本文整理汇总了Java中cn.nukkit.block.BlockSapling类的典型用法代码示例。如果您正苦于以下问题:Java BlockSapling类的具体用法?Java BlockSapling怎么用?Java BlockSapling使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockSapling类属于cn.nukkit.block包,在下文中一共展示了BlockSapling类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: TaigaBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public TaigaBiome() {
super();
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(6);
this.addPopulator(grass);
PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
trees.setBaseAmount(10);
this.addPopulator(trees);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(1);
this.addPopulator(tallGrass);
this.setElevation(63, 81);
this.temperature = 0.05;
this.rainfall = 0.8;
}
示例2: SavannaBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SavannaBiome() {
super();
SavannaTreePopulator tree = new SavannaTreePopulator(BlockSapling.ACACIA);
tree.setBaseAmount(1);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(20);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(20);
PopulatorFlower flower = new PopulatorFlower();
flower.setBaseAmount(4);
this.addPopulator(tallGrass);
this.addPopulator(grass);
this.addPopulator(tree);
this.addPopulator(flower);
this.setElevation(62, 68);
this.temperature = 1.2f;
this.rainfall = 0.0f;
}
示例3: SwampBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SwampBiome() {
super();
PopulatorLilyPad lilypad = new PopulatorLilyPad();
lilypad.setBaseAmount(4);
PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
trees.setBaseAmount(2);
PopulatorFlower flower = new PopulatorFlower();
flower.setBaseAmount(2);
flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID);
this.addPopulator(trees);
this.addPopulator(flower);
this.addPopulator(lilypad);
this.setElevation(62, 63);
this.temperature = 0.8;
this.rainfall = 0.9;
}
示例4: generateChunk
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
@Override
public void generateChunk(int chunkX, int chunkZ) {
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
if (chunkX % 20 == 0 && chunkZ % 20 == 0) {
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
chunk.setBlock(x, 0, z, Block.BEDROCK);
for (int y = 1; y <= 3; y++) {
chunk.setBlock(x, y, z, Block.STONE);
}
chunk.setBlock(x, 4, z, Block.DIRT);
chunk.setBlock(x, 5, z, Block.GRASS);
}
}
ObjectTree.growTree(level, chunkX*16 + 8, 6, chunkZ*16 + 8, random, BlockSapling.OAK);
if (DataBase.getInstance().config.getBoolean("create-sponge", false)) {
chunk.setBlock(3, 6, 3, Block.SPONGE);
chunk.setBlock(3, 7, 3, Block.STONE);
}
}
}
示例5: ForestBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public ForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorTree tree = new PopulatorTree(BlockSapling.BIRCH);
tree.setBaseAmount(3);
this.addPopulator(tree);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.7f;
this.rainfall = 0.8f;
}
示例6: SwamplandBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public SwamplandBiome() {
super();
PopulatorLilyPad lilypad = new PopulatorLilyPad();
lilypad.setBaseAmount(4);
SwampTreePopulator trees = new SwampTreePopulator(BlockSapling.OAK);
trees.setBaseAmount(10);
PopulatorFlower flower = new PopulatorFlower();
flower.setBaseAmount(2);
flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID);
this.addPopulator(trees);
this.addPopulator(flower);
this.addPopulator(lilypad);
this.setElevation(62, 63);
this.temperature = 0.8f;
this.rainfall = 0.9f;
}
示例7: BirchForestBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public BirchForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.BIRCH);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.6f;
this.rainfall = 0.6f;
}
示例8: ForestBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public ForestBiome(int type) {
super();
this.type = type;
PopulatorTree trees = new PopulatorTree(type == TYPE_BIRCH ? BlockSapling.BIRCH : BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 81);
if (type == TYPE_BIRCH) {
this.temperature = 0.5;
this.rainfall = 0.5;
} else {
this.temperature = 0.7;
this.temperature = 0.8;
}
}
示例9: IcePlainsBiome
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public IcePlainsBiome() {
super();
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
trees.setBaseAmount(1);
trees.setRandomAmount(1);
this.addPopulator(tallGrass);
this.addPopulator(trees);
this.setElevation(63, 74);
this.temperature = 0D;
this.rainfall = 0.5D;
}
示例10: growTree
import cn.nukkit.block.BlockSapling; //导入依赖的package包/类
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) {
ObjectTree tree;
switch (type) {
case BlockSapling.SPRUCE:
if (random.nextBoundedInt(39) == 0) {
tree = new ObjectSpruceTree();
} else {
tree = new ObjectSpruceTree();
}
break;
case BlockSapling.BIRCH:
if (random.nextBoundedInt(39) == 0) {
tree = new ObjectTallBirchTree();
} else {
tree = new ObjectBirchTree();
}
break;
case BlockSapling.JUNGLE:
tree = new ObjectJungleTree();
break;
case BlockSapling.OAK:
default:
tree = new ObjectOakTree();
//todo: more complex treeeeeeeeeeeeeeeee
break;
}
if (tree.canPlaceObject(level, x, y, z, random)) {
tree.placeObject(level, x, y, z, random);
}
}