本文整理汇总了Java中android.renderscript.Allocation.copyFrom方法的典型用法代码示例。如果您正苦于以下问题:Java Allocation.copyFrom方法的具体用法?Java Allocation.copyFrom怎么用?Java Allocation.copyFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.renderscript.Allocation
的用法示例。
在下文中一共展示了Allocation.copyFrom方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderFrame
import android.renderscript.Allocation; //导入方法依赖的package包/类
@Override
public void renderFrame(RenderScript rs, Allocation in, Allocation out) {
if (blendScript == null) {
blendScript = ScriptIntrinsicBlend.create(rs, in.getElement());
setAlphaScript = new ScriptC_set_alpha(rs);
last = RsUtil.createMatchingAlloc(rs, in);
last.copyFrom(in);
}
out.copyFrom(last);
// setting the alpha here is just to trick ScriptIntrinsicBlend to do linear
// interpolation for us
setAlphaScript.set_alpha_value((short) 200);
setAlphaScript.forEach_filter(out, out);
setAlphaScript.set_alpha_value((short) 55);
setAlphaScript.forEach_filter(in, in);
blendScript.forEachSrcAtop(in, out);
last.copyFrom(out);
}
示例2: applyFilters
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void applyFilters(int from, int to, Allocation in, Allocation out,
FilterEnvironment environment) {
if (mDoApplyFilters) {
if (from < 0) {
from = 0;
}
if (to == -1) {
to = mFilters.size();
}
for (int i = from; i < to; i++) {
FilterRepresentation representation = mFilters.elementAt(i);
if (representation.getFilterType() == FilterRepresentation.TYPE_GEOMETRY
|| representation.getFilterType() == FilterRepresentation.TYPE_BORDER) {
continue;
}
if (i > from) {
in.copyFrom(out);
}
environment.applyRepresentation(representation, in, out);
}
}
}
示例3: run
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void run() {
RenderScript mRS = RenderScript.create(mCtx);
int numElements = inputData.length/2;
Allocation mInAllocation = Allocation.createSized(mRS, Element.F32_2(mRS), numElements);
mInAllocation.copyFrom(inputData);
Allocation mOutAllocation = Allocation.createTyped(mRS, mInAllocation.getType());
ScriptC_fft mScript = new ScriptC_fft(mRS, mRes, R.raw.fft);
mScript.invoke_runRestricted(mScript, mInAllocation, mOutAllocation);
mOutAllocation.copyTo(outputData);
mInAllocation.copyTo(inputData);
System.out.println("Debug: inBuff " + Arrays.toString(inputData));
System.out.println("Debug: outBuff " + Arrays.toString(outputData));
}
示例4: run
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void run() {
RenderScript mRS = RenderScript.create(mCtx);
int numElements = inputData.length/2;
Allocation mInAllocation = Allocation.createSized(mRS, Element.F32_2(mRS), numElements);
mInAllocation.copyFrom(inputData);
Allocation mOutAllocation = Allocation.createTyped(mRS, mInAllocation.getType());
ScriptC_ifft mScript = new ScriptC_ifft(mRS, mRes, R.raw.ifft);
mScript.invoke_runRestricted(mScript, mInAllocation, mOutAllocation, numElements);
mOutAllocation.copyTo(outputData);
mInAllocation.copyTo(inputData);
System.out.println("Debug: inBuff " + Arrays.toString(inputData));
System.out.println("Debug: outBuff " + Arrays.toString(outputData));
}
示例5: allocFloat2
import android.renderscript.Allocation; //导入方法依赖的package包/类
Allocation allocFloat2(float[] p, RenderScript rs) {
Type.Builder builderF32_2 = new Type.Builder(rs, Element.F32_2(rs));
builderF32_2.setX(p.length / 2);
Allocation ret = Allocation.createTyped(rs, builderF32_2.create());
ret.copyFrom(p);
