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Java GL11类代码示例

本文整理汇总了Java中javax.microedition.khronos.opengles.GL11的典型用法代码示例。如果您正苦于以下问题:Java GL11类的具体用法?Java GL11怎么用?Java GL11使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GL11类属于javax.microedition.khronos.opengles包,在下文中一共展示了GL11类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: MatrixTrackingGL

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public MatrixTrackingGL(GL gl) {
	mgl = (GL10) gl;
	if (gl instanceof GL10Ext) {
		mgl10Ext = (GL10Ext) gl;
	}
	if (gl instanceof GL11) {
		mgl11 = (GL11) gl;
	}
	if (gl instanceof GL11Ext) {
		mgl11Ext = (GL11Ext) gl;
	}
	mModelView = new MatrixStack();
	mProjection = new MatrixStack();
	mTexture = new MatrixStack();
	mCurrent = mModelView;
	mMatrixMode = GL10.GL_MODELVIEW;
}
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:18,代码来源:MatrixTrackingGL.java

示例2: draw

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void draw(GL10 gl, float alpha) {

	    gl.glDisable(GL_TEXTURE_2D);
	    gl.glEnable(GL_BLEND);
		gl.glEnableClientState(GL_VERTEX_ARRAY);
		gl.glDisableClientState(GL_COLOR_ARRAY);

		// Use mColorBuffer as a global alpha mask:
		glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL11.GL_COMBINE);
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_REPLACE);
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_MODULATE); // mix with alpha from glColor

		// Alpha from glColor will be used thanks to GL_MODULATE mode
		glColor4f(1f, 1f, 1f, 1f-alpha);

		glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);

		gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);

		glDrawElements(GL_TRIANGLE_STRIP, VERTS, GL_UNSIGNED_SHORT, mIndexBuffer);
	}
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:22,代码来源:FadeOutVeil.java

示例3: releaseHardwareBuffers

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**
 * Deletes the hardware buffers allocated by this object (if any).
 */
public void releaseHardwareBuffers(GL10 gl) {
    if (mUseHardwareBuffers) {
        if (gl instanceof GL11) {
            GL11 gl11 = (GL11)gl;
            int[] buffer = new int[1];
            buffer[0] = mVertBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
            
            buffer[0] = mTextureCoordBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
            
            buffer[0] = mColorBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
            
            buffer[0] = mIndexBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
        }
        
        invalidateHardwareBuffers();
    }
}
 
开发者ID:tgmarinho,项目名称:apps-for-android,代码行数:25,代码来源:Grid.java

示例4: beginDrawingStrips

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void beginDrawingStrips(GL10 gl, boolean useTexture) {
    beginDrawing(gl, useTexture);
    if (!mUseHardwareBuffers) {
        gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer);

        if (useTexture) {
            gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer);
        } 
        
    } else {
        GL11 gl11 = (GL11)gl;
        // draw using hardware buffers
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
        gl11.glVertexPointer(3, mCoordinateType, 0, 0);
        
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
        gl11.glTexCoordPointer(2, mCoordinateType, 0, 0);
        
        gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex);
    }
}
 
开发者ID:gogas,项目名称:replicaisland,代码行数:22,代码来源:Grid.java

示例5: releaseHardwareBuffers

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**
 * Deletes the hardware buffers allocated by this object (if any).
 */
public void releaseHardwareBuffers(GL10 gl) {
    if (mUseHardwareBuffers) {
        if (gl instanceof GL11) {
            GL11 gl11 = (GL11)gl;
            int[] buffer = new int[1];
            buffer[0] = mVertBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
            
            buffer[0] = mTextureCoordBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
            
            buffer[0] = mIndexBufferIndex;
            gl11.glDeleteBuffers(1, buffer, 0);
        }
        
        invalidateHardwareBuffers();
    }
}
 
开发者ID:gogas,项目名称:replicaisland,代码行数:22,代码来源:Grid.java

示例6: MatrixTrackingGL

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public MatrixTrackingGL(GL gl) {
    mgl = (GL10) gl;
    if (gl instanceof GL10Ext) {
        mgl10Ext = (GL10Ext) gl;
    }
    if (gl instanceof GL11) {
        mgl11 = (GL11) gl;
    }
    if (gl instanceof GL11Ext) {
        mgl11Ext = (GL11Ext) gl;
    }
    mModelView = new MatrixStack();
    mProjection = new MatrixStack();
    mTexture = new MatrixStack();
    mCurrent = mModelView;
    mMatrixMode = GL10.GL_MODELVIEW;
}
 
