本文整理汇总了Java中android.graphics.SurfaceTexture.detachFromGLContext方法的典型用法代码示例。如果您正苦于以下问题:Java SurfaceTexture.detachFromGLContext方法的具体用法?Java SurfaceTexture.detachFromGLContext怎么用?Java SurfaceTexture.detachFromGLContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.SurfaceTexture
的用法示例。
在下文中一共展示了SurfaceTexture.detachFromGLContext方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: run
import android.graphics.SurfaceTexture; //导入方法依赖的package包/类
@Override
public void run() {
Looper.prepare();
synchronized (this) {
/* Ideally, all devices are running Android O, and we can create a SurfaceTexture
* without an OpenGL context and we can specify the thread (Handler) where to run
* SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be
* created from a new thread with a prepared looper in order to don't use the
* MainLooper one (and have deadlock when we stop VLC from the mainloop).
*/
mLooper = Looper.myLooper();
mSurfaceTexture = new SurfaceTexture(0);
/* The OpenGL texture will be attached from the OpenGL Thread */
mSurfaceTexture.detachFromGLContext();
mSurfaceTexture.setOnFrameAvailableListener(this);
notify();
}
Looper.loop();
}