return ret;
}
示例6: initializeParamsAllocation
import android.renderscript.Allocation; //导入方法依赖的package包/类
private void initializeParamsAllocation() {
Type wInType = Type.createXY(mRs, Element.F32(mRs), hidden_units, inDim);
Allocation wInAlloc = Allocation.createTyped(mRs, wInType);
wInAlloc.copyFrom(convertedWIn);
scriptC_main.set_w_in(wInAlloc);
Allocation bInAlloc = Allocation.createSized(mRs, Element.F32(mRs), hidden_units);
bInAlloc.copyFrom(b_in);
scriptC_main.set_b_in(bInAlloc);
Type wOutType = Type.createXY(mRs, Element.F32(mRs), outDim, hidden_units);
Allocation wOutAlloc = Allocation.createTyped(mRs, wOutType);
wOutAlloc.copyFrom(convertedWOut);
scriptC_main.set_w_out(wOutAlloc);
Allocation bOutAlloc = Allocation.createSized(mRs, Element.F32(mRs), outDim);
bOutAlloc.copyFrom(b_out);
scriptC_main.set_b_out(bOutAlloc);
Type weightType = Type.createXYZ(mRs, Element.F32(mRs),
hidden_units * 4, hidden_units * 2, layerSize);
Allocation weightAlloc = Allocation.createTyped(mRs, weightType);
weightAlloc.copyFrom(convertedWeights);
scriptC_main.set_weights(weightAlloc);
Type biasType = Type.createXY(mRs, Element.F32(mRs), hidden_units * 4, layerSize);
Allocation biasAlloc = Allocation.createTyped(mRs, biasType);
biasAlloc.copyFrom(convertedBiases);
scriptC_main.set_biases(biasAlloc);
}
示例7: applyBorder
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void applyBorder(Allocation in, Allocation out,
boolean copyOut, FilterEnvironment environment) {
FilterRepresentation border = getFilterRepresentationForType(
FilterRepresentation.TYPE_BORDER);
if (border != null && mDoApplyGeometry) {
// TODO: should keep the bitmap around
Allocation bitmapIn = in;
if (copyOut) {
bitmapIn = Allocation.createTyped(
CachingPipeline.getRenderScriptContext(), in.getType());
bitmapIn.copyFrom(out);
}
environment.applyRepresentation(border, bitmapIn, out);
}
}
示例8: toRGBA
import android.renderscript.Allocation; //导入方法依赖的package包/类
public byte[] toRGBA(Context context, byte[] frame, int previewWidth, int previewHeight, int rgbaSize, byte[] grey)
//----------------------------------------------------------------------------------------------------------------
{
try
{
final int inputFormat = ImageFormat.YUV_420_888;
Type.Builder yuvTypeBuilder = new Type.Builder(renderscript, Element.YUV(renderscript));
yuvTypeBuilder.setX(previewWidth).setY(previewHeight).setYuvFormat(inputFormat);
Allocation allocYUVIn = Allocation.createTyped(renderscript, yuvTypeBuilder.create(), Allocation.USAGE_SCRIPT);
Type.Builder rgbTypeBuilder = new Type.Builder(renderscript, Element.RGBA_8888(renderscript));
rgbTypeBuilder.setX(previewWidth).setY(previewHeight);
Allocation allocRGBAOut = Allocation.createTyped(renderscript, rgbTypeBuilder.create(), Allocation.USAGE_SCRIPT);
ScriptIntrinsicYuvToRGB YUVToRGB = ScriptIntrinsicYuvToRGB.create(renderscript, Element.RGBA_8888(renderscript));
allocYUVIn.copyFrom(frame);
YUVToRGB.setInput(allocYUVIn);
YUVToRGB.forEach(allocRGBAOut);
byte[] rgbaBuffer = new byte[rgbaSize];
allocRGBAOut.copyTo(rgbaBuffer);
if (grey != null)
{
Type.Builder greyTypeBuilder = new Type.Builder(renderscript, Element.U8(renderscript));
greyTypeBuilder.setX(cameraWidth).setY(cameraHeight);
Allocation allocGrayOut = Allocation.createTyped(renderscript, greyTypeBuilder.create(), Allocation.USAGE_SCRIPT);
ScriptC_yuv2grey rsYUVtoGrey = new ScriptC_yuv2grey(renderscript);
