当前位置: 首页>>代码示例>>Java>>正文


Java EnumAction.EAT属性代码示例

本文整理汇总了Java中net.minecraft.item.EnumAction.EAT属性的典型用法代码示例。如果您正苦于以下问题:Java EnumAction.EAT属性的具体用法?Java EnumAction.EAT怎么用?Java EnumAction.EAT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.item.EnumAction的用法示例。


在下文中一共展示了EnumAction.EAT属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setItemInUse

/**
 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
 */
public void setItemInUse(ItemStack stack, int duration)
{
    super.setItemInUse(stack, duration);

    if (stack != null && stack.getItem() != null && stack.getItem().getItemUseAction(stack) == EnumAction.EAT)
    {
        this.getServerForPlayer().getEntityTracker().func_151248_b(this, new S0BPacketAnimation(this, 3));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:EntityPlayerMP.java

示例2: updateItemUse

/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
    if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
    {
        this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (itemStackIn.getItemUseAction() == EnumAction.EAT)
    {
        for (int i = 0; i < p_71010_2_; ++i)
        {
            Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
            vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
            Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
            vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

            if (itemStackIn.getHasSubtypes())
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
            }
            else
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
            }
        }

        this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:EntityPlayer.java

示例3: getItemUseAction

@Override
public EnumAction getItemUseAction(ItemStack stack) {
	
	if (stack.getItem() == UCItems.potionreverse)
		return EnumAction.DRINK;
	
	return EnumAction.EAT;
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:8,代码来源:ItemGenericFood.java

示例4: updateItemUse

/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack stack, int eatingParticleCount)
{
    if (!stack.func_190926_b() && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:EntityLivingBase.java

示例5: onItemUseFinish

protected void onItemUseFinish()
{
    if (!this.activeItemStack.isEmpty() && this.isHandActive() && this.activeItemStack.getItemUseAction() == EnumAction.EAT)
    {
    	this.heal(((ItemFood)this.refill.getStackInSlot(0).getItem()).getHealAmount(activeItemStack));
    }
    super.onItemUseFinish();
    this.setHeldItem(EnumHand.OFF_HAND, ItemStack.EMPTY);
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:9,代码来源:EntityTF2Character.java

示例6: updateItemUse

/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(@Nullable ItemStack stack, int eatingParticleCount)
{
    if (stack != null && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:EntityLivingBase.java

示例7: getItemUseAction

@Override
public EnumAction getItemUseAction(ItemStack stack) {
    return EnumAction.EAT;
}
 
开发者ID:JamiesWhiteShirt,项目名称:trumpet-skeleton,代码行数:4,代码来源:ItemTrumpet.java

示例8: getItemUseAction

@Override
@Nonnull
public EnumAction getItemUseAction(ItemStack stack) {
    return EnumAction.EAT;
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:5,代码来源:ItemMorphine.java

示例9: getItemUseAction

@Override
public EnumAction getItemUseAction(ItemStack stack) {
	return EnumAction.EAT;
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:HempFarmer,代码行数:4,代码来源:Joint.java

示例10: getItemUseAction

@Patch.Exception
@Hook("net.minecraft.item.ItemMultiTexture#func_77661_b")
public static Hook.Result getItemUseAction(ItemMultiTexture item, ItemStack stack) {
	return item == dirt ? new Hook.Result(EnumAction.EAT) : Hook.Result.VOID;
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:5,代码来源:EatDirt.java

示例11: getItemUseAction

@Override public EnumAction getItemUseAction(ItemStack stack) {
	return EnumAction.EAT;
}
 
开发者ID:Szewek,项目名称:Minecraft-Flux,代码行数:3,代码来源:ItemSpecial.java

示例12: getItemUseAction

public EnumAction getItemUseAction(ItemStack stack) {
    return EnumAction.EAT;
}
 
开发者ID:Hoijima,项目名称:Fallout_Equestria,代码行数:3,代码来源:FoodMultipleUse.java

示例13: getAction

/**
 *
 * @see ItemFood#getItemUseAction(ItemStack)
 */
default EnumAction getAction() {
    return EnumAction.EAT;
}
 
开发者ID:MinecraftPangu,项目名称:Pangu,代码行数:7,代码来源:FoodStats.java


注:本文中的net.minecraft.item.EnumAction.EAT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。