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Java ChunkManager.setBlockIdAt方法代码示例

本文整理汇总了Java中cn.nukkit.level.ChunkManager.setBlockIdAt方法的典型用法代码示例。如果您正苦于以下问题:Java ChunkManager.setBlockIdAt方法的具体用法?Java ChunkManager.setBlockIdAt怎么用?Java ChunkManager.setBlockIdAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.level.ChunkManager的用法示例。


在下文中一共展示了ChunkManager.setBlockIdAt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: placeObject

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) {

        this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1);

        for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) {
            double yOff = yy - (y + this.getTreeHeight());
            int mid = (int) (1 - yOff / 2);
            for (int xx = x - mid; xx <= x + mid; ++xx) {
                int xOff = Math.abs(xx - x);
                for (int zz = z - mid; zz <= z + mid; ++zz) {
                    int zOff = Math.abs(zz - z);
                    if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) {
                        continue;
                    }
                    if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) {

                        level.setBlockIdAt(xx, yy, zz, this.getLeafBlock());
                        level.setBlockDataAt(xx, yy, zz, this.getType());
                    }
                }
            }
        }
    }
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:24,代码来源:ObjectTree.java

示例2: growGrass

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) {
    int[][] arr = {
            {Block.DANDELION, 0},
            {Block.POPPY, 0},
            {Block.TALL_GRASS, 1},
            {Block.TALL_GRASS, 1},
            {Block.TALL_GRASS, 1},
            {Block.TALL_GRASS, 1}
    };
    int arrC = arr.length - 1;
    for (int c = 0; c < count; c++) {
        int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius));
        int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius));

        if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) {
            int[] t = arr[random.nextRange(0, arrC)];
            level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]);
            level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]);
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:22,代码来源:ObjectTallGrass.java

示例3: placeTrunk

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
protected void placeTrunk(ChunkManager level, int x, int y, int z, NukkitRandom random, int trunkHeight) {
    // The base dirt block
    level.setBlockIdAt(x, y - 1, z, Block.DIRT);

    for (int yy = 0; yy < trunkHeight; ++yy) {
        int blockId = level.getBlockIdAt(x, y + yy, z);
        if (this.overridable.containsKey(blockId)) {
            level.setBlockIdAt(x, y + yy, z, this.getTrunkBlock());
            level.setBlockDataAt(x, y + yy, z, this.getType());
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:13,代码来源:ObjectTree.java

示例4: setBlock

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
protected void setBlock(ChunkManager level, Vector3 v, Block b) {
    level.setBlockIdAt((int) v.x, (int) v.y, (int) v.z, b.getId());
    level.setBlockDataAt((int) v.x, (int) v.y, (int) v.z, b.getDamage());
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:5,代码来源:BasicPopulator.java

示例5: placeObject

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public void placeObject(ChunkManager level, int x, int y, int z) {
    int clusterSize = this.type.clusterSize;
    double angle = this.random.nextFloat() * Math.PI;
    Vector2 offset = VectorMath.getDirection2D(angle).multiply(clusterSize).divide(8);
    double x1 = x + 8 + offset.x;
    double x2 = x + 8 - offset.x;
    double z1 = z + 8 + offset.y;
    double z2 = z + 8 - offset.y;
    double y1 = y + this.random.nextBoundedInt(3) + 2;
    double y2 = y + this.random.nextBoundedInt(3) + 2;
    for (int count = 0; count <= clusterSize; ++count) {
        double seedX = x1 + (x2 - x1) * count / clusterSize;
        double seedY = y1 + (y2 - y1) * count / clusterSize;
        double seedZ = z1 + (z2 - z1) * count / clusterSize;
        double size = ((Math.sin(count * (Math.PI / clusterSize)) + 1) * this.random.nextFloat() * clusterSize / 16 + 1) / 2;

        int startX = (int) (seedX - size);
        int startY = (int) (seedY - size);
        int startZ = (int) (seedZ - size);
        int endX = (int) (seedX + size);
        int endY = (int) (seedY + size);
        int endZ = (int) (seedZ + size);

        for (x = startX; x <= endX; ++x) {
            double sizeX = (x + 0.5 - seedX) / size;
            sizeX *= sizeX;

            if (sizeX < 1) {
                for (y = startY; y <= endY; ++y) {
                    double sizeY = (y + 0.5 - seedY) / size;
                    sizeY *= sizeY;

                    if (y > 0 && (sizeX + sizeY) < 1) {
                        for (z = startZ; z <= endZ; ++z) {
                            double sizeZ = (z + 0.5 - seedZ) / size;
                            sizeZ *= sizeZ;

                            if ((sizeX + sizeY + sizeZ) < 1 && level.getBlockIdAt(x, y, z) == replaceId) {
                                level.setBlockIdAt(x, y, z, this.type.material.getId());
                                if (this.type.material.getDamage() != 0) {
                                    level.setBlockDataAt(x, y, z, this.type.material.getDamage());
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:51,代码来源:ObjectOre.java

示例6: placeObject

import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
@Override
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) {
    this.treeHeight = random.nextBoundedInt(4) + 6;

    int topSize = this.getTreeHeight() - (1 + random.nextBoundedInt(2));
    int lRadius = 2 + random.nextBoundedInt(2);

    this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - random.nextBoundedInt(3));

    int radius = random.nextBoundedInt(2);
    int maxR = 1;
    int minR = 0;

    for (int yy = 0; yy <= topSize; ++yy) {
        int yyy = y + this.treeHeight - yy;

        for (int xx = x - radius; xx <= x + radius; ++xx) {
            int xOff = Math.abs(xx - x);
            for (int zz = z - radius; zz <= z + radius; ++zz) {
                int zOff = Math.abs(zz - z);
                if (xOff == radius && zOff == radius && radius > 0) {
                    continue;
                }

                if (!Block.solid[level.getBlockIdAt(xx, yyy, zz)]) {
                    level.setBlockIdAt(xx, yyy, zz, this.getLeafBlock());
                    level.setBlockDataAt(xx, yyy, zz, this.getType());
                }
            }
        }

        if (radius >= maxR) {
            radius = minR;
            minR = 1;
            if (++maxR > lRadius) {
                maxR = lRadius;
            }
        } else {
            ++radius;
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:43,代码来源:ObjectSpruceTree.java


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