开发者ID:davrempe,项目名称:cardboardAR-lib,代码行数:18,代码来源:MatrixTrackingGL.java

示例7: uploadTextureAndReturnId

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**
 * Used by TextureManager
 */
int uploadTextureAndReturnId(Bitmap $bitmap, boolean $generateMipMap) /*package-private*/
{
	int glTextureId;
	
	int[] a = new int[1];
	_gl.glGenTextures(1, a, 0); // create a 'texture name' and put it in array element 0
	glTextureId = a[0];
	_gl.glBindTexture(GL10.GL_TEXTURE_2D, glTextureId);
	
	if($generateMipMap && _gl instanceof GL11) {
		_gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE);
	} else {
		_gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_FALSE);
	}

	// 'upload' to gpu
	GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, $bitmap, 0);
	
	return glTextureId;
}
 
开发者ID:davrempe,项目名称:cardboardAR-lib,代码行数:24,代码来源:MyRenderer.java

示例8: GLWrapper

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**init methods*/

public GLWrapper(GL gl, GLSurfaceView glSurfaceView)
{
	mGL = (GL10)gl;
	if(gl instanceof GL10Ext)
	{
           mGL10Ext = (GL10Ext)gl;
       }
       if(gl instanceof GL11)
       {
           mGL11 = (GL11)gl;
       }
       if(gl instanceof GL11Ext)
       {
           mGL11Ext = (GL11Ext)gl;
       }
       if(gl instanceof GL11ExtensionPack)
       {
       	mGL11ExtPack = (GL11ExtensionPack)gl;
       }
       mGLSurfaceView = glSurfaceView;
}
 
开发者ID:codedavid,项目名称:PanoramaGL,代码行数:24,代码来源:GLWrapper.java

示例9: updateMatrixes

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**matrix methods*/

protected void updateMatrixes(GL10 gl)
{
	if(PLOpenGLSupport.isHigherThanOpenGL1(gl))
	{
		GL11 gl11 = (GL11)gl;
		gl11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, mProjectionMatrix, 0);
		gl11.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, mModelMatrix, 0);
	}
	else
	{
		mMatrixGrabber.getCurrentProjection(gl);
		mMatrixGrabber.getCurrentModelView(gl);
	}
}
 
开发者ID:codedavid,项目名称:PanoramaGL,代码行数:17,代码来源:PLSceneBase.java

示例10: draw

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void draw(GL10 gl, float alpha) {
	//Log.d(TAG, "draw " + " " + alpha);
	if (mCoverTextureId==INVALID_TEXTURE_ID) {
		// No texture, don't draw!
		return;
	}
	glPushMatrix();
	glFrontFace(GL_CCW);
	glRotatef(mRotationAngle,0f,0f,1f);
	// Alpha Blending
       glEnable(GL_BLEND);
	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	// Texture blending
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glEnable(GL_TEXTURE_2D);
	if (alpha>=1f) {
		alpha = 1f;
		// Use color and alpha from the texture only
		glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL11.GL_COMBINE);
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_REPLACE); // color from texture only (not glColor)
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_REPLACE); // alpha from texture only (not glColor)
	}
	else {
		// Use mColorBuffer as a global alpha mask:
		glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL11.GL_COMBINE);
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_REPLACE); // don't take color from glColor but from texture only
		glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_MODULATE); // mix with alpha from glColor
	}

	// Alpha from glColor will be used thanks to GL_MODULATE mode
	glColor4f(0, 0, 0, alpha);

	glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer);
	glBindTexture(GL_TEXTURE_2D, mCoverTextureId);
	glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer);
	glDrawElements(GL_TRIANGLE_STRIP, VERTS, GL_UNSIGNED_SHORT, mIndexBuffer);

       glPopMatrix();
}
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:41,代码来源:CoverModel.java

示例11: drawFocus

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void drawFocus(GL10 gl) {
	if (mCoverTextureId==INVALID_TEXTURE_ID) {
		// No texture, don't draw!
		return;
	}
	glPushMatrix();
	glFrontFace(GL_CCW);
	glRotatef(mRotationAngle,0f,0f,1f);
	// Alpha Blending
       glEnable(GL_BLEND);
	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	glDisableClientState(GL_COLOR_ARRAY); // be sure this has not been enabled by someone else in the scene

