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Java Block.isTransparent方法代码示例

本文整理汇总了Java中cn.nukkit.block.Block.isTransparent方法的典型用法代码示例。如果您正苦于以下问题:Java Block.isTransparent方法的具体用法?Java Block.isTransparent怎么用?Java Block.isTransparent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.block.Block的用法示例。


在下文中一共展示了Block.isTransparent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isInsideOfSolid

import cn.nukkit.block.Block; //导入方法依赖的package包/类
public boolean isInsideOfSolid() {
    double y = this.y + this.getEyeHeight();
    Block block = this.level.getBlock(
            this.temporalVector.setComponents(
                    NukkitMath.floorDouble(this.x),
                    NukkitMath.floorDouble(y),
                    NukkitMath.floorDouble(this.z))
    );

    AxisAlignedBB bb = block.getBoundingBox();

    return bb != null && block.isSolid() && !block.isTransparent() && bb.intersectsWith(this.getBoundingBox());

}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:15,代码来源:Entity.java

示例2: onUpdate

import cn.nukkit.block.Block; //导入方法依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {

    if (closed) {
        return false;
    }

    this.timing.startTiming();

    int tickDiff = currentTick - lastUpdate;
    if (tickDiff <= 0 && !justCreated) {
        return true;
    }

    lastUpdate = currentTick;

    boolean hasUpdate = entityBaseTick(tickDiff);

    if (isAlive()) {
        motionY -= getGravity();

        move(motionX, motionY, motionZ);

        float friction = 1 - getDrag();

        motionX *= friction;
        motionY *= 1 - getDrag();
        motionZ *= friction;

        Vector3 pos = (new Vector3(x - 0.5, y, z - 0.5)).round();

        if (onGround) {
            kill();
            Block block = level.getBlock(pos);
            if (block.getId() > 0 && block.isTransparent() && !block.canBeReplaced()) {
                if (this.level.getGameRules().getBoolean("doEntityDrops")) {
                    getLevel().dropItem(this, Item.get(this.getBlock(), this.getDamage(), 1));
                }
            } else {
                EntityBlockChangeEvent event = new EntityBlockChangeEvent(this, block, Block.get(getBlock(), getDamage()));
                server.getPluginManager().callEvent(event);
                if (!event.isCancelled()) {
                    getLevel().setBlock(pos, event.getTo(), true);

                    if (event.getTo().getId() == Item.ANVIL) {
                        getLevel().addSound(new AnvilFallSound(pos));
                    }
                }
            }
            hasUpdate = true;
        }

        updateMovement();
    }

    this.timing.stopTiming();

    return hasUpdate || !onGround || Math.abs(motionX) > 0.00001 || Math.abs(motionY) > 0.00001 || Math.abs(motionZ) > 0.00001;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:60,代码来源:EntityFallingBlock.java

示例3: onActivate

import cn.nukkit.block.Block; //导入方法依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    FullChunk chunk = level.getChunk((int) block.getX() >> 4, (int) block.getZ() >> 4);

    if (chunk == null) {
        return false;
    }

    if (!target.isTransparent() && face.getIndex() > 1 && !block.isSolid()) {
        int[] direction = {2, 0, 1, 3};
        int[] right = {4, 5, 3, 2};

        List<EntityPainting.Motive> validMotives = new ArrayList<>();
        for (EntityPainting.Motive motive : EntityPainting.motives) {
            boolean valid = true;
            for (int x = 0; x < motive.width && valid; x++) {
                for (int z = 0; z < motive.height && valid; z++) {
                    if (target.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isTransparent() ||
                            target.up(z).isTransparent() ||
                            block.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isSolid() ||
                            block.up(z).isSolid()) {
                        valid = false;
                    }
                }
            }

            if (valid) {
                validMotives.add(motive);
            }
        }

        CompoundTag nbt = new CompoundTag()
                .putByte("Direction", direction[face.getIndex() - 2])
                .putString("Motive", validMotives.get(ThreadLocalRandom.current().nextInt(validMotives.size())).title)
                .putList(new ListTag<DoubleTag>("Pos")
                        .add(new DoubleTag("0", target.x))
                        .add(new DoubleTag("1", target.y))
                        .add(new DoubleTag("2", target.z)))
                .putList(new ListTag<DoubleTag>("Motion")
                        .add(new DoubleTag("0", 0))
                        .add(new DoubleTag("1", 0))
                        .add(new DoubleTag("2", 0)))
                .putList(new ListTag<FloatTag>("Rotation")
                        .add(new FloatTag("0", direction[face.getIndex() - 2] * 90))
                        .add(new FloatTag("1", 0)));

        EntityPainting entity = new EntityPainting(chunk, nbt);

        if (player.isSurvival()) {
            Item item = player.getInventory().getItemInHand();
            item.setCount(item.getCount() - 1);
            player.getInventory().setItemInHand(item);
        }
        entity.spawnToAll();

        return true;
    }

    return false;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:61,代码来源:ItemPainting.java


注:本文中的cn.nukkit.block.Block.isTransparent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。