本文整理汇总了Java中cn.nukkit.event.player.PlayerInteractEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerInteractEvent类的具体用法?Java PlayerInteractEvent怎么用?Java PlayerInteractEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerInteractEvent类属于cn.nukkit.event.player包,在下文中一共展示了PlayerInteractEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: fall
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
if (damage > 0) {
this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
}
if (fallDistance > 0.75) {
BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
int down = this.level.getBlockIdAt(v.x, v.y, v.z);
if (down == Item.FARMLAND) {
if (this instanceof Player) {
Player p = (Player) this;
PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, Action.PHYSICAL);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
}
this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
}
}
}
示例2: openChestInventory
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void openChestInventory(PlayerInteractEvent event){
if(event.getBlock().getId() == Block.CHEST){
Block block = event.getBlock();
BlockEntityChest chest = (BlockEntityChest) block.getLevel().getBlockEntity(block);
BlockEntityChest chestPair = null;
if(chest.getPair()!=null){
chestPair = chest.getPair();
}
if(chest.namedTag.exist("Owner")){
if(!ChestLocker.getInstance().testPermission(chest,event.getPlayer())) {
event.setCancelled();
event.getPlayer().sendMessage(TextFormat.RED+"[ChestLocker] 你没有打开这个箱子的权限");
}
if(chestPair!=null && !ChestLocker.getInstance().testPermission(chestPair,event.getPlayer())) {
event.setCancelled();
event.getPlayer().sendMessage(TextFormat.RED+"[ChestLocker] 你没有打开这个箱子的相邻箱子的权限");
}
}
}
}
示例3: onCustomName
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void onCustomName(PlayerInteractEvent event){
if(event.getBlock().getId() == Block.CHEST) {
if (ChestLocker.getInstance().getCustomName().containsKey(event.getPlayer().getName())) {
Block block = event.getBlock();
BlockEntity chestP = event.getBlock().getLevel().getBlockEntity(block);
if(chestP instanceof BlockEntityChest){
BlockEntityChest chest = (BlockEntityChest)chestP;
if(EconomyAPI.getInstance().myMoney(event.getPlayer()) >= 500) {
chest.setName(ChestLocker.getInstance().getCustomName().get(event.getPlayer().getName()));
event.getPlayer().sendMessage("设置成功");
ChestLocker.getInstance().getCustomName().remove(event.getPlayer().getName());
EconomyAPI.getInstance().reduceMoney(event.getPlayer(),500);
}else{
event.getPlayer().sendMessage("你没有足够的金钱");
ChestLocker.getInstance().getCustomName().remove(event.getPlayer().getName());
}
}
}
}
}
示例4: onPlayerInteract
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
Double become;
if (event.getAction() == 1) {
become = Double.valueOf(((Double) this.hunger.get(player)).doubleValue() - 10.0D);
if (become.doubleValue() < 0.0D) {
become = Double.valueOf(0.0D);
}
this.hunger.put(player, become);
} else if (event.getAction() == 3 && player.getInventory().getItemInHand().getId() == 261) {
become = Double.valueOf(((Double) this.hunger.get(player)).doubleValue() - 15.0D);
if (become.doubleValue() < 0.0D) {
become = Double.valueOf(0.0D);
}
this.hunger.put(player, become);
}
}
示例5: fall
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
if (damage > 0) {
this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
}
if (fallDistance > 0.75) {
BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
int down = this.level.getBlockIdAt(v.x, v.y, v.z);
if (down == Item.FARMLAND) {
if (this instanceof Player) {
Player p = (Player) this;
PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, PlayerInteractEvent.PHYSICAL);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
}
this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
}
}
}
示例6: fall
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public void fall(float fallDistance) {
