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Java PlayerInteractEvent.isCancelled方法代码示例

本文整理汇总了Java中cn.nukkit.event.player.PlayerInteractEvent.isCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerInteractEvent.isCancelled方法的具体用法?Java PlayerInteractEvent.isCancelled怎么用?Java PlayerInteractEvent.isCancelled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.event.player.PlayerInteractEvent的用法示例。


在下文中一共展示了PlayerInteractEvent.isCancelled方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入方法依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
        int down = this.level.getBlockIdAt(v.x, v.y, v.z);

        if (down == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, Action.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:24,代码来源:Entity.java

示例2: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入方法依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
        int down = this.level.getBlockIdAt(v.x, v.y, v.z);

        if (down == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, PlayerInteractEvent.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:24,代码来源:Entity.java

示例3: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入方法依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        Block down = this.level.getBlock(this.floor().down());

        if (down.getId() == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), down, null, Action.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(down, new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:23,代码来源:Entity.java


注:本文中的cn.nukkit.event.player.PlayerInteractEvent.isCancelled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。