allocYUVIn.copyFrom(frame);
rsYUVtoGrey.set_in(allocYUVIn);
rsYUVtoGrey.forEach_yuv2grey(allocGrayOut);
allocGrayOut.copyTo(grey);
}
return rgbaBuffer;
}
catch (Exception e)
{
Log.e(LOGTAG, "", e);
return null;
}
}
示例9: renderFrame
import android.renderscript.Allocation; //导入方法依赖的package包/类
@Override
public void renderFrame(RenderScript rs, Allocation in, Allocation out) {
out.copyFrom(in);
}
示例10: predictOnGpu
import android.renderscript.Allocation; //导入方法依赖的package包/类
private int predictOnGpu(float[][] x) {
if (mRs == null) {
return -1;
}
int timeSteps = x.length;
float[] convertedX = alter2Dto1D(x);
scriptC_main.set_time_steps(timeSteps);
scriptC_main.set_in_dim(inDim);
scriptC_main.set_hidden_unites(hidden_units);
scriptC_main.set_layer_size(layerSize);
// initialize input raw data allocation
Type inRawType = Type.createXY(mRs, Element.F32(mRs), inDim, timeSteps);
Allocation inputRawAlloc = Allocation.createTyped(mRs, inRawType);
inputRawAlloc.copyFrom(convertedX);
scriptC_main.set_input_raw(inputRawAlloc);
// initialize activated input data allocation
Type cellDataType = Type.createXY(mRs, Element.F32(mRs), hidden_units, timeSteps);
Allocation inputsAlloc = Allocation.createTyped(mRs, cellDataType);
scriptC_main.set_inputs(inputsAlloc);
// initialize model parameters(weights and biases) allocation
initializeParamsAllocation();
allocIntermediateVariables();
// initialize label probability output allocation
Allocation labelProbAlloc = Allocation.createSized(mRs, Element.F32(mRs), outDim);
scriptC_main.bind_label_prob(labelProbAlloc);
scriptC_main.set_out_dim(outDim);
// begin model forward pass computation
long start = System.currentTimeMillis();
scriptC_main.invoke_all_in_one();
//// scriptC_main.forEach_input_transform(inputsAlloc);
// scriptC_main.invoke_input_transform_func();
// for (int i = 0; i < layerSize; i++) {
//// scriptC_main.forEach_set_zeros(cAlloc);
//// scriptC_main.forEach_set_zeros(hAlloc);
// scriptC_main.invoke_set_ch_zeros();
// scriptC_main.set_current_layer(i);
// for (int j = 0; j < timeSteps; j++) {
// scriptC_main.set_current_step(j);
// scriptC_main.invoke_calc_cell_one_step();
//// scriptC_main.invoke_concat_in_h();
//
//// scriptC_main.forEach_linear_map(linearResultAlloc);
//// scriptC_main.invoke_linear_map_func();
//
//// scriptC_main.forEach_pointwise_ch(cAlloc);// or pass hAlloc
//// scriptC_main.invoke_pointwise_ch_func();
//
//// scriptC_main.forEach_update_input(hAlloc);
//// scriptC_main.invoke_update_input_func();
// }
// }
//// scriptC_main.forEach_output_transform(labelProbAlloc);
// scriptC_main.invoke_output_transform_func();
mRs.finish();
long end = System.currentTimeMillis();
// copy result back
float[] labelProb = new float[outDim];
labelProbAlloc.copyTo(labelProb);
Logger.i("invoke time: %s", (end - start));
return DataUtil.argmax(labelProb) + 1;
}
示例11: toRGBA
import android.renderscript.Allocation; //导入方法依赖的package包/类
@Override
public byte[] toRGBA(Context context, byte[] frame, int previewWidth, int previewHeight, int rgbaSize, byte[] grey)
//-----------------------------------------------------------------------------------------------------------------
{
ScriptIntrinsicYuvToRGB YUVToRGB = null;
byte[] rgbaBuffer = null;
try
{
Type.Builder yuvType = new Type.Builder(renderscript, Element.U8(renderscript)).setX(previewWidth).