float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
if (damage > 0) {
this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
}
if (fallDistance > 0.75) {
Block down = this.level.getBlock(this.floor().down());
if (down.getId() == Item.FARMLAND) {
if (this instanceof Player) {
Player p = (Player) this;
PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), down, null, Action.PHYSICAL);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
}
this.level.setBlock(down, new BlockDirt(), true, true);
}
}
}
示例7: onInteract
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onInteract(PlayerInteractEvent evt){
if(SpawnProtect.enabled()){
if(!evt.getPlayer().isOp()){
if(evt.getPlayer().getLevel().equals(Spawn.getLoc().getLevel())){
double d = evt.getBlock().getLocation().distance(Spawn.getLocAsV3());
if(d < SpawnProtect.getRange()){
if(SpawnProtect.cancelInteract()){
if(SpawnProtect.warnInteract()){
evt.getPlayer().sendMessage(msg.PNB_INTERACT_CANCEL.getContent()
.replaceAll("{0}", evt.getItem().getName()));
}
evt.setCancelled(true);
}
}
}
}
}
}
示例8: onPlayerInteract
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerInteract(final PlayerInteractEvent event) {
Player nukkitPlayer = event.getPlayer();
if (nukkitPlayer.isSneaking()) {
if (event.getAction() == PlayerInteractEvent.Action.PHYSICAL) {
return;
}
FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
com.sk89q.worldedit.entity.Player player = fp.getPlayer();
LocalSession session = fp.getSession();
Tool tool = session.getTool(player);
if (tool instanceof ResettableTool) {
if (((ResettableTool) tool).reset()) {
event.setCancelled(true);
}
}
}
}
示例9: onChestLock
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)
public void onChestLock(PlayerInteractEvent event){
if(plugin.getLockSetting().containsKey(event.getPlayer().getName())){
event.setCancelled();
Block block = event.getBlock();
Player player = event.getPlayer();
if(block.getId()==Block.CHEST){
BlockEntity chestP = block.getLevel().getBlockEntity(block);
if(chestP instanceof BlockEntityChest){
BlockEntityChest chest = (BlockEntityChest)chestP;
if(chest.namedTag.contains("Owner")){
if(Objects.equals(player.getName(),ChestLocker.getInstance().getChestOwner(chest))){
player.sendMessage(TextFormat.GRAY+"[ChestLocker] 这个箱子已经被你锁上过了");
}else{
player.sendMessage(TextFormat.GRAY+"[ChestLocker] 这个箱子已经被[ "+ChestLocker.getInstance().getChestOwner(chest)+" ]锁上了,你无法再次锁定");
}
}else{
chest.namedTag.putString("Owner",player.getName());
player.sendMessage(TextFormat.GOLD+"[ChestLocker] 成功锁上箱子,这个箱子的拥有者变更为 [ "+player.getName()+" ]");
if(chest.getPair()!=null){
BlockEntityChest chestPair = chest.getPair();
ChestLocker.getInstance().CopyChestInformation(chest,chestPair);
}
}
//this.plugin.getLogger().info("chest "+chest.namedTag.getAllTags());
//this.plugin.getLogger().info("chestPair "+ chest.namedTag.getAllTags());
plugin.getLockSetting().remove(player.getName());
player.sendMessage(TextFormat.GRAY+"[ChestLocker] 退出锁定箱子模式");
}
}
}
}
示例10: onUnlockChest
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onUnlockChest(PlayerInteractEvent event){
if(plugin.getUnLockSetting().containsKey(event.getPlayer().getName())){
event.setCancelled();
Block block = event.getBlock();
Player player = event.getPlayer();
if(block.getId()==Block.CHEST){
BlockEntity chestP = block.getLevel().getBlockEntity(block);
if(chestP instanceof BlockEntityChest){
BlockEntityChest chest = (BlockEntityChest)chestP;
if(Objects.equals(player.getName(),ChestLocker.getInstance().getChestOwner(chest))){
chest.namedTag.remove("Owner");
chest.namedTag.remove("Guest");
for(Player p : chest.getInventory().getViewers()){
chest.getInventory().onClose(p);
}
player.sendMessage(TextFormat.RED+"[ChestLocker] 你以解锁该箱子,并且删除所有共享该箱子的玩家信息");
plugin.getUnLockSetting().remove(player.getName());
