本文整理汇总了Java中cn.nukkit.block.BlockSapling.BIRCH属性的典型用法代码示例。如果您正苦于以下问题:Java BlockSapling.BIRCH属性的具体用法?Java BlockSapling.BIRCH怎么用?Java BlockSapling.BIRCH使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类cn.nukkit.block.BlockSapling
的用法示例。
在下文中一共展示了BlockSapling.BIRCH属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ForestBiome
public ForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorTree tree = new PopulatorTree(BlockSapling.BIRCH);
tree.setBaseAmount(3);
this.addPopulator(tree);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.7f;
this.rainfall = 0.8f;
}
示例2: BirchForestBiome
public BirchForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.BIRCH);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.6f;
this.rainfall = 0.6f;
}
示例3: ForestBiome
public ForestBiome(int type) {
super();
this.type = type;
PopulatorTree trees = new PopulatorTree(type == TYPE_BIRCH ? BlockSapling.BIRCH : BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 81);
if (type == TYPE_BIRCH) {
this.temperature = 0.5;
this.rainfall = 0.5;
} else {
this.temperature = 0.7;
this.temperature = 0.8;
}
}
示例4: growTree
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) {
ObjectTree tree;
switch (type) {
case BlockSapling.SPRUCE:
if (random.nextBoundedInt(39) == 0) {
tree = new ObjectSpruceTree();
} else {
tree = new ObjectSpruceTree();
}
break;
case BlockSapling.BIRCH:
if (random.nextBoundedInt(39) == 0) {
tree = new ObjectTallBirchTree();
} else {
tree = new ObjectBirchTree();
}
break;
case BlockSapling.JUNGLE:
tree = new ObjectJungleTree();
break;
case BlockSapling.OAK:
default:
tree = new ObjectOakTree();
//todo: more complex treeeeeeeeeeeeeeeee
break;
}
if (tree.canPlaceObject(level, x, y, z, random)) {
tree.placeObject(level, x, y, z, random);
}
}