setY(previewHeight).setMipmaps(false);
yuvType.setYuvFormat(ImageFormat.NV21);
Allocation ain = Allocation.createTyped(renderscript, yuvType.create(), Allocation.USAGE_SCRIPT);
Type.Builder rgbType = null;
YUVToRGB = ScriptIntrinsicYuvToRGB.create(renderscript, Element.U8_4(renderscript));
rgbType = new Type.Builder(renderscript, Element.RGBA_8888(renderscript));
rgbaBuffer = new byte[rgbaSize];
rgbType.setX(previewWidth).setY(previewHeight).setMipmaps(false);
Allocation aOut = Allocation.createTyped(renderscript, rgbType.create(), Allocation.USAGE_SCRIPT);
ain.copyFrom(frame);
YUVToRGB.setInput(ain);
YUVToRGB.forEach(aOut);
aOut.copyTo(rgbaBuffer);
if (grey != null)
{
Allocation allocGrayOut = null;
ScriptC_yuv2grey rsYUVtoGrey = null;
Type.Builder greyTypeBuilder = new Type.Builder(renderscript, Element.U8(renderscript));
greyTypeBuilder.setX(previewWidth).setY(previewHeight);
allocGrayOut = Allocation.createTyped(renderscript, greyTypeBuilder.create(), Allocation.USAGE_SCRIPT);
rsYUVtoGrey = new ScriptC_yuv2grey(renderscript);
Allocation ainbw = Allocation.createTyped(renderscript, yuvType.create(), Allocation.USAGE_SCRIPT);
ainbw.copyFrom(frame);
rsYUVtoGrey.set_in(ainbw);
rsYUVtoGrey.forEach_yuv2grey(allocGrayOut);
allocGrayOut.copyTo(grey);
}
return rgbaBuffer;
}
catch (Exception e)
{
Log.e(LOGTAG, "", e);
return null;
}
}
示例12: drawToSurface
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void drawToSurface(final byte[] buffer)
//--------------------------------------------
{
int[] ARGB = new int[buffer.length/4];
try
{
Type.Builder rgbaType = new Type.Builder(renderscript, Element.RGBA_8888(renderscript)).setX(width).
setY( height).setMipmaps(false);
Allocation aIn = Allocation.createTyped(renderscript, rgbaType.create(), Allocation.USAGE_SCRIPT);
Type.Builder argbType = new Type.Builder(renderscript, Element.U32(renderscript)).setX(width).
setY( height).setMipmaps(false);
Allocation aOut = Allocation.createTyped(renderscript, argbType.create(), Allocation.USAGE_SCRIPT);
ScriptC_rgba2argb rs = new ScriptC_rgba2argb(renderscript);
aIn.copyFrom(buffer);
rs.set_in(aIn);
rs.forEach_rgba2argb(aOut);
aOut.copyTo(ARGB);
}
catch (Exception e)
{
Log.e("PlaybackThreadFree", "drawToSurface: Renderscript RGBA to ARGB error", e);
int i=0, j = 0;
while (i<buffer.length)
{
int r = (int) buffer[i++];
if (r < 0) r = 256 + r; // Brain-dead Java has no unsigned char
int g = (int) buffer[i++];
if (g < 0) g = 256 + g;
int b = (int) buffer[i++];
if (b < 0) b = 256 + b;
int a = buffer[i++];
if (a < 0) a = 256 + a;
ARGB[j++] = Color.argb(a, r, g, b);
}
}
Bitmap bmp = Bitmap.createBitmap(ARGB, width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = surface.lockCanvas(null);
canvas.drawBitmap(bmp, 0, 0, null);
surface.unlockCanvasAndPost(canvas);
}
示例13: drawToSurface
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void drawToSurface(final byte[] buffer)
//--------------------------------------------
{
int[] ARGB = new int[buffer.length/4];
try
{
Type.Builder rgbaType = new Type.Builder(renderscript, Element.RGBA_8888(renderscript)).setX(width).
