本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.Touchable类的典型用法代码示例。如果您正苦于以下问题:Java Touchable类的具体用法?Java Touchable怎么用?Java Touchable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Touchable类属于com.badlogic.gdx.scenes.scene2d包,在下文中一共展示了Touchable类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: GameActor
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public GameActor(TextureRegion actor_region,float x_pos,float y_pos,Color color,float width,float height) {
actor_texture = actor_region;
xpos = x_pos ;
ypos = y_pos ;
width_ =width ;
height_ = height;
actor_Sprite = new Sprite(actor_texture);
actor_Sprite.setX(xpos);
actor_Sprite.setY(ypos);
if(color != null){
actor_Sprite.setColor(color);}
actor_Sprite.setSize(width_, height_);
actor_Sprite.setOrigin(width_/2, height_/2);
setBounds(xpos, ypos, width_, height_);
this.setTouchable(Touchable.enabled);
}
示例2: setupRedDiceOption
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
private Table setupRedDiceOption(int diceNumber) {
Table redDiceOption = new Table();
redDiceOption.setBackground(redBackground);
redDiceOption.add(new Label("" + diceNumber, CatanGame.skin));
redDiceOption.setTouchable(Touchable.enabled);
redDiceOption.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
if (chosenRedDice == diceNumber) {
System.out.println("discard choice of " + diceNumber);
chosenRedDice = 0;
enableAllTouchablesRed();
} else {
System.out.println("choose " + diceNumber);
chosenRedDice = diceNumber;
disableAllTouchablesRed();
redDiceOption.setTouchable(Touchable.enabled);
redDiceOption.setBackground(redBackground);
}
}
});
return redDiceOption;
}
示例3: setupYellowDiceOption
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
private Table setupYellowDiceOption(int diceNumber) {
Table yellowDiceOption = new Table();
yellowDiceOption.setBackground(yellowBackground);
yellowDiceOption.add(new Label("" + diceNumber, CatanGame.skin));
yellowDiceOption.setTouchable(Touchable.enabled);
yellowDiceOption.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
if (chosenYellowDice == diceNumber) {
System.out.println("discard choice of " + diceNumber);
chosenYellowDice = 0;
enableAllTouchablesYellow();
} else {
System.out.println("choose " + diceNumber);
chosenYellowDice = diceNumber;
disableAllTouchablesYellow();
yellowDiceOption.setTouchable(Touchable.enabled);
yellowDiceOption.setBackground(yellowBackground);
}
}
});
return yellowDiceOption;
}
示例4: setMenuVisible
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public void setMenuVisible(boolean visible){
if(visible)
//always make main menu on top when it's visible
mainMenu.setZIndex(100);
for(Actor actor : getActors()){
if(actor != mainMenu){
if(visible)
actor.setTouchable(Touchable.disabled);
else
actor.setTouchable(Touchable.enabled);
}
else
{
mainMenu.setVisible(visible);
mainMenu.setTouchable(Touchable.enabled);
//make the windows in screen center
float windowX = (Gdx.graphics.getWidth() - mainMenu.getWidth())/2f;
float windowY = (Gdx.graphics.getHeight() - mainMenu.getHeight())/2f;
mainMenu.setPosition(windowX, windowY);
}
}
}
示例5: TabSelector
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public TabSelector(final int slotNum, Texture[] icons, final boolean isVertical, int defaultSlot) {
if(slotNum != icons.length)
throw new IllegalArgumentException("Icon array length needs to equal slot quantity");
setTouchable(Touchable.enabled);
slot = defaultSlot;
this.slotNum = slotNum;
this.isVertical = isVertical;
this.icons = icons;
selection = new Texture("theme/basic/ui/SelectionBox.png");
addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
if(isVertical)
slot = (int)(y / (getHeight() / slotNum));
else
slot = (int)(x / (getWidth() / slotNum));
return true;
}
});
}
示例6: SlotActor
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public SlotActor(Inventory inventory, int num) {
super(new ButtonStyle());
Image image = new Image();
image.setScaling(Scaling.fit);
image.setDrawable(new SlotDrawable());
image.setTouchable(Touchable.disabled);
add(image);
setSize(getPrefWidth(), getPrefHeight());
this.inventory = inventory;
this.num = num;
InventoryManager.newSlot(this);
addListener(new SlotTooltipListener(this));
}
示例7: ScrollerPane
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public ScrollerPane(TiledDrawable tiledDrawable, float xSpeed, float ySpeed) {
this.tiledDrawable = tiledDrawable;
this.xSpeed = xSpeed;
this.ySpeed = ySpeed;
xPosition = 0.0f;
yPosition = 0.0f;
Image image = new Image(tiledDrawable);
innerTable = new Table();
innerTable.add(image).width(5000);
scrollPane = new ScrollPane(innerTable);
scrollPane.setTouchable(Touchable.disabled);
scrollPane.setSmoothScrolling(false);
this.add(scrollPane).grow();
}
示例8: disableLayers
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
/**
* disable all the layers from this state. They no longer receive touch inputs
* TODO: disable delta//implement pause
*
* @param disable
*/
public void disableLayers(boolean disable) {
if (disable) {
this.setTouchable(Touchable.disabled);
// uiground.setTouchable(Touchable.disabled);
// foreground.setTouchable(Touchable.disabled);
// playground.setTouchable(Touchable.disabled);
// background.setTouchable(Touchable.disabled);
} else {
this.setTouchable(Touchable.enabled);
// uiground.setTouchable(Touchable.enabled);
