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Java PlayerInteractEvent类代码示例

本文整理汇总了Java中cn.nukkit.event.player.PlayerInteractEvent的典型用法代码示例。如果您正苦于以下问题:Java PlayerInteractEvent类的具体用法?Java PlayerInteractEvent怎么用?Java PlayerInteractEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PlayerInteractEvent类属于cn.nukkit.event.player包,在下文中一共展示了PlayerInteractEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
        int down = this.level.getBlockIdAt(v.x, v.y, v.z);

        if (down == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, Action.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:24,代码来源:Entity.java

示例2: openChestInventory

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void openChestInventory(PlayerInteractEvent event){
    if(event.getBlock().getId() == Block.CHEST){
        Block block = event.getBlock();
        BlockEntityChest chest = (BlockEntityChest) block.getLevel().getBlockEntity(block);
        BlockEntityChest chestPair = null;
        if(chest.getPair()!=null){
            chestPair = chest.getPair();
        }
        if(chest.namedTag.exist("Owner")){
            if(!ChestLocker.getInstance().testPermission(chest,event.getPlayer())) {
                event.setCancelled();
                event.getPlayer().sendMessage(TextFormat.RED+"[ChestLocker] 你没有打开这个箱子的权限");
            }
            if(chestPair!=null && !ChestLocker.getInstance().testPermission(chestPair,event.getPlayer())) {
                event.setCancelled();
                event.getPlayer().sendMessage(TextFormat.RED+"[ChestLocker] 你没有打开这个箱子的相邻箱子的权限");
            }




        }
    }
}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:26,代码来源:EventListener.java

示例3: onCustomName

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void onCustomName(PlayerInteractEvent event){
    if(event.getBlock().getId() == Block.CHEST) {
        if (ChestLocker.getInstance().getCustomName().containsKey(event.getPlayer().getName())) {
            Block block = event.getBlock();
            BlockEntity chestP = event.getBlock().getLevel().getBlockEntity(block);
            if(chestP instanceof BlockEntityChest){
                BlockEntityChest chest = (BlockEntityChest)chestP;
                if(EconomyAPI.getInstance().myMoney(event.getPlayer()) >= 500) {
                    chest.setName(ChestLocker.getInstance().getCustomName().get(event.getPlayer().getName()));
                    event.getPlayer().sendMessage("设置成功");
                    ChestLocker.getInstance().getCustomName().remove(event.getPlayer().getName());
                    EconomyAPI.getInstance().reduceMoney(event.getPlayer(),500);
                }else{
                    event.getPlayer().sendMessage("你没有足够的金钱");
                    ChestLocker.getInstance().getCustomName().remove(event.getPlayer().getName());
                }
            }
        }
    }
}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:22,代码来源:EventListener.java

示例4: onPlayerInteract

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
	Player player = event.getPlayer();
	Double become;
	if (event.getAction() == 1) {
		become = Double.valueOf(((Double) this.hunger.get(player)).doubleValue() - 10.0D);
		if (become.doubleValue() < 0.0D) {
			become = Double.valueOf(0.0D);
		}

		this.hunger.put(player, become);
	} else if (event.getAction() == 3 && player.getInventory().getItemInHand().getId() == 261) {
		become = Double.valueOf(((Double) this.hunger.get(player)).doubleValue() - 15.0D);
		if (become.doubleValue() < 0.0D) {
			become = Double.valueOf(0.0D);
		}

		this.hunger.put(player, become);
	}

}
 
开发者ID:organization,项目名称:RealHunger,代码行数:22,代码来源:RealHunger.java

示例5: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
        int down = this.level.getBlockIdAt(v.x, v.y, v.z);

        if (down == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, PlayerInteractEvent.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:24,代码来源:Entity.java

示例6: fall

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
    float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
    if (damage > 0) {
        this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
    }

    if (fallDistance > 0.75) {
        Block down = this.level.getBlock(this.floor().down());

        if (down.getId() == Item.FARMLAND) {
            if (this instanceof Player) {
                Player p = (Player) this;
                PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), down, null, Action.PHYSICAL);
                this.server.getPluginManager().callEvent(ev);
                if (ev.isCancelled()) {
                    return;
                }
            }
            this.level.setBlock(down, new BlockDirt(), true, true);
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:23,代码来源:Entity.java

示例7: onInteract

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onInteract(PlayerInteractEvent evt){
	if(SpawnProtect.enabled()){
		if(!evt.getPlayer().isOp()){
			if(evt.getPlayer().getLevel().equals(Spawn.getLoc().getLevel())){
				double d = evt.getBlock().getLocation().distance(Spawn.getLocAsV3());
				if(d < SpawnProtect.getRange()){
					if(SpawnProtect.cancelInteract()){
						if(SpawnProtect.warnInteract()){
							evt.getPlayer().sendMessage(msg.PNB_INTERACT_CANCEL.getContent()
									.replaceAll("{0}", evt.getItem().getName()));
						}
						evt.setCancelled(true);
					}
				}
			}
		}
	}
}
 