player.sendMessage(TextFormat.AQUA+"[ChestLocker] 以退出解锁箱子模式");
}else{
player.sendMessage(TextFormat.YELLOW+"[ChestLocker] 你选择了一个不属于你的箱子,你无法对此进行操作");
}
}
}
}
}
示例11: onUnshareChest
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onUnshareChest(PlayerInteractEvent event){
if(plugin.getUnshareSetting().containsKey(event.getPlayer().getName())){
event.setCancelled();
Block block = event.getBlock();
Player player = event.getPlayer();
String unshare = this.plugin.getUnshareSetting().get(player.getName());
if(block.getId()==Block.CHEST){
BlockEntity chestP = block.getLevel().getBlockEntity(block);
if(chestP instanceof BlockEntityChest){
BlockEntityChest chest = (BlockEntityChest) chestP;
if(Objects.equals(chest.namedTag.getString("Owner"),player.getName())){
List<StringTag> list = chest.namedTag.getList("Guest",StringTag.class).getAll();
if(list.contains(new StringTag("",unshare))){
//list.remove(new StringTag("",unshare));
List<StringTag> tag = chest.namedTag.getList("Guest",StringTag.class).getAll();
tag.remove(new StringTag("",unshare));
chest.namedTag.getList("Guest",StringTag.class).setAll(tag);
player.sendMessage(TextFormat.GOLD+"[ChestLocker] 以将 [ "+unshare+" ] 移除出箱子共享列表中");
plugin.getUnshareSetting().remove(unshare);
player.sendMessage(TextFormat.AQUA+"以退出取消箱子共享模式");
}else{
player.sendMessage(TextFormat.GRAY+"[ChestLocker] "+unshare+" 不在这个箱子的共享列表中");
}
}
}
}
}
}
示例12: DemandChest
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void DemandChest(PlayerInteractEvent event){
if(ChestLocker.getInstance().getDemandChest().containsKey(event.getPlayer().getName())){
if(event.getBlock().getId() == Block.CHEST){
event.setCancelled();
Block block = event.getBlock();
if(block.getLevel().getBlockEntity(block) instanceof BlockEntityChest){
BlockEntityChest chest = (BlockEntityChest) block.getLevel().getBlockEntity(block);
Player p = event.getPlayer();
p.sendMessage(TextFormat.LIGHT_PURPLE+"----------------\n["+block.getName()+"]"+" 箱子信息如下:");
p.sendMessage(TextFormat.LIGHT_PURPLE+"箱子所有者: ["+(chest.namedTag.exist("Owner") ? chest.namedTag.getString("Owner") : "无主")+"]");
if(chest.namedTag.exist("Guest")) {
List<StringTag> list = chest.namedTag.getList("Guest",StringTag.class).getAll();
p.sendMessage(TextFormat.LIGHT_PURPLE+"箱子共享者:");
for (StringTag aList : list) {
p.sendMessage(TextFormat.LIGHT_PURPLE+aList.data);
}
}
p.sendMessage(TextFormat.LIGHT_PURPLE+"----------------");
ChestLocker.getInstance().getDemandChest().remove(event.getPlayer().getName());
}
}else{
event.getPlayer().sendPopup(TextFormat.GRAY+"查询失败,点击的不是箱子");
}
}
}
示例13: addMine
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void addMine(PlayerInteractEvent event) {
if (Main.Minner.contains(event.getPlayer())) {
db.addMine(event.getBlock());
event.getPlayer().sendMessage(db.message(db.toString((Position) event.getBlock()) + "위치에 광산이 만들어졌습니다"));
}
}
示例14: addDeller
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void addDeller(PlayerInteractEvent event) {
if (Main.Deller.contains(event.getPlayer())) {
db.delMine(event.getBlock());
if (db.isMine(event.getBlock())) {
event.getPlayer().sendMessage(db.alert(db.toString((Position) event.getBlock()) + "위치에 광산이 삭제되었습니다"));
}
}
}
示例15: PlayerInteract
import cn.nukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority= EventPriority.NORMAL)
public void PlayerInteract(PlayerInteractEvent event){
Player player = event.getPlayer();
if((event.getBlock().getId()!=63)&&(event.getBlock().getId()!=68))return;
BlockEntity blockEntity = event.getBlock().getLevel().getBlockEntity(new Vector3(event.getBlock().getX(),event.getBlock().getY(),event.getBlock().getZ()));
if(!(blockEntity instanceof BlockEntitySign))return;
BlockEntitySign sign = (BlockEntitySign)blockEntity;
if(sign.getText()[0].equalsIgnoreCase("[Command]")){
Server.getInstance().dispatchCommand(player,sign.getText()[3]);
event.setCancelled(true);
}
}