本文整理汇总了Java中android.graphics.SurfaceTexture.OnFrameAvailableListener方法的典型用法代码示例。如果您正苦于以下问题:Java SurfaceTexture.OnFrameAvailableListener方法的具体用法?Java SurfaceTexture.OnFrameAvailableListener怎么用?Java SurfaceTexture.OnFrameAvailableListener使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.SurfaceTexture
的用法示例。
在下文中一共展示了SurfaceTexture.OnFrameAvailableListener方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setOnFrameAvailableListener
import android.graphics.SurfaceTexture; //导入方法依赖的package包/类
@TargetApi(21)
private static void setOnFrameAvailableListener(SurfaceTexture surfaceTexture,
SurfaceTexture.OnFrameAvailableListener listener, Handler handler) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
surfaceTexture.setOnFrameAvailableListener(listener, handler);
} else {
// The documentation states that the listener will be called on an arbitrary thread, but in
// pratice, it is always the thread on which the SurfaceTexture was constructed. There are
// assertions in place in case this ever changes. For API >= 21, we use the new API to
// explicitly specify the handler.
surfaceTexture.setOnFrameAvailableListener(listener);
}
}