开发者ID:berry64,项目名称:NukkitEssentials,代码行数:20,代码来源:PNB.java

示例8: onPlayerInteract

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerInteract(final PlayerInteractEvent event) {
    Player nukkitPlayer = event.getPlayer();
    if (nukkitPlayer.isSneaking()) {
        if (event.getAction() == PlayerInteractEvent.Action.PHYSICAL) {
            return;
        }
        FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
        com.sk89q.worldedit.entity.Player player = fp.getPlayer();
        LocalSession session = fp.getSession();
        Tool tool = session.getTool(player);
        if (tool instanceof ResettableTool) {
            if (((ResettableTool) tool).reset()) {
                event.setCancelled(true);
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:19,代码来源:BrushListener.java

示例9: onChestLock

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void onChestLock(PlayerInteractEvent event){
    if(plugin.getLockSetting().containsKey(event.getPlayer().getName())){
        event.setCancelled();
        Block block = event.getBlock();
        Player player = event.getPlayer();
        if(block.getId()==Block.CHEST){
            BlockEntity chestP = block.getLevel().getBlockEntity(block);
            if(chestP instanceof BlockEntityChest){
                BlockEntityChest chest = (BlockEntityChest)chestP;
                if(chest.namedTag.contains("Owner")){
                    if(Objects.equals(player.getName(),ChestLocker.getInstance().getChestOwner(chest))){
                        player.sendMessage(TextFormat.GRAY+"[ChestLocker] 这个箱子已经被你锁上过了");
                    }else{
                        player.sendMessage(TextFormat.GRAY+"[ChestLocker] 这个箱子已经被[ "+ChestLocker.getInstance().getChestOwner(chest)+" ]锁上了,你无法再次锁定");
                    }
                }else{
                    chest.namedTag.putString("Owner",player.getName());

                    player.sendMessage(TextFormat.GOLD+"[ChestLocker] 成功锁上箱子,这个箱子的拥有者变更为 [ "+player.getName()+" ]");
                    if(chest.getPair()!=null){
                        BlockEntityChest chestPair = chest.getPair();
                        ChestLocker.getInstance().CopyChestInformation(chest,chestPair);
                    }
                }
                //this.plugin.getLogger().info("chest  "+chest.namedTag.getAllTags());
                //this.plugin.getLogger().info("chestPair   "+ chest.namedTag.getAllTags());
                plugin.getLockSetting().remove(player.getName());

                player.sendMessage(TextFormat.GRAY+"[ChestLocker] 退出锁定箱子模式");
            }

        }
    }
}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:36,代码来源:EventListener.java

示例10: onUnlockChest

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onUnlockChest(PlayerInteractEvent event){
    if(plugin.getUnLockSetting().containsKey(event.getPlayer().getName())){
        event.setCancelled();
        Block block = event.getBlock();
        Player player = event.getPlayer();
        if(block.getId()==Block.CHEST){
            BlockEntity chestP = block.getLevel().getBlockEntity(block);
            if(chestP instanceof BlockEntityChest){
                BlockEntityChest chest = (BlockEntityChest)chestP;
                if(Objects.equals(player.getName(),ChestLocker.getInstance().getChestOwner(chest))){
                    chest.namedTag.remove("Owner");
                    chest.namedTag.remove("Guest");
                    for(Player p : chest.getInventory().getViewers()){
                        chest.getInventory().onClose(p);
                    }
                    player.sendMessage(TextFormat.RED+"[ChestLocker] 你以解锁该箱子,并且删除所有共享该箱子的玩家信息");
                    plugin.getUnLockSetting().remove(player.getName());

                    player.sendMessage(TextFormat.AQUA+"[ChestLocker] 以退出解锁箱子模式");
                }else{
                    player.sendMessage(TextFormat.YELLOW+"[ChestLocker] 你选择了一个不属于你的箱子,你无法对此进行操作");
                }

            }
        }
    }
}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:29,代码来源:EventListener.java

