源:IsometricTileTest.java

示例9: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void render () {
	Gdx.gl.glClearColor(0.7f, 0.7f, 0.7f, 1);
	Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
	cam.update();

	Gdx.gl.glEnable(GL20.GL_BLEND);
	Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
	for (int i = 0; i < LAYERS; i++) {
		SpriteCache cache = caches[i];
		cache.setProjectionMatrix(cam.combined);
		cache.begin();
		cache.draw(layers[i]);
		cache.end();
	}

	renderer.setProjectionMatrix(cam.combined);
	renderer.begin(ShapeType.Line);
	renderer.setColor(1, 0, 0, 1);
	renderer.line(0, 0, 500, 0);
	renderer.line(0, 0, 0, 500);

	renderer.setColor(0, 0, 1, 1);
	renderer.line(0, BOUND_Y, BOUND_X, BOUND_Y);

	renderer.setColor(0, 0, 1, 1);
	renderer.line(BOUND_X, 0, BOUND_X, BOUND_Y);

	renderer.end();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:31,代码来源:IsometricTileTest.java

示例10: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void render(SpriteBatch spriteBatch, SpriteCache spriteCache, Color renderTintColor) {
	super.render(spriteBatch, spriteCache, renderTintColor);

	if (activeVehicleTexture != null) {
		spriteBatch.setColor(Color.WHITE);
		spriteBatch.draw(activeVehicleTexture, getWorldCenter().x - activeVehicleTexture.getRegionWidth() / 2,
				getWorldCenter().y - activeVehicleTexture.getRegionHeight() / 2);

	}
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:12,代码来源:ParkingGarageSpace.java

示例11: render

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void render(SpriteBatch spriteBatch, SpriteCache spriteCache, Color renderTintColor) {
	// stairs need to support overflowing into adjacent cells.
	if (sprite != null) {
		sprite.setColor(renderColor);
		sprite.setPosition(position.getWorldX(), position.getWorldY());
		sprite.draw(spriteBatch);
	}
}
 
开发者ID:frigidplanet,项目名称:droidtowers,代码行数:10,代码来源:Stair.java

示例12: OrthogonalTileLayerRenderer

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
public OrthogonalTileLayerRenderer(TiledMap tiledMap, boolean cacheLayers) {
	super();
	this.cacheLayers = cacheLayers;
	this.tiledMap = tiledMap;

	if (cacheLayers) {
		layerCache = new SpriteCache(5000, true);
		layerCacheIds = new HashMap<Integer, Integer>();
	}
	mapClip = new TiledMapRenderArea();
	tmpClip = new TiledMapRenderArea();
}
 
开发者ID:mini2Dx,项目名称:mini2Dx,代码行数:13,代码来源:OrthogonalTileLayerRenderer.java

示例13: drawSpriteCache

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
@Override
public void drawSpriteCache(SpriteCache spriteCache, int cacheId) {
	beginRendering();
	spriteCache.getProjectionMatrix().set(spriteBatch.getProjectionMatrix().cpy());
	spriteCache.getTransformMatrix().set(spriteBatch.getTransformMatrix().cpy());
	Gdx.gl.glEnable(GL20.GL_BLEND);

	spriteCache.begin();
	spriteCache.draw(cacheId);
	spriteCache.end();
}
 
开发者ID:mini2Dx,项目名称:mini2Dx,代码行数:12,代码来源:LibGdxGraphics.java

示例14: OrthoCachedTiledMapRenderer

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
/** @param cacheSize The maximum number of tiles that can be cached. */
public OrthoCachedTiledMapRenderer (TiledMap map, float unitScale, int cacheSize) {
	this.map = map;
	this.unitScale = unitScale;
	spriteCache = new SpriteCache(cacheSize, true);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:7,代码来源:OrthoCachedTiledMapRenderer.java

示例15: getSpriteCache

import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入依赖的package包/类
public SpriteCache getSpriteCache () {
	return spriteCache;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:4,代码来源:OrthoCachedTiledMapRenderer.java


注:本文中的com.badlogic.gdx.graphics.g2d.SpriteCache类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。