本文整理汇总了Java中net.minecraft.item.EnumAction.EAT属性的典型用法代码示例。如果您正苦于以下问题:Java EnumAction.EAT属性的具体用法?Java EnumAction.EAT怎么用?Java EnumAction.EAT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.item.EnumAction
的用法示例。
在下文中一共展示了EnumAction.EAT属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setItemInUse
/**
* sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
*/
public void setItemInUse(ItemStack stack, int duration)
{
super.setItemInUse(stack, duration);
if (stack != null && stack.getItem() != null && stack.getItem().getItemUseAction(stack) == EnumAction.EAT)
{
this.getServerForPlayer().getEntityTracker().func_151248_b(this, new S0BPacketAnimation(this, 3));
}
}
示例2: updateItemUse
/**
* Plays sounds and makes particles for item in use state
*/
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
{
this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (itemStackIn.getItemUseAction() == EnumAction.EAT)
{
for (int i = 0; i < p_71010_2_; ++i)
{
Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
if (itemStackIn.getHasSubtypes())
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
}
else
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
}
}
this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}
示例3: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
if (stack.getItem() == UCItems.potionreverse)
return EnumAction.DRINK;
return EnumAction.EAT;
}
示例4: updateItemUse
/**
* Plays sounds and makes particles for item in use state
*/
protected void updateItemUse(ItemStack stack, int eatingParticleCount)
{
if (!stack.func_190926_b() && this.isHandActive())
{
if (stack.getItemUseAction() == EnumAction.DRINK)
{
this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (stack.getItemUseAction() == EnumAction.EAT)
{
for (int i = 0; i < eatingParticleCount; ++i)
{
Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
if (stack.getHasSubtypes())
{
this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
}
else
{
this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
}
}
this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}
}
示例5: onItemUseFinish
protected void onItemUseFinish()
{
if (!this.activeItemStack.isEmpty() && this.isHandActive() && this.activeItemStack.getItemUseAction() == EnumAction.EAT)
{
this.heal(((ItemFood)this.refill.getStackInSlot(0).getItem()).getHealAmount(activeItemStack));
}
super.onItemUseFinish();
this.setHeldItem(EnumHand.OFF_HAND, ItemStack.EMPTY);
}
示例6: updateItemUse
/**
* Plays sounds and makes particles for item in use state
*/
protected void updateItemUse(@Nullable ItemStack stack, int eatingParticleCount)
{
if (stack != null && this.isHandActive())
{
if (stack.getItemUseAction() == EnumAction.DRINK)
{
this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (stack.getItemUseAction() == EnumAction.EAT)
{
for (int i = 0; i < eatingParticleCount; ++i)
{
Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
if (stack.getHasSubtypes())
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
}
else
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
}
}
this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}
}
示例7: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.EAT;
}
示例8: getItemUseAction
@Override
@Nonnull
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.EAT;
}
示例9: getItemUseAction
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.EAT;
}
示例10: getItemUseAction
@Patch.Exception
@Hook("net.minecraft.item.ItemMultiTexture#func_77661_b")
public static Hook.Result getItemUseAction(ItemMultiTexture item, ItemStack stack) {
return item == dirt ? new Hook.Result(EnumAction.EAT) : Hook.Result.VOID;
}
示例11: getItemUseAction
@Override public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.EAT;
}
示例12: getItemUseAction
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.EAT;
}
示例13: getAction
/**
*
* @see ItemFood#getItemUseAction(ItemStack)
*/
default EnumAction getAction() {
return EnumAction.EAT;
}