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Java EnumAction类代码示例

本文整理汇总了Java中net.minecraft.item.EnumAction的典型用法代码示例。如果您正苦于以下问题:Java EnumAction类的具体用法?Java EnumAction怎么用?Java EnumAction使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EnumAction类属于net.minecraft.item包,在下文中一共展示了EnumAction类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: readNBT

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Override
public void readNBT(Capability<FoodStats> capability, FoodStats instance, EnumFacing side, NBTBase nbt) {
    if (!(nbt instanceof NBTTagCompound))
        return;
    NBTTagCompound tagCompound = (NBTTagCompound) nbt;
    instance.setAmount(tagCompound.getInteger("amount"))
            .setSaturationModifier(tagCompound.getFloat("saturationModifier"))
            .setMaxItemUseDuration(tagCompound.getInteger("maxItemUseDuration"))
            .setAction(EnumAction.values()[tagCompound.getInteger("action")])
            .setPotion(PotionEffect.readCustomPotionEffectFromNBT(tagCompound.getCompoundTag("potion")))
            .setPotionEffectProbability(tagCompound.getFloat("potionEffectProbability"))
            .setUnlocalizedName(tagCompound.getString("unlocalizedName"));
    if (tagCompound.getBoolean("wolfFood"))
        instance.setWolfFood();
    if (tagCompound.getBoolean("alwaysEdible"))
        instance.setAlwaysEdible();
}
 
开发者ID:MinecraftPangu,项目名称:Pangu,代码行数:18,代码来源:CapabilityFood.java

示例2: getItemUseAction

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Override
public EnumAction getItemUseAction(ItemStack stack) {
	switch (getSpell(stack).getCastingType()) {
	case INSTANT:
		return EnumAction.NONE;
	case MELEE:
		return EnumAction.NONE;
	case CONTINUOUS:
		return EnumAction.BOW;
	case CHARGED:
		return EnumAction.BOW;
	}
	return EnumAction.NONE;
}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:15,代码来源:ItemSpellPage.java

示例3: setItemInUse

import net.minecraft.item.EnumAction; //导入依赖的package包/类
/**
 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
 */
public void setItemInUse(ItemStack stack, int duration)
{
    super.setItemInUse(stack, duration);

    if (stack != null && stack.getItem() != null && stack.getItem().getItemUseAction(stack) == EnumAction.EAT)
    {
        this.getServerForPlayer().getEntityTracker().func_151248_b(this, new S0BPacketAnimation(this, 3));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:EntityPlayerMP.java

示例4: updateItemUse

import net.minecraft.item.EnumAction; //导入依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
    if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
    {
        this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (itemStackIn.getItemUseAction() == EnumAction.EAT)
    {
        for (int i = 0; i < p_71010_2_; ++i)
        {
            Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
            vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
            Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
            vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

            if (itemStackIn.getHasSubtypes())
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
            }
            else
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
            }
        }

        this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:37,代码来源:EntityPlayer.java

示例5: EnumActionDeserializer

import net.minecraft.item.EnumAction; //导入依赖的package包/类
public EnumActionDeserializer()
{
    map.put("none", EnumAction.NONE);
    map.put("eat", EnumAction.EAT);
    map.put("drink", EnumAction.DRINK);
    map.put("block", EnumAction.BLOCK);
    map.put("bow", EnumAction.BOW);
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:9,代码来源:EnumActionDeserializer.java

示例6: getItemUseAction

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Override
public EnumAction getItemUseAction(ItemStack stack) {
	
	if (stack.getItem() == UCItems.potionreverse)
		return EnumAction.DRINK;
	
	return EnumAction.EAT;
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:9,代码来源:ItemGenericFood.java

示例7: updateItemUse

import net.minecraft.item.EnumAction; //导入依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack stack, int eatingParticleCount)
{
    if (!stack.func_190926_b() && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:EntityLivingBase.java

示例8: isActiveItemStackBlocking

import net.minecraft.item.EnumAction; //导入依赖的package包/类
public boolean isActiveItemStackBlocking()
{
    if (this.isHandActive() && !this.activeItemStack.func_190926_b())
    {
        Item item = this.activeItemStack.getItem();
        return item.getItemUseAction(this.activeItemStack) != EnumAction.BLOCK ? false : item.getMaxItemUseDuration(this.activeItemStack) - this.activeItemStackUseCount >= 5;
    }
    else
    {
        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:EntityLivingBase.java

