本文整理汇总了Java中com.watabou.input.Keys.VOLUME_DOWN属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.VOLUME_DOWN属性的具体用法?Java Keys.VOLUME_DOWN怎么用?Java Keys.VOLUME_DOWN使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.watabou.input.Keys
的用法示例。
在下文中一共展示了Keys.VOLUME_DOWN属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onKeyDown
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
示例2: onKeyUp
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
示例3: onKeyDown
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例4: onKeyUp
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例5: onKeyDown
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例6: onKeyUp
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
示例7: onKeyDown
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) {
return super.onKeyUp(keyCode, event);
}
synchronized (keysEvents) {
keysEvents.add(event);
}
return true;
}
示例8: onKeyUp
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) {
return super.onKeyUp(keyCode, event);
}
synchronized (keysEvents) {
keysEvents.add(event);
}
return true;
}