当前位置: 首页>>代码示例>>Java>>正文


Java Keys类代码示例

本文整理汇总了Java中com.watabou.input.Keys的典型用法代码示例。如果您正苦于以下问题:Java Keys类的具体用法?Java Keys怎么用?Java Keys使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Keys类属于com.watabou.input包,在下文中一共展示了Keys类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
	Keys.event.add(keyListener = new Signal.Listener<Keys.Key>() {
		@Override
		public void onSignal(Keys.Key key) {
			if (Game.instance != null && key.pressed) {
				switch (key.code) {
					case Keys.BACK:
						onBackPressed();
						break;
					case Keys.MENU:
						onMenuPressed();
						break;
				}
			}
		}
	});
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:18,代码来源:Scene.java

示例2: create

import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
	Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
		@Override
		public void onSignal( Keys.Key key ) {
			if (Game.instance != null && key.pressed) {
				switch (key.code) {
				case Keys.BACK:
					onBackPressed();
					break;
				case Keys.MENU:
					onMenuPressed();
					break;
				}
			}
		}
	} );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:Scene.java

示例3: update

import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;
	Game.timeTotal += Game.elapsed;
	
	synchronized (motionEvents) {
		Touchscreen.processTouchEvents( motionEvents );
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents( keysEvents );
		keysEvents.clear();
	}
	
	scene.update();
	Camera.updateAll();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:17,代码来源:Game.java

示例4: update

import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;
	Game.timeTotal += Game.elapsed;

	synchronized (motionEvents) {
		Touchscreen.processTouchEvents( motionEvents );
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents( keysEvents );
		keysEvents.clear();
	}
	
	scene.update();
	Camera.updateAll();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:Game.java

示例5: create

import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
	Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
		@Override
		public void onSignal( Keys.Key key ) {
			if (Game.instance() != null && key.pressed) {
				switch (key.code) {
				case Keys.BACK:
					onBackPressed();
					break;
				case Keys.MENU:
					onMenuPressed();
					break;
				}
			}
		}
	} );
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:18,代码来源:Scene.java

示例6: destroy

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
	super.destroy();

	Camera.remove(camera);
	Keys.event.remove(this);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:Window.java

示例7: onSignal

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal(Key key) {
	if (key.pressed) {
		switch (key.code) {
			case Keys.BACK:
				onBackPressed();
				break;
			case Keys.MENU:
				onMenuPressed();
				break;
		}
	}

	Keys.event.cancel();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:16,代码来源:Window.java

示例8: onKeyDown

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {

	if (keyCode == Keys.VOLUME_DOWN ||
			keyCode == Keys.VOLUME_UP) {

		return false;
	}

	synchronized (motionEvents) {
		keysEvents.add(event);
	}
	return true;
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:15,代码来源:Game.java

示例9: onKeyUp

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {

	if (keyCode == Keys.VOLUME_DOWN ||
			keyCode == Keys.VOLUME_UP) {

		return false;
	}

	synchronized (motionEvents) {
		keysEvents.add(event);
	}
	return true;
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:15,代码来源:Game.java

示例10: update

import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;

	synchronized (motionEvents) {
		Touchscreen.processTouchEvents(motionEvents);
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents(keysEvents);
		keysEvents.clear();
	}

	scene.update();
	Camera.updateAll();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:16,代码来源:Game.java

示例11: onKeyDown

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
	
	if (keyCode != Keys.BACK &&
			keyCode != Keys.MENU) {
		return false;
	}
	
	synchronized (motionEvents) {
		keysEvents.add( event );
	}
	return true;
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:14,代码来源:Game.java

示例12: onKeyUp

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {

	if (keyCode != Keys.BACK &&
			keyCode != Keys.MENU) {
		return false;
	}
	
	synchronized (motionEvents) {
		keysEvents.add( event );
	}
	return true;
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:14,代码来源:Game.java

示例13: destroy

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
	super.destroy();
	
	Camera.remove( camera );
	Keys.event.remove( this );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:8,代码来源:Window.java

示例14: onSignal

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
	if (key.pressed) {
		switch (key.code) {
		case Keys.BACK:
			onBackPressed();
			break;
		case Keys.MENU:
			onMenuPressed();
			break;
		}
	}
	
	Keys.event.cancel();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:16,代码来源:Window.java

示例15: onSignal

import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
	if (key.pressed) {
		switch (key.code) {
		case Keys.BACK:
			onBackPressed();			
			break;
		case Keys.MENU:
			onMenuPressed();			
			break;
		}
	}
	
	Keys.event.cancel();
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:16,代码来源:Window.java


注:本文中的com.watabou.input.Keys类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。