本文整理汇总了Java中cn.nukkit.level.ChunkManager.getBlockIdAt方法的典型用法代码示例。如果您正苦于以下问题:Java ChunkManager.getBlockIdAt方法的具体用法?Java ChunkManager.getBlockIdAt怎么用?Java ChunkManager.getBlockIdAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.level.ChunkManager
的用法示例。
在下文中一共展示了ChunkManager.getBlockIdAt方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: growLeavesLayerStrict
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
/**
* grow leaves in a circle with the outsides being within the circle
*/
protected void growLeavesLayerStrict(ChunkManager worldIn, Vector3 layerCenter, int width) {
int i = width * width;
for (int j = -width; j <= width + 1; ++j) {
for (int k = -width; k <= width + 1; ++k) {
int l = j - 1;
int i1 = k - 1;
if (j * j + k * k <= i || l * l + i1 * i1 <= i || j * j + i1 * i1 <= i || l * l + k * k <= i) {
Vector3 blockpos = layerCenter.add(j, 0, k);
int id = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z);
if (id == Block.AIR || id == Block.LEAVES) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata);
}
}
}
}
}
示例2: placeObject
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) {
this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1);
for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) {
double yOff = yy - (y + this.getTreeHeight());
int mid = (int) (1 - yOff / 2);
for (int xx = x - mid; xx <= x + mid; ++xx) {
int xOff = Math.abs(xx - x);
for (int zz = z - mid; zz <= z + mid; ++zz) {
int zOff = Math.abs(zz - z);
if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) {
continue;
}
if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) {
level.setBlockIdAt(xx, yy, zz, this.getLeafBlock());
level.setBlockDataAt(xx, yy, zz, this.getType());
}
}
}
}
}
示例3: growGrass
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) {
int[][] arr = {
{Block.DANDELION, 0},
{Block.POPPY, 0},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1}
};
int arrC = arr.length - 1;
for (int c = 0; c < count; c++) {
int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius));
int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius));
if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) {
int[] t = arr[random.nextRange(0, arrC)];
level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]);
level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]);
}
}
}
示例4: growLeavesLayer
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
/**
* grow leaves in a circle
*/
protected void growLeavesLayer(ChunkManager worldIn, Vector3 layerCenter, int width) {
int i = width * width;
for (int j = -width; j <= width; ++j) {
for (int k = -width; k <= width; ++k) {
if (j * j + k * k <= i) {
Vector3 blockpos = layerCenter.add(j, 0, k);
int id = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z);
if (id == Block.AIR || id == Block.LEAVES) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata);
}
}
}
}
}
示例5: addHangingVine
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
private void addHangingVine(ChunkManager worldIn, BlockVector3 pos, int meta) {
this.addVine(worldIn, pos, meta);
int i = 4;
for (pos = pos.down(); i > 0 && worldIn.getBlockIdAt(pos.x, pos.y, pos.z) == Block.AIR; --i) {
this.addVine(worldIn, pos, meta);
pos = pos.down();
}
}
示例6: ensureDirtsUnderneath
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
/**
* returns whether or not there is dirt underneath the block where the tree will be grown.
* It also generates dirt around the block in a 2x2 square if there is dirt underneath the blockpos.
*/
private boolean ensureDirtsUnderneath(Vector3 pos, ChunkManager worldIn) {
Vector3 blockpos = pos.down();
int block = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z);
if ((block == Block.GRASS || block == Block.DIRT) && pos.getY() >= 2) {
this.setDirtAt(worldIn, blockpos);
this.setDirtAt(worldIn, blockpos.east());
this.setDirtAt(worldIn, blockpos.south());
this.setDirtAt(worldIn, blockpos.south().east());
return true;
} else {
return false;
}
}
示例7: placeLeafAt
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
private void placeLeafAt(ChunkManager worldIn, int x, int y, int z) {
Vector3 blockpos = new Vector3(x, y, z);
int material = worldIn.getBlockIdAt(blockpos.getFloorX(), blockpos.getFloorY(), blockpos.getFloorZ());
if (material == Block.AIR) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, DARK_OAK_LEAVES);
}
}
示例8: placeLeafAt
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
private void placeLeafAt(ChunkManager worldIn, Vector3 pos) {
int material = worldIn.getBlockIdAt(pos.getFloorX(), pos.getFloorY(), pos.getFloorZ());
if (material == Block.AIR || material == Block.LEAVES) {
this.setBlockAndNotifyAdequately(worldIn, pos, LEAF);
}
}
示例9: placeTrunk
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
protected void placeTrunk(ChunkManager level, int x, int y, int z, NukkitRandom random, int trunkHeight) {
// The base dirt block
level.setBlockIdAt(x, y - 1, z, Block.DIRT);
for (int yy = 0; yy < trunkHeight; ++yy) {
int blockId = level.getBlockIdAt(x, y + yy, z);
if (this.overridable.containsKey(blockId)) {
level.setBlockIdAt(x, y + yy, z, this.getTrunkBlock());
level.setBlockDataAt(x, y + yy, z, this.getType());
}
}
}
示例10: setDirtAt
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
/**
* sets dirt at a specific location if it isn't already dirt
*/
protected void setDirtAt(ChunkManager level, Vector3 pos) {
if (level.getBlockIdAt((int) pos.x, (int) pos.y, (int) pos.z) != Item.DIRT) {
this.setBlockAndNotifyAdequately(level, pos, new BlockDirt());
}
}
示例11: canPlaceObject
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
public boolean canPlaceObject(ChunkManager level, int x, int y, int z) {
return (level.getBlockIdAt(x, y, z) == replaceId);
}
示例12: placeVine
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
private void placeVine(ChunkManager level, NukkitRandom random, Vector3 pos, int meta) {
if (random.nextBoundedInt(3) > 0 && level.getBlockIdAt((int) pos.x, (int) pos.y, (int) pos.z) == 0) {
this.setBlockAndNotifyAdequately(level, pos, new BlockVine(meta));
}
}
示例13: isAirBlock
import cn.nukkit.level.ChunkManager; //导入方法依赖的package包/类
private boolean isAirBlock(ChunkManager level, BlockVector3 v) {
return level.getBlockIdAt(v.x, v.y, v.z) == 0;
}