本文整理汇总了Java中sun.awt.SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB属性的典型用法代码示例。如果您正苦于以下问题:Java SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB属性的具体用法?Java SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB怎么用?Java SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类sun.awt.SunHints
的用法示例。
在下文中一共展示了SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawGlyphList
protected void drawGlyphList(SunGraphics2D sg2d, GlyphList gl,
int aaHint) {
switch (aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.loops.drawGlyphListLoop.
DrawGlyphList(sg2d, sg2d.surfaceData, gl);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.loops.drawGlyphListAALoop.
DrawGlyphListAA(sg2d, sg2d.surfaceData, gl);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.loops.drawGlyphListLCDLoop.
DrawGlyphListLCD(sg2d,sg2d.surfaceData, gl);
return;
}
}
示例2: drawGlyphVector
public void drawGlyphVector(SunGraphics2D sg2d, GlyphVector g,
float x, float y)
{
FontRenderContext frc = g.getFontRenderContext();
FontInfo info = sg2d.getGVFontInfo(g.getFont(), frc);
switch (info.aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
super.drawGlyphVector(sg2d, g, x, y);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.surfaceData.aaTextRenderer.drawGlyphVector(sg2d, g, x, y);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.surfaceData.lcdTextRenderer.drawGlyphVector(sg2d, g, x, y);
return;
default:
}
}
示例3: drawGlyphVector
public void drawGlyphVector(SunGraphics2D sg2d, GlyphVector g,
float x, float y)
{
FontRenderContext frc = g.getFontRenderContext();
FontInfo info = sg2d.getGVFontInfo(g.getFont(), frc);
switch (info.aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
super.drawGlyphVector(sg2d, g, x, y);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
SurfaceData.aaTextRenderer.drawGlyphVector(sg2d, g, x, y);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
SurfaceData.lcdTextRenderer.drawGlyphVector(sg2d, g, x, y);
return;
default:
}
}
示例4: drawGlyphListSegment
private void drawGlyphListSegment(SunGraphics2D sg2d, GlyphList gl, int fromglyph, int toGlyph,
int aaHint, boolean isColor) {
if (fromglyph >= toGlyph) return;
if (isColor) {
sg2d.loops.drawGlyphListColorLoop.
DrawGlyphListColor(sg2d, sg2d.surfaceData, gl, fromglyph, toGlyph);
} else {
switch (aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.loops.drawGlyphListLoop.
DrawGlyphList(sg2d, sg2d.surfaceData, gl, fromglyph, toGlyph);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.loops.drawGlyphListAALoop.
DrawGlyphListAA(sg2d, sg2d.surfaceData, gl, fromglyph, toGlyph);
return;
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.loops.drawGlyphListLCDLoop.
DrawGlyphListLCD(sg2d, sg2d.surfaceData, gl, fromglyph, toGlyph);
return;
}
}
}
示例5: getTextPipe
private TextPipe getTextPipe(SunGraphics2D sg2d, boolean aaHintIsOn) {
/* Try to avoid calling getFontInfo() unless its needed to
* resolve one of the new AA types.
*/
switch (sg2d.textAntialiasHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
if (aaHintIsOn) {
return aaTextRenderer;
} else {
return solidTextRenderer;
}
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
return solidTextRenderer;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
return aaTextRenderer;
default:
switch (sg2d.getFontInfo().aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
return lcdTextRenderer;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
return aaTextRenderer;
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
return solidTextRenderer;
/* This should not be reached as the FontInfo will
* always explicitly set its hint value. So whilst
* this could be collapsed to returning say just
* solidTextRenderer, or even removed, its left
* here in case DEFAULT is ever passed in.
*/
default:
if (aaHintIsOn) {
return aaTextRenderer;
} else {
return solidTextRenderer;
}
}
}
}
示例6: validatePipe
public void validatePipe(SunGraphics2D sg2d) {
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON &&
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR &&
(sg2d.compositeState <= sg2d.COMP_ISCOPY ||
sg2d.compositeState == sg2d.COMP_XOR))
{
if (sg2d.clipState == sg2d.CLIP_SHAPE) {
// Do this to init textpipe correctly; we will override the
// other non-text pipes below
// REMIND: we should clean this up eventually instead of
// having this work duplicated.
super.validatePipe(sg2d);
} else {
switch (sg2d.textAntialiasHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
/* equate DEFAULT to OFF which it is for us */
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.textpipe = solidTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
switch (sg2d.getFontInfo().aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.textpipe = lcdTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
sg2d.textpipe = solidTextRenderer;
}
}
}
sg2d.imagepipe = imagepipe;
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiTxPipe;
} else if (sg2d.strokeState != sg2d.STROKE_THIN){
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiPipe;
} else {
sg2d.drawpipe = gdiPipe;
sg2d.fillpipe = gdiPipe;
}
sg2d.shapepipe = gdiPipe;
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
if (sg2d.loops == null) {
// assert(some pipe will always be a LoopBasedPipe)
sg2d.loops = getRenderLoops(sg2d);
}
} else {
super.validatePipe(sg2d);
}
}
示例7: validatePipe
public void validatePipe(SunGraphics2D sg2d) {
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON &&
sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR &&
(sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY ||
sg2d.compositeState == SunGraphics2D.COMP_XOR))
{
if (sg2d.clipState == SunGraphics2D.CLIP_SHAPE) {
// Do this to init textpipe correctly; we will override the
// other non-text pipes below
// REMIND: we should clean this up eventually instead of
// having this work duplicated.
super.validatePipe(sg2d);
} else {
switch (sg2d.textAntialiasHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
/* equate DEFAULT to OFF which it is for us */
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.textpipe = solidTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
switch (sg2d.getFontInfo().aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.textpipe = lcdTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
sg2d.textpipe = solidTextRenderer;
}
}
}
sg2d.imagepipe = imagepipe;
if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiTxPipe;
} else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN){
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiPipe;
} else {
sg2d.drawpipe = gdiPipe;
sg2d.fillpipe = gdiPipe;
}
sg2d.shapepipe = gdiPipe;
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
if (sg2d.loops == null) {
// assert(some pipe will always be a LoopBasedPipe)
sg2d.loops = getRenderLoops(sg2d);
}
} else {
super.validatePipe(sg2d);
}
}