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Java BlockSapling类代码示例

本文整理汇总了Java中cn.nukkit.block.BlockSapling的典型用法代码示例。如果您正苦于以下问题:Java BlockSapling类的具体用法?Java BlockSapling怎么用?Java BlockSapling使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BlockSapling类属于cn.nukkit.block包,在下文中一共展示了BlockSapling类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: TaigaBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public TaigaBiome() {
    super();

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(6);
    this.addPopulator(grass);

    PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
    trees.setBaseAmount(10);
    this.addPopulator(trees);

    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(1);

    this.addPopulator(tallGrass);

    this.setElevation(63, 81);

    this.temperature = 0.05;
    this.rainfall = 0.8;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:22,代码来源:TaigaBiome.java

示例2: SavannaBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SavannaBiome() {
    super();
    SavannaTreePopulator tree = new SavannaTreePopulator(BlockSapling.ACACIA);
    tree.setBaseAmount(1);
    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(20);

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(20);

    PopulatorFlower flower = new PopulatorFlower();
    flower.setBaseAmount(4);

    this.addPopulator(tallGrass);
    this.addPopulator(grass);
    this.addPopulator(tree);
    this.addPopulator(flower);

    this.setElevation(62, 68);
    this.temperature = 1.2f;
    this.rainfall = 0.0f;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:23,代码来源:SavannaBiome.java

示例3: SwampBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SwampBiome() {
    super();

    PopulatorLilyPad lilypad = new PopulatorLilyPad();
    lilypad.setBaseAmount(4);

    PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
    trees.setBaseAmount(2);

    PopulatorFlower flower = new PopulatorFlower();
    flower.setBaseAmount(2);
    flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID);

    this.addPopulator(trees);
    this.addPopulator(flower);
    this.addPopulator(lilypad);

    this.setElevation(62, 63);

    this.temperature = 0.8;
    this.rainfall = 0.9;
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:23,代码来源:SwampBiome.java

示例4: generateChunk

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
@Override
public void generateChunk(int chunkX, int chunkZ) {
	BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
	if (chunkX % 20 == 0 && chunkZ % 20 == 0) {
		for (int x = 0; x < 16; x++) {
			for (int z = 0; z < 16; z++) {
				chunk.setBlock(x, 0, z, Block.BEDROCK);
				for (int y = 1; y <= 3; y++) {
					chunk.setBlock(x, y, z, Block.STONE);
				}
				chunk.setBlock(x, 4, z, Block.DIRT);
				chunk.setBlock(x, 5, z, Block.GRASS);
			}
		}
		ObjectTree.growTree(level, chunkX*16 + 8, 6, chunkZ*16 + 8, random, BlockSapling.OAK);
		if (DataBase.getInstance().config.getBoolean("create-sponge", false)) {
			chunk.setBlock(3, 6, 3, Block.SPONGE);
			chunk.setBlock(3, 7, 3, Block.STONE);
		}
	}
}
 
开发者ID:MCFT-Server,项目名称:Mskyblock,代码行数:22,代码来源:SkyblockGenerator.java

示例5: ForestBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public ForestBiome() {
    super();

    PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
    trees.setBaseAmount(5);
    this.addPopulator(trees);
    
    PopulatorTree tree = new PopulatorTree(BlockSapling.BIRCH);
    tree.setBaseAmount(3);
    this.addPopulator(tree);

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(30);
    this.addPopulator(grass);

    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(3);

    this.addPopulator(tallGrass);
    
    this.setElevation(63, 68);
    
    this.temperature = 0.7f;
    this.rainfall = 0.8f;
}
 
开发者ID:NycuRO,项目名称:BiomeMaster,代码行数:26,代码来源:ForestBiome.java

示例6: SwamplandBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SwamplandBiome() {
    super();

    PopulatorLilyPad lilypad = new PopulatorLilyPad();
    lilypad.setBaseAmount(4);

    SwampTreePopulator trees = new SwampTreePopulator(BlockSapling.OAK);
    trees.setBaseAmount(10);

    PopulatorFlower flower = new PopulatorFlower();
    flower.setBaseAmount(2);
    flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID);

    this.addPopulator(trees);
    this.addPopulator(flower);
    this.addPopulator(lilypad);

    this.setElevation(62, 63);

    this.temperature = 0.8f;
    this.rainfall = 0.9f;
}
 
开发者ID:NycuRO,项目名称:BiomeMaster,代码行数:23,代码来源:SwamplandBiome.java

示例7: BirchForestBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public BirchForestBiome() {
    super();

    PopulatorTree trees = new PopulatorTree(BlockSapling.BIRCH);
    trees.setBaseAmount(5);
    this.addPopulator(trees);

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(30);
    this.addPopulator(grass);

    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(3);

    this.addPopulator(tallGrass);

    this.setElevation(63, 68);

    this.temperature = 0.6f;
    this.rainfall = 0.6f;
}
 
开发者ID:NycuRO,项目名称:BiomeMaster,代码行数:22,代码来源:BirchForestBiome.java

示例8: ForestBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public ForestBiome(int type) {
    super();

    this.type = type;

    PopulatorTree trees = new PopulatorTree(type == TYPE_BIRCH ? BlockSapling.BIRCH : BlockSapling.OAK);
    trees.setBaseAmount(5);
    this.addPopulator(trees);

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(30);
    this.addPopulator(grass);

    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(3);

    this.addPopulator(tallGrass);

    this.setElevation(63, 81);

    if (type == TYPE_BIRCH) {
        this.temperature = 0.5;
        this.rainfall = 0.5;
    } else {
        this.temperature = 0.7;
        this.temperature = 0.8;
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:29,代码来源:ForestBiome.java

示例9: IcePlainsBiome

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public IcePlainsBiome() {
    super();
    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(5);

    PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
    trees.setBaseAmount(1);
    trees.setRandomAmount(1);

    this.addPopulator(tallGrass);
    this.addPopulator(trees);
    this.setElevation(63, 74);
    this.temperature = 0D;
    this.rainfall = 0.5D;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:16,代码来源:IcePlainsBiome.java

示例10: growTree

import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) {
    ObjectTree tree;
    switch (type) {
        case BlockSapling.SPRUCE:
            if (random.nextBoundedInt(39) == 0) {
                tree = new ObjectSpruceTree();
            } else {
                tree = new ObjectSpruceTree();
            }
            break;
        case BlockSapling.BIRCH:
            if (random.nextBoundedInt(39) == 0) {
                tree = new ObjectTallBirchTree();
            } else {
                tree = new ObjectBirchTree();
            }
            break;
        case BlockSapling.JUNGLE:
            tree = new ObjectJungleTree();
            break;
        case BlockSapling.OAK:
        default:
            tree = new ObjectOakTree();
            //todo: more complex treeeeeeeeeeeeeeeee
            break;
    }

    if (tree.canPlaceObject(level, x, y, z, random)) {
        tree.placeObject(level, x, y, z, random);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:32,代码来源:ObjectTree.java


注:本文中的cn.nukkit.block.BlockSapling类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。