setY( height).setMipmaps(false);
Allocation aIn = Allocation.createTyped(renderscript, rgbaType.create(), Allocation.USAGE_SCRIPT);
Type.Builder argbType = new Type.Builder(renderscript, Element.U32(renderscript)).setX(width).
setY( height).setMipmaps(false);
Allocation aOut = Allocation.createTyped(renderscript, argbType.create(), Allocation.USAGE_SCRIPT);
ScriptC_rgba2argb rs = new ScriptC_rgba2argb(renderscript);
aIn.copyFrom(buffer);
rs.set_in(aIn);
rs.forEach_rgba2argb(aOut);
aOut.copyTo(ARGB);
}
catch (Exception e)
{
Log.e("PlaybackThreadFree", "drawToSurface: Renderscript RGBA to ARGB error", e);
int i=0, j = 0;
while (i<buffer.length)
{
int r = (int) buffer[i++];
if (r < 0) r = 256 + r; // Brain-dead Java has no unsigned char
int g = (int) buffer[i++];
if (g < 0) g = 256 + g;
int b = (int) buffer[i++];
if (b < 0) b = 256 + b;
int a = buffer[i++];
if (a < 0) a = 256 + a;
ARGB[j++] = Color.argb(a, r, g, b);
}
}
Bitmap bmp = Bitmap.createBitmap(ARGB, width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = surface.lockCanvas(null);
canvas.drawBitmap(bmp, 0, 0, null);
surface.unlockCanvasAndPost(canvas);
}
示例14: run
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void run() {
RenderScript mRS = RenderScript.create(mCtx);
Allocation mInAllocation = Allocation.createSized(mRS, Element.F32(mRS), inputData.length);
mInAllocation.copyFrom(inputData);
Allocation mOutAllocation = Allocation.createTyped(mRS, mInAllocation.getType());
//ScriptC_hamming mScript = new ScriptC_hamming(mRS, mRes, R.raw.hamming);
//mScript.set_invN(1.0f / (inputData.length - 1));
//mScript.forEach_root(mInAllocation, mOutAllocation);
mOutAllocation.copyTo(outputData);
mInAllocation.copyTo(inputData);
System.out.println("Debug: Verification " + Arrays.toString(verification));
System.out.println("Debug: outBuff " + Arrays.toString(outputData));
}
示例15: run
import android.renderscript.Allocation; //导入方法依赖的package包/类
public void run() {
RenderScript mRS = RenderScript.create(mCtx);
Allocation mInAllocation = Allocation.createSized(mRS, Element.F32_2(mRS), inputData.length/2);
mInAllocation.copyFrom(inputData);
Allocation mOutAllocation = Allocation.createTyped(mRS, mInAllocation.getType());
ScriptC_high_pass mScript = new ScriptC_high_pass(mRS, mRes, R.raw.high_pass);
mScript.set_gIn(mInAllocation);
mScript.set_gOut(mOutAllocation);
mScript.set_a(RC / (RC + dt));
//So far rendesrcipt seems to be able to detect this is a serial-like algorithm.
//If in your testing you start to get error change it back to the serial or linear restriction
mScript.forEach_root(mInAllocation, mOutAllocation);
// mScript.invoke_runRestricted(mScript, dt, RC);
mOutAllocation.copyTo(outputData);
mInAllocation.copyTo(inputData);
System.out.println("Debug: Verification " + Arrays.toString(verification));
System.out.println("Debug: outBuff " + Arrays.toString(outputData));
}