本文整理汇总了Java中cn.nukkit.level.ChunkManager.getChunk方法的典型用法代码示例。如果您正苦于以下问题:Java ChunkManager.getChunk方法的具体用法?Java ChunkManager.getChunk怎么用?Java ChunkManager.getChunk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.level.ChunkManager
的用法示例。
在下文中一共展示了ChunkManager.getChunk方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: populate
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
ObjectOre ore = new ObjectOre(random, type, Block.AIR);
for (int i = 0; i < ore.type.clusterCount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1) {
ore.placeObject(level, bx + x, y, bz + z);
}
}
}
示例2: populate
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.random = random;
if (random.nextRange(0, 100) < 5) {
this.level = level;
int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
for (int i = 0; i < amount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
chunk.setBlock(x, y, z, Block.LAVA);
chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
this.lavaSpread(bx + x, y, bz + z);
}
}
}
}
示例3: populate
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
for (int i = 0; i < amount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
chunk.setBlock(x, y, z, Block.FIRE);
chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
}
}
}
示例4: populate
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
FullChunk chunk = level.getChunk(chunkX, chunkZ);
for (int x = 0; x < 16; ++x) {
for (int z = 0; z < 16; ++z) {
Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
Block[] cover = biome.getGroundCover();
if (cover != null && cover.length > 0) {
int diffY = 0;
if (!cover[0].isSolid()) {
diffY = 1;
}
byte[] column = chunk.getBlockIdColumn(x, z);
int y;
for (y = 127; y > 0; --y) {
if (column[y] != 0x00 && !Block.get(column[y] & 0xff).isTransparent()) {
break;
}
}
int startY = Math.min(127, y + diffY);
int endY = startY - cover.length;
for (y = startY; y > endY && y >= 0; --y) {
Block b = cover[startY - y];
if (column[y] == 0x00 && b.isSolid()) {
break;
}
if (b.getDamage() == 0) {
chunk.setBlockId(x, y, z, b.getId());
} else {
chunk.setBlock(x, y, z, b.getId(), b.getDamage());
}
}
}
}
}
}