本文整理汇总了Java中android.graphics.SurfaceTexture.updateTexImage方法的典型用法代码示例。如果您正苦于以下问题:Java SurfaceTexture.updateTexImage方法的具体用法?Java SurfaceTexture.updateTexImage怎么用?Java SurfaceTexture.updateTexImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.SurfaceTexture
的用法示例。
在下文中一共展示了SurfaceTexture.updateTexImage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onFrameAvailable
import android.graphics.SurfaceTexture; //导入方法依赖的package包/类
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
surfaceTexture.updateTexImage();
float[] transform = new float[16]; // TODO - avoid alloc every frame
surfaceTexture.getTransformMatrix(transform);
long timestamp = mIncomingFramePts;// surfaceTexture.getTimestamp();
if (timestamp == 0) {
// Seeing this after device is toggled off/on with power button. The
// first frame back has a zero timestamp.
//
// MPEG4Writer thinks this is cause to abort() in native code, so it's very
// important that we just ignore the frame.
return;
}
handleFrameAvailable(transform, timestamp * 1000);
}
示例2: glRun
import android.graphics.SurfaceTexture; //导入方法依赖的package包/类
private void glRun(){
EglHelper egl=new EglHelper();
boolean ret=egl.createGLESWithSurface(new EGLConfigAttrs(),new EGLContextAttrs(),new SurfaceTexture(1));
if(!ret){
//todo 错误处理
return;
}
int mInputSurfaceTextureId = GpuUtils.createTextureID(true);
SurfaceTexture mInputSurfaceTexture = new SurfaceTexture(mInputSurfaceTextureId);
Point size=mProvider.open(mInputSurfaceTexture);
AvLog.d(TAG,"Provider Opened . data size (x,y)="+size.x+"/"+size.y);
if(size.x<=0||size.y<=0){
//todo 错误处理
destroyGL(egl);
synchronized (LOCK){
LOCK.notifyAll();
}
return;
}
int mSourceWidth = size.x;
int mSourceHeight = size.y;
synchronized (LOCK){
LOCK.notifyAll();
}
//要求数据源提供者必须同步返回数据大小
if(mSourceWidth <=0|| mSourceHeight <=0){
error(1,"video source return inaccurate size to SurfaceTextureActuator");
return;
}
if(mRenderer==null){
mRenderer=new WrapRenderer(null);
}
FrameBuffer sourceFrame=new FrameBuffer();
mRenderer.create();
mRenderer.sizeChanged(mSourceWidth, mSourceHeight);
mRenderer.setFlag(mProvider.isLandscape()?WrapRenderer.TYPE_CAMERA:WrapRenderer.TYPE_MOVE);
//用于其他的回调
RenderBean rb=new RenderBean();
rb.egl=egl;
rb.sourceWidth= mSourceWidth;
rb.sourceHeight= mSourceHeight;
rb.endFlag=false;
rb.threadId=Thread.currentThread().getId();
AvLog.d(TAG,"Processor While Loop Entry");
//要求数据源必须同步填充SurfaceTexture,填充完成前等待
while (!mProvider.frame()&&mGLThreadFlag){
mInputSurfaceTexture.updateTexImage();
mInputSurfaceTexture.getTransformMatrix(mRenderer.getTextureMatrix());
AvLog.d(TAG,"timestamp:"+ mInputSurfaceTexture.getTimestamp());
sourceFrame.bindFrameBuffer(mSourceWidth, mSourceHeight);
GLES20.glViewport(0,0, mSourceWidth, mSourceHeight);
mRenderer.draw(mInputSurfaceTextureId);
sourceFrame.unBindFrameBuffer();
rb.textureId=sourceFrame.getCacheTextureId();
//接收数据源传入的时间戳
rb.timeStamp=mProvider.getTimeStamp();
rb.textureTime= mInputSurfaceTexture.getTimestamp();
observable.notify(rb);
}
AvLog.d(TAG,"out of gl thread loop");
synchronized (LOCK){
rb.endFlag=true;
observable.notify(rb);
mRenderer.destroy();
destroyGL(egl);
LOCK.notifyAll();
AvLog.d(TAG,"gl thread exit");
}
}