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Java BlockSapling.SPRUCE属性代码示例

本文整理汇总了Java中cn.nukkit.block.BlockSapling.SPRUCE属性的典型用法代码示例。如果您正苦于以下问题:Java BlockSapling.SPRUCE属性的具体用法?Java BlockSapling.SPRUCE怎么用?Java BlockSapling.SPRUCE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在cn.nukkit.block.BlockSapling的用法示例。


在下文中一共展示了BlockSapling.SPRUCE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: TaigaBiome

public TaigaBiome() {
    super();

    PopulatorGrass grass = new PopulatorGrass();
    grass.setBaseAmount(6);
    this.addPopulator(grass);

    PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
    trees.setBaseAmount(10);
    this.addPopulator(trees);

    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(1);

    this.addPopulator(tallGrass);

    this.setElevation(63, 81);

    this.temperature = 0.05;
    this.rainfall = 0.8;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:21,代码来源:TaigaBiome.java

示例2: IcePlainsBiome

public IcePlainsBiome() {
    super();
    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(5);

    PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
    trees.setBaseAmount(1);
    trees.setRandomAmount(1);

    this.addPopulator(tallGrass);
    this.addPopulator(trees);
    this.setElevation(63, 74);
    this.temperature = 0D;
    this.rainfall = 0.5D;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:15,代码来源:IcePlainsBiome.java

示例3: growTree

public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) {
    ObjectTree tree;
    switch (type) {
        case BlockSapling.SPRUCE:
            if (random.nextBoundedInt(39) == 0) {
                tree = new ObjectSpruceTree();
            } else {
                tree = new ObjectSpruceTree();
            }
            break;
        case BlockSapling.BIRCH:
            if (random.nextBoundedInt(39) == 0) {
                tree = new ObjectTallBirchTree();
            } else {
                tree = new ObjectBirchTree();
            }
            break;
        case BlockSapling.JUNGLE:
            tree = new ObjectJungleTree();
            break;
        case BlockSapling.OAK:
        default:
            tree = new ObjectOakTree();
            //todo: more complex treeeeeeeeeeeeeeeee
            break;
    }

    if (tree.canPlaceObject(level, x, y, z, random)) {
        tree.placeObject(level, x, y, z, random);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:31,代码来源:ObjectTree.java

示例4: IcePlainsBiome

public IcePlainsBiome() {
    super();
    PopulatorTallGrass tallGrass = new PopulatorTallGrass();
    tallGrass.setBaseAmount(5);

    PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
    trees.setBaseAmount(1);
    trees.setRandomAmount(1);

    this.addPopulator(tallGrass);
    this.addPopulator(trees);
    this.setElevation(63, 74);
    this.temperature = 0.0f;
    this.rainfall = 0.5f;
}
 
开发者ID:NycuRO,项目名称:BiomeMaster,代码行数:15,代码来源:IcePlainsBiome.java


注:本文中的cn.nukkit.block.BlockSapling.SPRUCE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。