本文整理汇总了Java中com.watabou.input.Keys类的典型用法代码示例。如果您正苦于以下问题:Java Keys类的具体用法?Java Keys怎么用?Java Keys使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Keys类属于com.watabou.input包,在下文中一共展示了Keys类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add(keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal(Keys.Key key) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
});
}
示例2: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
} );
}
示例3: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例4: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例5: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance() != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
} );
}
示例6: destroy
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
Camera.remove(camera);
Keys.event.remove(this);
}
示例7: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal(Key key) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}
示例8: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
示例9: onKeyUp
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
示例10: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例11: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例12: onKeyUp
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例13: destroy
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
Camera.remove( camera );
Keys.event.remove( this );
}
示例14: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}
示例15: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}