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Java Player.equals方法代码示例

本文整理汇总了Java中cn.nukkit.Player.equals方法的典型用法代码示例。如果您正苦于以下问题:Java Player.equals方法的具体用法?Java Player.equals怎么用?Java Player.equals使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.Player的用法示例。


在下文中一共展示了Player.equals方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendHeldItem

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendHeldItem(Player... players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.inventorySlot = pk.hotbarSlot = this.getHeldItemIndex();

    for (Player player : players) {
        pk.eid = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.eid = player.getId();
            this.sendSlot(this.getHeldItemIndex(), player);
        }

        player.dataPacket(pk);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:18,代码来源:PlayerInventory.java

示例2: sendArmorContents

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendArmorContents(Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slots = armor;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:21,代码来源:PlayerInventory.java

示例3: sendArmorSlot

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendArmorSlot(int index, Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventorySlotPacket pk2 = new InventorySlotPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slot = index - this.getSize();
            pk2.item = this.getItem(index);
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:22,代码来源:PlayerInventory.java

示例4: sendSlot

import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public void sendSlot(int index, Player... players) {
    InventorySlotPacket pk = new InventorySlotPacket();
    pk.slot = index;
    pk.item = this.getItem(index).clone();

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            pk.inventoryId = ContainerIds.INVENTORY;
            player.dataPacket(pk);
        } else {
            int id = player.getWindowId(this);
            if (id == -1) {
                this.close(player);
                continue;
            }
            pk.inventoryId = id;
            player.dataPacket(pk.clone());
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:22,代码来源:PlayerInventory.java

示例5: getMinDistancePlayer

import cn.nukkit.Player; //导入方法依赖的package包/类
public Player getMinDistancePlayer(double maxDistance){
    Player result = null;
    double distance = Double.MAX_VALUE;
    if (maxDistance <= 0)
        maxDistance = Double.MAX_VALUE;
    for (Player player : this.getLevel().getPlayers().values()){
        if (maxDistance != 0){
            if (!(player.equals(this)) && this.distance(player) < distance && this.distance(player) < maxDistance){
                result = player;
                distance = this.distance(player);
            }
        }
    }

    return result;
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:17,代码来源:Entity.java

示例6: sendHeldItem

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendHeldItem(Player... players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.inventorySlot = pk.hotbarSlot = this.getHeldItemIndex();

    for (Player player : players) {
        pk.entityRuntimeId = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.entityRuntimeId = player.getId();
            this.sendSlot(this.getHeldItemIndex(), player);
        }

        player.dataPacket(pk);
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:18,代码来源:PlayerInventory.java

示例7: sendSlot

import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public void sendSlot(int index, Player... players) {
	InventorySlotPacket pk = new InventorySlotPacket();
	pk.slot = index;
	pk.item = this.getItem(index).clone();

	for (Player player : players) {
		if (player.equals(this.getHolder())) {
			pk.inventoryId = ContainerIds.OFFHAND;
			player.dataPacket(pk);
		} else {
			int id = player.getWindowId(this);
			if (id == -1) {
				this.close(player);
				continue;
			}
			pk.inventoryId = id;
			player.dataPacket(pk.clone());
		}
	}
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:22,代码来源:PlayerOffhandInventory.java

示例8: sendHeldItem

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendHeldItem(Player[] players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.slot = (byte) this.getHeldItemSlot();
    pk.selectedSlot = (byte) this.getHeldItemIndex();

    for (Player player : players) {
        pk.eid = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.eid = player.getId();
            this.sendSlot(this.getHeldItemSlot(), player);
        }

        player.dataPacket(pk);
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:19,代码来源:PlayerInventory.java

示例9: sendSlot

import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public void sendSlot(int index, Player[] players) {
    ContainerSetSlotPacket pk = new ContainerSetSlotPacket();
    pk.slot = index;
    pk.item = this.getItem(index).clone();

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            pk.windowid = 0;
            player.dataPacket(pk);
        } else {
            int id = player.getWindowId(this);
            if (id == -1) {
                this.close(player);
                continue;
            }
            pk.windowid = (byte) id;
            player.dataPacket(pk.clone());
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:22,代码来源:PlayerInventory.java

示例10: sendArmorSlot

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendArmorSlot(int index, Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            ContainerSetSlotPacket pk2 = new ContainerSetSlotPacket();
            pk2.windowid = ContainerSetContentPacket.SPECIAL_ARMOR;
            pk2.slot = index - this.getSize();
            pk2.item = this.getItem(index);
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:22,代码来源:PlayerInventory.java

示例11: sendArmorContents

import cn.nukkit.Player; //导入方法依赖的package包/类
public void sendArmorContents(Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            ContainerSetContentPacket pk2 = new ContainerSetContentPacket();
            pk2.windowid = ContainerSetContentPacket.SPECIAL_ARMOR;
            pk2.eid = player.getId();
            pk2.slots = armor;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:22,代码来源:PlayerInventory.java

示例12: sendContents

import cn.nukkit.Player; //导入方法依赖的package包/类
@Override
public void sendContents(Player[] players) {
    ContainerSetContentPacket pk = new ContainerSetContentPacket();
    pk.slots = new Item[this.getSize() +  + this.getHotbarSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    //Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
    for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){
        pk.slots[i] = new ItemBlock(new BlockAir());
    }

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            pk.hotbar = new int[this.getHotbarSize()];
            for (int i = 0; i < this.getHotbarSize(); ++i) {
                int index = this.getHotbarSlotIndex(i);
                pk.hotbar[i] = index <= -1 ? -1 : index + 9;
            }
        }
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.eid = player.getId();
        pk.windowid = (byte) id;
        player.dataPacket(pk.clone());
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:32,代码来源:PlayerInventory.java

示例13: isOwner

import cn.nukkit.Player; //导入方法依赖的package包/类
public boolean isOwner(Player player){
    return player.equals(this.getOwner());
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:4,代码来源:EntityTameable.java


注:本文中的cn.nukkit.Player.equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。