本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.SpriteCache.begin方法的典型用法代码示例。如果您正苦于以下问题:Java SpriteCache.begin方法的具体用法?Java SpriteCache.begin怎么用?Java SpriteCache.begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.graphics.g2d.SpriteCache
的用法示例。
在下文中一共展示了SpriteCache.begin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
cam.update();
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
for (int i = 0; i < LAYERS; i++) {
SpriteCache cache = caches[i];
cache.setProjectionMatrix(cam.combined);
cache.begin();
for (int j = 0; j < TILES_PER_LAYER; j += BLOCK_TILES) {
cache.draw(layers[i], j, BLOCK_TILES);
}
cache.end();
}
if (TimeUtils.nanoTime() - startTime >= 1000000000) {
Gdx.app.log("TileTest", "fps: " + Gdx.graphics.getFramesPerSecond());
startTime = TimeUtils.nanoTime();
}
}
示例2: render
import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void render () {
Gdx.gl.glClearColor(0.7f, 0.7f, 0.7f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
cam.update();
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
for (int i = 0; i < LAYERS; i++) {
SpriteCache cache = caches[i];
cache.setProjectionMatrix(cam.combined);
cache.begin();
cache.draw(layers[i]);
cache.end();
}
renderer.setProjectionMatrix(cam.combined);
renderer.begin(ShapeType.Line);
renderer.setColor(1, 0, 0, 1);
renderer.line(0, 0, 500, 0);
renderer.line(0, 0, 0, 500);
renderer.setColor(0, 0, 1, 1);
renderer.line(0, BOUND_Y, BOUND_X, BOUND_Y);
renderer.setColor(0, 0, 1, 1);
renderer.line(BOUND_X, 0, BOUND_X, BOUND_Y);
renderer.end();
}
示例3: drawSpriteCache
import com.badlogic.gdx.graphics.g2d.SpriteCache; //导入方法依赖的package包/类
@Override
public void drawSpriteCache(SpriteCache spriteCache, int cacheId) {
beginRendering();
spriteCache.getProjectionMatrix().set(spriteBatch.getProjectionMatrix().cpy());
spriteCache.getTransformMatrix().set(spriteBatch.getTransformMatrix().cpy());
Gdx.gl.glEnable(GL20.GL_BLEND);
spriteCache.begin();
spriteCache.draw(cacheId);
spriteCache.end();
}