示例11: onUnshareChest

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onUnshareChest(PlayerInteractEvent event){
    if(plugin.getUnshareSetting().containsKey(event.getPlayer().getName())){
        event.setCancelled();
        Block block = event.getBlock();
        Player player = event.getPlayer();
        String unshare = this.plugin.getUnshareSetting().get(player.getName());
        if(block.getId()==Block.CHEST){
            BlockEntity chestP = block.getLevel().getBlockEntity(block);
            if(chestP instanceof BlockEntityChest){
                BlockEntityChest chest = (BlockEntityChest) chestP;
                if(Objects.equals(chest.namedTag.getString("Owner"),player.getName())){
                    List<StringTag> list =  chest.namedTag.getList("Guest",StringTag.class).getAll();
                    if(list.contains(new StringTag("",unshare))){
                        //list.remove(new StringTag("",unshare));
                        List<StringTag> tag = chest.namedTag.getList("Guest",StringTag.class).getAll();
                        tag.remove(new StringTag("",unshare));
                        chest.namedTag.getList("Guest",StringTag.class).setAll(tag);
                        player.sendMessage(TextFormat.GOLD+"[ChestLocker] 以将 [ "+unshare+" ] 移除出箱子共享列表中");
                        plugin.getUnshareSetting().remove(unshare);
                        player.sendMessage(TextFormat.AQUA+"以退出取消箱子共享模式");

                    }else{
                        player.sendMessage(TextFormat.GRAY+"[ChestLocker] "+unshare+"  不在这个箱子的共享列表中");
                    }
                }
            }
        }
    }

}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:32,代码来源:EventListener.java

示例12: DemandChest

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void DemandChest(PlayerInteractEvent event){
    if(ChestLocker.getInstance().getDemandChest().containsKey(event.getPlayer().getName())){
        if(event.getBlock().getId() == Block.CHEST){
            event.setCancelled();
            Block block = event.getBlock();
            if(block.getLevel().getBlockEntity(block) instanceof BlockEntityChest){
                BlockEntityChest chest = (BlockEntityChest) block.getLevel().getBlockEntity(block);
                Player p = event.getPlayer();
                p.sendMessage(TextFormat.LIGHT_PURPLE+"----------------\n["+block.getName()+"]"+" 箱子信息如下:");
                p.sendMessage(TextFormat.LIGHT_PURPLE+"箱子所有者: ["+(chest.namedTag.exist("Owner") ? chest.namedTag.getString("Owner") : "无主")+"]");
                if(chest.namedTag.exist("Guest")) {
                    List<StringTag> list = chest.namedTag.getList("Guest",StringTag.class).getAll();
                    p.sendMessage(TextFormat.LIGHT_PURPLE+"箱子共享者:");
                    for (StringTag aList : list) {
                        p.sendMessage(TextFormat.LIGHT_PURPLE+aList.data);
                    }

                }
                p.sendMessage(TextFormat.LIGHT_PURPLE+"----------------");
                ChestLocker.getInstance().getDemandChest().remove(event.getPlayer().getName());
            }
        }else{
            event.getPlayer().sendPopup(TextFormat.GRAY+"查询失败,点击的不是箱子");
        }
    }
}
 
开发者ID:zzz1999,项目名称:ChestLocker,代码行数:28,代码来源:EventListener.java

示例13: addMine

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void addMine(PlayerInteractEvent event) {
	if (Main.Minner.contains(event.getPlayer())) {
		db.addMine(event.getBlock());
		event.getPlayer().sendMessage(db.message(db.toString((Position) event.getBlock()) + "위치에 광산이 만들어졌습니다"));
	}
}
 
开发者ID:angelless,项目名称:MineLess,代码行数:8,代码来源:Main.java

示例14: addDeller

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void addDeller(PlayerInteractEvent event) {
	if (Main.Deller.contains(event.getPlayer())) {
		db.delMine(event.getBlock());
		if (db.isMine(event.getBlock())) {
			event.getPlayer().sendMessage(db.alert(db.toString((Position) event.getBlock()) + "위치에 광산이 삭제되었습니다"));
		}
	}
}
 
开发者ID:angelless,项目名称:MineLess,代码行数:10,代码来源:Main.java

示例15: PlayerInteract

import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority= EventPriority.NORMAL)
public void PlayerInteract(PlayerInteractEvent event){
	Player player = event.getPlayer();
	if((event.getBlock().getId()!=63)&&(event.getBlock().getId()!=68))return;
	BlockEntity blockEntity = event.getBlock().getLevel().getBlockEntity(new Vector3(event.getBlock().getX(),event.getBlock().getY(),event.getBlock().getZ()));
	if(!(blockEntity instanceof BlockEntitySign))return;
	BlockEntitySign sign = (BlockEntitySign)blockEntity;
	if(sign.getText()[0].equalsIgnoreCase("[Command]")){
		Server.getInstance().dispatchCommand(player,sign.getText()[3]);
		event.setCancelled(true);
	}

}
 
开发者ID:haniokasai,项目名称:NuclearGunWars-plugin,代码行数:14,代码来源:signcommand.java


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