本文整理汇总了Java中android.renderscript.Allocation.createTyped方法的典型用法代码示例。如果您正苦于以下问题:Java Allocation.createTyped方法的具体用法?Java Allocation.createTyped怎么用?Java Allocation.createTyped使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.renderscript.Allocation
的用法示例。
在下文中一共展示了Allocation.createTyped方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: blur
import android.renderscript.Allocation; //导入方法依赖的package包/类
public static Bitmap blur(Context context, Bitmap sentBitmap, int radius) {
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius); //0.0f ~ 25.0f
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
} else {
return sentBitmap;
}
}
示例2: renderScriptBlur
import android.renderscript.Allocation; //导入方法依赖的package包/类
/**
* renderScript模糊图片
* <p>API大于17</p>
*
* @param src 源图片
* @param radius 模糊半径(0...25)
* @return 模糊后的图片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(Bitmap src, @FloatRange(from = 0, to = 25, fromInclusive = false) float radius) {
if (isEmptyBitmap(src)) return null;
RenderScript rs = null;
try {
rs = RenderScript.create(Utils.getContext());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(src);
} finally {
if (rs != null) {
rs.destroy();
}
}
return src;
}
示例3: twelve
import android.renderscript.Allocation; //导入方法依赖的package包/类
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap twelve(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix12 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix12.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
.309f, .409f, .309f, 0f,
.609f, .309f, .409f, 0f,
0.42f, .42f, .2f, 0f,
0f, 0f, 0f, 1f
}));
colorMatrix12.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例4: generateShadow
import android.renderscript.Allocation; //导入方法依赖的package包/类
private void generateShadow() {
if (isJellyBeanAndAbove()) {
if (mShadowBlurRadius == 0f) return;
if (mShadow == null) {
mShadow = Bitmap.createBitmap(getWidth(), getHeight(), ALPHA_8);
} else {
mShadow.eraseColor(TRANSPARENT);
}
Canvas c = new Canvas(mShadow);
c.drawPath(mPath, mShadowPaint);
if (mShowBorder) {
c.drawPath(mPath, mShadowPaint);
}
RenderScript rs = RenderScript.create(getContext());
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8(rs));
Allocation input = Allocation.createFromBitmap(rs, mShadow);
Allocation output = Allocation.createTyped(rs, input.getType());
blur.setRadius(mShadowBlurRadius);
blur.setInput(input);
blur.forEach(output);
output.copyTo(mShadow);
input.destroy();
output.destroy();
}
}
示例5: ten
import android.renderscript.Allocation; //导入方法依赖的package包/类
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap ten(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix10 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix10.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
1f, 0f, 0.1f, -0.1f,
0f, 1f, 0.2f, 0f,
0f, 0f, 1.3f, 0f,
0f, 0f, 0f, 1
}));
colorMatrix10.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例6: if
import android.renderscript.Allocation; //导入方法依赖的package包/类
public static Bitmap 模糊(Bitmap $图片,int $半径) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
Bitmap bitmap = $图片.copy($图片.getConfig(), true);
final RenderScript rs = RenderScript.create(上下文工具.取全局上下文());
final Allocation input = Allocation.createFromBitmap(rs, $图片, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius($半径);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
// clean up renderscript resources
rs.destroy();
input.destroy();
output.destroy();
script.destroy();
return bitmap;
}
return null;
}
示例7: createBlurredImageFromBitmap
import android.renderscript.Allocation; //导入方法依赖的package包/类
public static Drawable createBlurredImageFromBitmap(Bitmap bitmap, Context context, int inSampleSize) {
RenderScript rs = RenderScript.create(context);
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = inSampleSize;
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byte[] imageInByte = stream.toByteArray();
ByteArrayInputStream bis = new ByteArrayInputStream(imageInByte);
Bitmap blurTemplate = BitmapFactory.decodeStream(bis, null, options);
final Allocation input = Allocation.createFromBitmap(rs, blurTemplate);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(8f);
script.setInput(input);
script.forEach(output);
output.copyTo(blurTemplate);
return new BitmapDrawable(context.getResources(), blurTemplate);
}
示例8: blurBitmap
import android.renderscript.Allocation; //导入方法依赖的package包/类
public static Bitmap blurBitmap(Context context, Bitmap bmp, float radius) {
Bitmap out = Bitmap.createBitmap(bmp);
RenderScript rs = RenderScript.create(context);
radius = Math.min(Math.max(radius, 0), 25);
Allocation input = Allocation.createFromBitmap(
rs, bmp, MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setInput(input);
script.setRadius(radius);
script.forEach(output);
