本文整理汇总了Java中net.minecraft.item.EnumAction.BOW属性的典型用法代码示例。如果您正苦于以下问题:Java EnumAction.BOW属性的具体用法?Java EnumAction.BOW怎么用?Java EnumAction.BOW使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.item.EnumAction
的用法示例。
在下文中一共展示了EnumAction.BOW属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
switch (getSpell(stack).getCastingType()) {
case INSTANT:
return EnumAction.NONE;
case MELEE:
return EnumAction.NONE;
case CONTINUOUS:
return EnumAction.BOW;
case CHARGED:
return EnumAction.BOW;
}
return EnumAction.NONE;
}
示例2: getItemUseAction
@Nonnull
@Override
public EnumAction getItemUseAction(ItemStack stack) {
boolean anyNotContinuous = false;
for (Module module : SpellUtils.getModules(stack))
if (!(module instanceof IContinuousModule && module.getChargeupTime() <= 0)) {
anyNotContinuous = true;
break;
}
return anyNotContinuous ? EnumAction.NONE : EnumAction.BOW;
}
示例3: onItemRightClick
@Nonnull
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, @Nonnull EnumHand hand) {
ItemStack stack = player.getHeldItem(hand);
if (getItemUseAction(stack) == EnumAction.BOW) {
if (world.isRemote && (Minecraft.getMinecraft().currentScreen != null)) {
return new ActionResult<>(EnumActionResult.FAIL, stack);
} else {
player.setActiveHand(hand);
return new ActionResult<>(EnumActionResult.PASS, stack);
}
} else return new ActionResult<>(EnumActionResult.FAIL, stack);
}
示例4: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.BOW;
}
示例5: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.BOW;
}
示例6: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.BOW;
}
示例7: setModelVisibilities
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.inventory.getCurrentItem();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.heldItemLeft = 0;
modelplayer.aimedBow = false;
modelplayer.isSneak = clientPlayer.isSneaking();
if (itemstack == null)
{
modelplayer.heldItemRight = 0;
}
else
{
modelplayer.heldItemRight = 1;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelplayer.heldItemRight = 3;
}
else if (enumaction == EnumAction.BOW)
{
modelplayer.aimedBow = true;
}
}
}
}
}
示例8: getItemUseAction
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack itemstack)
{
return EnumAction.BOW;
}
示例9: setModelVisibilities
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (!itemstack.func_190926_b())
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (!itemstack1.func_190926_b())
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
}
示例10: getItemUseAction
/**
* returns the action that specifies what animation to play when the items
* is being used
*/
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack) {
return EnumAction.BOW;
}
示例11: setModelVisibilities
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (itemstack != null)
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (itemstack1 != null)
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
// FORGE: fix MC-88356 allow offhand to use bow and arrow animation
else if (enumaction1 == EnumAction.BOW)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
}
示例12: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.BOW;
}
示例13: setModelVisibilities
private void setModelVisibilities(EntityMinionBase clientPlayer)
{
ModelMinionBase modelplayer = this.getMainModel();
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = true;//clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.leftArmPose = ModelBiped.ArmPose.EMPTY;
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (itemstack != null)
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (itemstack1 != null)
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
示例14: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack itemstack)
{
return EnumAction.BOW;
}
示例15: getItemUseAction
@Override public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.BOW;
}