本文整理汇总了Java中cn.nukkit.Player.sleepOn方法的典型用法代码示例。如果您正苦于以下问题:Java Player.sleepOn方法的具体用法?Java Player.sleepOn怎么用?Java Player.sleepOn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.Player
的用法示例。
在下文中一共展示了Player.sleepOn方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onActivate
import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
int time = this.getLevel().getTime() % Level.TIME_FULL;
boolean isNight = (time >= Level.TIME_NIGHT && time < Level.TIME_SUNRISE);
if (player != null && !isNight) {
player.sendMessage(new TranslationContainer("tile.bed.noSleep"));
return true;
}
Block blockNorth = this.north();
Block blockSouth = this.south();
Block blockEast = this.east();
Block blockWest = this.west();
Block b;
if ((this.meta & 0x08) == 0x08) {
b = this;
} else {
if (blockNorth.getId() == this.getId() && (blockNorth.meta & 0x08) == 0x08) {
b = blockNorth;
} else if (blockSouth.getId() == this.getId() && (blockSouth.meta & 0x08) == 0x08) {
b = blockSouth;
} else if (blockEast.getId() == this.getId() && (blockEast.meta & 0x08) == 0x08) {
b = blockEast;
} else if (blockWest.getId() == this.getId() && (blockWest.meta & 0x08) == 0x08) {
b = blockWest;
} else {
if (player != null) {
player.sendMessage(new TranslationContainer("tile.bed.notValid"));
}
return true;
}
}
if (player != null && !player.sleepOn(b)) {
player.sendMessage(new TranslationContainer("tile.bed.occupied"));
}
return true;
}
示例2: onActivate
import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
if (this.getLevel().getDimension() != Level.DIMENSION_OVERWORLD) {
BedExplosionEvent event = new BedExplosionEvent(player, this, 4);
Server.getInstance().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return true;
}
Explosion explosion = new Explosion(this, event.getForce(), this);
explosion.explodeA();
return false;
}
int time = this.getLevel().getTime() % Level.TIME_FULL;
boolean isNight = (time >= Level.TIME_NIGHT && time < Level.TIME_SUNRISE);
if (player != null && !isNight) {
player.sendMessage(TextFormat.GRAY + "You can only sleep at night");
return true;
}
Block blockNorth = this.north();
Block blockSouth = this.south();
Block blockEast = this.east();
Block blockWest = this.west();
Block b;
if ((this.meta & 0x08) == 0x08) {
b = this;
} else {
if (blockNorth.getId() == this.getId() && (blockNorth.meta & 0x08) == 0x08) {
b = blockNorth;
} else if (blockSouth.getId() == this.getId() && (blockSouth.meta & 0x08) == 0x08) {
b = blockSouth;
} else if (blockEast.getId() == this.getId() && (blockEast.meta & 0x08) == 0x08) {
b = blockEast;
} else if (blockWest.getId() == this.getId() && (blockWest.meta & 0x08) == 0x08) {
b = blockWest;
} else {
if (player != null) {
player.sendMessage(TextFormat.GRAY + "This bed is incomplete");
}
return true;
}
}
if (player != null && !player.sleepOn(b)) {
player.sendMessage(TextFormat.GRAY + "This bed is occupied");
}
return true;
}
示例3: onActivate
import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
int time = this.getLevel().getTime() % Level.TIME_FULL;
boolean isNight = (time >= Level.TIME_NIGHT && time < Level.TIME_SUNRISE);
if (player != null && !isNight) {
player.sendMessage(TextFormat.GRAY + "You can only sleep at night");
return true;
}
Block blockNorth = this.north();
Block blockSouth = this.south();
Block blockEast = this.east();
Block blockWest = this.west();
Block b;
if ((this.meta & 0x08) == 0x08) {
b = this;
} else {
if (blockNorth.getId() == this.getId() && (blockNorth.meta & 0x08) == 0x08) {
b = blockNorth;
} else if (blockSouth.getId() == this.getId() && (blockSouth.meta & 0x08) == 0x08) {
b = blockSouth;
} else if (blockEast.getId() == this.getId() && (blockEast.meta & 0x08) == 0x08) {
b = blockEast;
} else if (blockWest.getId() == this.getId() && (blockWest.meta & 0x08) == 0x08) {
b = blockWest;
} else {
if (player != null) {
player.sendMessage(TextFormat.GRAY + "This bed is incomplete");
}
return true;
}
}
if (player != null && !player.sleepOn(b)) {
player.sendMessage(TextFormat.GRAY + "This bed is occupied");
}
return true;
}