// foreground.setTouchable(Touchable.enabled);
// playground.setTouchable(Touchable.enabled);
// background.setTouchable(Touchable.enabled);
}
}
示例9: setBtnDisabled
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
/**
* 设置当前按钮的点击状态
*
* @param disabled true 不能点击 false 可以点击
*/
private void setBtnDisabled(boolean disabled) {
if (isStart) {
if (disabled) {
mStartBtn.setTouchable(Touchable.disabled);
mRangeBtn.setTouchable(Touchable.disabled);
mSettingBtn.setTouchable(Touchable.disabled);
} else {
mStartBtn.setTouchable(Touchable.enabled);
mRangeBtn.setTouchable(Touchable.enabled);
mSettingBtn.setTouchable(Touchable.enabled);
}
} else {
if (disabled) {
mCheckBox.setTouchable(Touchable.disabled);
mAboutBtn.setTouchable(Touchable.disabled);
mBackButton.setTouchable(Touchable.disabled);
} else {
mCheckBox.setTouchable(Touchable.enabled);
mAboutBtn.setTouchable(Touchable.enabled);
mBackButton.setTouchable(Touchable.enabled);
}
}
}
示例10: touchDown
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
stage.addAction(actionLoadNextChallengeDelayed());
choice1.setTouchable(Touchable.disabled);
choice2.setTouchable(Touchable.disabled);
// update card with total time it has been on display
activeCardStats.setTotalShownTime(activeCardStats.getTotalShownTime() + currentElapsed);
if (correct == 1) {
choice1.addActor(imgCheckmark);
ding();
} else {
choice1.addActor(imgXmark);
if (activeCardStats.isCorrect()) {
activeCardStats.pimsleurSlotDec();
activeCardStats.triesRemainingInc();
activeCardStats.setCorrect(false);
}
buzz();
}
return true;
}
示例11: load
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
private void load(){
tooltip = new LevelTooltip(this, GDefence.getInstance().assetLoader.get("skins/uiskin.json", Skin.class));
tooltip.setTouchable(Touchable.disabled);
//CampainMap.getStage().addActor(tooltip);
// GDefence.getInstance().getCampainMap().getStage().addActor(tooltip);
addListener(new TooltipListener(tooltip, true));
addListener(new InputListener() {
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
if (!isLocked()) {
GDefence.getInstance().getLevelPreparationScreen().setLevel(number);
GDefence.getInstance().switchScreen(GDefence.getInstance().getLevelPreparationScreen());
}
return true;
}
});
}
示例12: setReadyIcon
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
public void setReadyIcon() {
//Ready , set icon on render Thread
Gdx.app.postRunnable(new Runnable() {
@Override
public void run() {
if (hasWarn() || hasError()) {
if (hasError()) {
Image errorImage = new Image(game.skin.getRegion("error"));
ValidationTask.this.cell.setActor(errorImage);
} else {
Image warnImage = new Image(game.skin.getRegion("warn"));
ValidationTask.this.cell.setActor(warnImage);
}
} else {
Image readyImage = new Image(game.skin.getRegion("valid"));
ValidationTask.this.cell.setActor(readyImage);
}
ValidationTask.this.cell.getActor().addListener(clickListener);
ValidationTask.this.cell.getActor().setTouchable(Touchable.enabled);
Gdx.graphics.requestRendering();
}
});
}
示例13: place
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
private void place(Creature creature, int x, int y) {
WorldObjectView spawnView = dieToIconToSpawn.get(creature.description);
placed.add(creature);
refreshStartButton();
world.add(x, y, creature);
WorldObjectView worldView = world.getController(ViewController.class).getView(creature);
EventListener listener = createMoveSpawnedListener(creature, worldView, spawnView);
EventListener prev = moveListeners.remove(worldView);
if (prev != null) {
worldView.removeListener(prev);
}
moveListeners.put(worldView, listener);
worldView.addListener(listener);
spawnView.getColor().a = 0f;
spawnView.setTouchable(Touchable.disabled);
}
示例14: initialize
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
@Override protected void initialize() {
Table table = new Table(Config.skin);
table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background"));
label = new LocLabel("", DieMessageWindow.ACTIVE);
label.setWrap(true);
label.setAlignment(Align.center);
table.setTouchable(Touchable.disabled);
Label tapToContinue = new LocLabel("tap-to-continue", DieMessageWindow.INACTIVE);
tapToContinue.setWrap(true);
tapToContinue.setAlignment(Align.center);
if (image != null) {
image.setTouchable(Touchable.disabled);
table.add(image).padTop(-15 - dy).row();
}
final Cell<LocLabel> cell = table.add(label).width(100);
if (forceLabelHeight) cell.height(labelHeight);
cell.row();
table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row();
table.add(tapToContinue).width(80).row();
this.table.add(table);
}
示例15: initialize
import com.badlogic.gdx.scenes.scene2d.Touchable; //导入依赖的package包/类
@Override protected void initialize() {
Table table = new Table(Config.skin);
table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background"));
label = new LocLabel("", ACTIVE);
label.setWrap(true);
label.setAlignment(Align.center);
table.setTouchable(Touchable.disabled);
Label tapToContinue = new LocLabel("tap-to-continue", INACTIVE);
tapToContinue.setWrap(true);
tapToContinue.setAlignment(Align.center);
table.add(imageTable).padTop(6).row();
table.add(label).width(100).row();
table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row();
table.add(tapToContinue).width(80).row();
this.table.add(table);
}