output.copyTo(out);
rs.destroy();
return out;
}
示例9: renderScriptBlur
import android.renderscript.Allocation; //导入方法依赖的package包/类
/**
* renderScript模糊图片
* <p>API大于17</p>
*
* @param src 源图片
* @param radius 模糊半径(0...25)
* @return 模糊后的图片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(Bitmap src, @FloatRange(from = 0, to = 25, fromInclusive = false) float radius) {
if (isEmptyBitmap(src)) return null;
RenderScript rs = null;
try {
rs = RenderScript.create(Utils.getContext());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(src);
} finally {
if (rs != null) {
rs.destroy();
}
}
return src;
}
示例10: eleven
import android.renderscript.Allocation; //导入方法依赖的package包/类
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap eleven(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix11 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix11.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
1.72814708519562f, -0.412104992562475f, 0.541145007437525f, 0f,
0.289378264402959f, 1.18835534216106f, -1.17637173559704f, 0f,
-1.01752534959858f, 0.223749650401417f, 1.63522672815952f, 0f,
0f, 0f, 0f, 1f
}));
colorMatrix11.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例11: four
import android.renderscript.Allocation; //导入方法依赖的package包/类
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap four(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix4 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix4.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
0.3f, 0f, 0f, 0f,
0f, 0.65f, 0f, 0f,
0f, 0f, 0.49f, 0f,
0f, 0f, 0f, 1f
}));
colorMatrix4.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例12: blurBitmap
import android.renderscript.Allocation; //导入方法依赖的package包/类
@Nullable
public static Bitmap blurBitmap(Context context, Bitmap bitmap) {
if (context == null || bitmap == null) return null;
Bitmap blurredBitmap;
try {
blurredBitmap = Bitmap.createBitmap(bitmap);
} catch (OutOfMemoryError e) {
return null;
}
RenderScript renderScript = RenderScript.create(context);
Allocation input = Allocation.createFromBitmap(renderScript, bitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(renderScript, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
script.setInput(input);
script.setRadius(20);
script.forEach(output);
output.copyTo(blurredBitmap);
return blurredBitmap;
}
示例13: transform
import android.renderscript.Allocation; //导入方法依赖的package包/类
@Override
public Bitmap transform(Bitmap bitmap) {
// Create another bitmap that will hold the results of the filter.
Bitmap blurredBitmap = Bitmap.createBitmap(bitmap);
// Allocate memory for Renderscript to work with
Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SHARED);
Allocation output = Allocation.createTyped(rs, input.getType());
// Load up an instance of the specific script that we want to use.
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setInput(input);
// Set the blur radius
script.setRadius(25);
// Start the ScriptIntrinisicBlur
script.forEach(output);
// Copy the output to the blurred bitmap
output.copyTo(blurredBitmap);
return blurredBitmap;
}
示例14: renderScriptBlur
import android.renderscript.Allocation; //导入方法依赖的package包/类
/**
* renderScript模糊图片
* <p>API大于17</p>
*
* @param src 源图片
* @param radius 模糊半径(0...25)
* @param recycle 是否回收
* @return 模糊后的图片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(final Bitmap src,
@FloatRange(from = 0, to = 25, fromInclusive = false) final float radius,
final boolean recycle) {
if (isEmptyBitmap(src)) return null;
RenderScript rs = null;
Bitmap ret = recycle ? src : src.copy(src.getConfig(), true);
try {
rs = RenderScript.create(SDAndroidLib.getContext());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, ret, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(ret);
} finally {
if (rs != null) {
rs.destroy();
}
}
return ret;
}
示例15: blur
import android.renderscript.Allocation; //导入方法依赖的package包/类
/**
* @param bitmap bitmap to blur
* @param blurRadius blur radius (1..25)
* @return blurred bitmap
*/
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
@Override
public final Bitmap blur(Bitmap bitmap, float blurRadius) {
//Allocation will use the same backing array of pixels as bitmap if created with USAGE_SHARED flag
Allocation inAllocation = Allocation.createFromBitmap(renderScript, bitmap);
if (!canReuseAllocation(bitmap)) {
if (outAllocation != null) {
outAllocation.destroy();
}
outAllocation = Allocation.createTyped(renderScript, inAllocation.getType());
lastBitmapWidth = bitmap.getWidth();
lastBitmapHeight = bitmap.getHeight();
}
blurScript.setRadius(blurRadius);
blurScript.setInput(inAllocation);
//do not use inAllocation in forEach. it will cause visual artifacts on blurred Bitmap
blurScript.forEach(outAllocation);
outAllocation.copyTo(bitmap);
inAllocation.destroy();
return bitmap;
}