	// Texture blending
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glEnable(GL_TEXTURE_2D);
	// Use mColorBuffer as a global alpha mask:
	glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL11.GL_COMBINE);
	glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_ADD); // mix selection color and texture color
	glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_MODULATE); // mix with alpha from glColor
	glColor4f(0f, 0.7f, 1f, 1f); // MAGICAL, selection color

	glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer);
	glBindTexture(GL_TEXTURE_2D, mCoverTextureId);
	glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer);
	glDrawElements(GL_TRIANGLE_STRIP, VERTS, GL_UNSIGNED_SHORT, mIndexBuffer);

       glPopMatrix();
}
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:31,代码来源:CoverModel.java

示例12: drawFocus

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void drawFocus(GL10 gl, float translation[]) {
	//Log.d(TAG, "drawFocus " + " " + translation);

	if (mTextureId == null) {
		//Log.e(TAG, "No texture ID to draw Icon/label!");
		return;
	}

	glRotatef(mRotationAngle,0f,0f,1f);

	if (translation!=null) {
		glTranslatef(translation[0], translation[1], translation[2]);
	}
	// Alpha Blending
	glEnable(GL_BLEND);
	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	// Texture blending
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glEnable(GL_TEXTURE_2D);
	// Use mColorBuffer as a global alpha mask:
	glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL11.GL_COMBINE);
	glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_ADD); // mix selection color and texture color
	glTexEnvx(GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_MODULATE); // mix with alpha from glColor
	glColor4f(0f, 0.7f, 1f, 1f); // MAGICAL, selection color
	
	glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer);
	glBindTexture(GL_TEXTURE_2D, mTextureId);
	glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer);
	glDrawElements(GL_TRIANGLE_STRIP, VERTS, GL_UNSIGNED_SHORT, mIndexBuffer);
}
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:32,代码来源:Icon.java

示例13: prepare

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void prepare(GLCanvas canvas) {
    GLId glId = canvas.getGLId();
    mId = glId.generateTexture();

    if (target == GLES20.GL_TEXTURE_2D) {
        canvas.initializeTextureSize(this, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE);
    }
    canvas.setTextureParameters(this);
    mState = STATE_LOADED;
    setAssociatedCanvas(canvas);
}
 
开发者ID:ChillingVan,项目名称:android-openGL-canvas,代码行数:12,代码来源:RawTexture.java

示例14: draw

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
public void draw(GL10 gl, boolean useTexture, boolean useColor) {
    if (!mUseHardwareBuffers) {
        gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer);

        if (useTexture) {
            gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer);
        }
        
        if (useColor) {
            gl.glColorPointer(4, mCoordinateType, 0, mColorBuffer);
        }

        gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
                GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
    } else {
        GL11 gl11 = (GL11)gl;
        // draw using hardware buffers
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
        gl11.glVertexPointer(3, mCoordinateType, 0, 0);
        
        if (useTexture) {
         gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
         gl11.glTexCoordPointer(2, mCoordinateType, 0, 0);
        }
        
        if (useColor) {
         gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mColorBufferIndex);
         gl11.glColorPointer(4, mCoordinateType, 0, 0);
        }
        
        gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex);
        gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount,
                GL11.GL_UNSIGNED_SHORT, 0);
        
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);


    }
}
 
开发者ID:tgmarinho,项目名称:apps-for-android,代码行数:41,代码来源:Grid.java

示例15: draw

import javax.microedition.khronos.opengles.GL11; //导入依赖的package包/类
/**
 * Draw a given label at a given x,y position, expressed in pixels, with the
 * lower-left-hand-corner of the view being (0,0).
 *
 * @param gl
 * @param x
 * @param y
 * @param labelID
 */
public void draw(GL10 gl, float x, float y, int labelID) {
    checkState(STATE_DRAWING, STATE_DRAWING);
    gl.glPushMatrix();
    float snappedX = (float) Math.floor(x);
    float snappedY = (float) Math.floor(y);
    gl.glTranslatef(snappedX, snappedY, 0.0f);
    Label label = mLabels.get(labelID);
    gl.glEnable(GL10.GL_TEXTURE_2D);
    ((GL11)gl).glTexParameteriv(GL10.GL_TEXTURE_2D,
            GL11Ext.GL_TEXTURE_CROP_RECT_OES, label.mCrop, 0);
    ((GL11Ext)gl).glDrawTexiOES((int) snappedX, (int) snappedY, 0,
            (int) label.width, (int) label.height);
    gl.glPopMatrix();
}
 
开发者ID:tgmarinho,项目名称:apps-for-android,代码行数:24,代码来源:LabelMaker.java


注:本文中的javax.microedition.khronos.opengles.GL11类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。