示例9: onItemUseFinish

import net.minecraft.item.EnumAction; //导入依赖的package包/类
protected void onItemUseFinish()
{
    if (!this.activeItemStack.isEmpty() && this.isHandActive() && this.activeItemStack.getItemUseAction() == EnumAction.EAT)
    {
    	this.heal(((ItemFood)this.refill.getStackInSlot(0).getItem()).getHealAmount(activeItemStack));
    }
    super.onItemUseFinish();
    this.setHeldItem(EnumHand.OFF_HAND, ItemStack.EMPTY);
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:10,代码来源:EntityTF2Character.java

示例10: updateItemUse

import net.minecraft.item.EnumAction; //导入依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(@Nullable ItemStack stack, int eatingParticleCount)
{
    if (stack != null && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:EntityLivingBase.java

示例11: isActiveItemStackBlocking

import net.minecraft.item.EnumAction; //导入依赖的package包/类
public boolean isActiveItemStackBlocking()
{
    if (this.isHandActive() && this.activeItemStack != null)
    {
        Item item = this.activeItemStack.getItem();
        return item.getItemUseAction(this.activeItemStack) != EnumAction.BLOCK ? false : item.getMaxItemUseDuration(this.activeItemStack) - this.activeItemStackUseCount >= 5;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:EntityLivingBase.java

示例12: getItemUseAction

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
    if (par1ItemStack.getItemDamage() > 14 && par1ItemStack.getItemDamage() < 19)
    {
        return EnumAction.eat;
    }

    return super.getItemUseAction(par1ItemStack);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:11,代码来源:ItemBasic.java

示例13: doRender

import net.minecraft.item.EnumAction; //导入依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
 */
public void doRender(AbstractClientPlayer p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
    if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Pre(p_76986_1_, this, p_76986_9_))) return;
    GL11.glColor3f(1.0F, 1.0F, 1.0F);
    ItemStack itemstack = p_76986_1_.inventory.getCurrentItem();
    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;

    if (itemstack != null && p_76986_1_.getItemInUseCount() > 0)
    {
        EnumAction enumaction = itemstack.getItemUseAction();

        if (enumaction == EnumAction.block)
        {
            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
        }
        else if (enumaction == EnumAction.bow)
        {
            this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
        }
    }

    this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = p_76986_1_.isSneaking();
    double d3 = p_76986_4_ - (double)p_76986_1_.yOffset;

    if (p_76986_1_.isSneaking() && !(p_76986_1_ instanceof EntityPlayerSP))
    {
        d3 -= 0.125D;
    }

    super.doRender((EntityLivingBase)p_76986_1_, p_76986_2_, d3, p_76986_6_, p_76986_8_, p_76986_9_);
    this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
    this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
    net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(p_76986_1_, this, p_76986_9_));
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:42,代码来源:RenderPlayer.java

示例14: getItemUseAction

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Nonnull
@Override
public EnumAction getItemUseAction(ItemStack stack) {
	boolean anyNotContinuous = false;
	for (Module module : SpellUtils.getModules(stack))
		if (!(module instanceof IContinuousModule && module.getChargeupTime() <= 0)) {
			anyNotContinuous = true;
			break;
		}
	return anyNotContinuous ? EnumAction.NONE : EnumAction.BOW;
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:12,代码来源:ItemStaff.java

示例15: onItemRightClick

import net.minecraft.item.EnumAction; //导入依赖的package包/类
@Nonnull
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, @Nonnull EnumHand hand) {
	ItemStack stack = player.getHeldItem(hand);
	if (getItemUseAction(stack) == EnumAction.BOW) {
		if (world.isRemote && (Minecraft.getMinecraft().currentScreen != null)) {
			return new ActionResult<>(EnumActionResult.FAIL, stack);
		} else {
			player.setActiveHand(hand);
			return new ActionResult<>(EnumActionResult.PASS, stack);
		}
	} else return new ActionResult<>(EnumActionResult.FAIL, stack);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:14,代码来源:ItemSyringe.java


注:本文中的net.minecraft.item.EnumAction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。