本文整理汇总了Java中sun.awt.SunHints.INTVAL_ANTIALIAS_ON属性的典型用法代码示例。如果您正苦于以下问题:Java SunHints.INTVAL_ANTIALIAS_ON属性的具体用法?Java SunHints.INTVAL_ANTIALIAS_ON怎么用?Java SunHints.INTVAL_ANTIALIAS_ON使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类sun.awt.SunHints
的用法示例。
在下文中一共展示了SunHints.INTVAL_ANTIALIAS_ON属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawString
public void drawString(SunGraphics2D g2d, String str, double x, double y) {
if ("".equals(str)) {
return; // TextLayout constructor throws IAE on "".
}
TextLayout tl = new TextLayout(str, g2d.getFont(),
g2d.getFontRenderContext());
Shape s = tl.getOutline(AffineTransform.getTranslateInstance(x, y));
int textAAHint = g2d.getFontInfo().aaHint;
int prevaaHint = - 1;
if (textAAHint != SunHints.INTVAL_TEXT_ANTIALIAS_OFF &&
g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
prevaaHint = g2d.antialiasHint;
g2d.antialiasHint = SunHints.INTVAL_ANTIALIAS_ON;
g2d.validatePipe();
} else if (textAAHint == SunHints.INTVAL_TEXT_ANTIALIAS_OFF
&& g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
prevaaHint = g2d.antialiasHint;
g2d.antialiasHint = SunHints.INTVAL_ANTIALIAS_OFF;
g2d.validatePipe();
}
g2d.fill(s);
if (prevaaHint != -1) {
g2d.antialiasHint = prevaaHint;
g2d.validatePipe();
}
}
示例2: drawGlyphVector
public void drawGlyphVector(SunGraphics2D g2d, GlyphVector gv,
float x, float y) {
Shape s = gv.getOutline(x, y);
int prevaaHint = - 1;
FontRenderContext frc = gv.getFontRenderContext();
boolean aa = frc.isAntiAliased();
/* aa will be true if any AA mode has been specified.
* ie for LCD and 'gasp' modes too.
* We will check if 'gasp' has resolved AA to be "OFF", and
* in all other cases (ie AA ON and all LCD modes) use AA outlines.
*/
if (aa) {
if (g2d.getGVFontInfo(gv.getFont(), frc).aaHint ==
SunHints.INTVAL_TEXT_ANTIALIAS_OFF) {
aa = false;
}
}
if (aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
prevaaHint = g2d.antialiasHint;
g2d.antialiasHint = SunHints.INTVAL_ANTIALIAS_ON;
g2d.validatePipe();
} else if (!aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
prevaaHint = g2d.antialiasHint;
g2d.antialiasHint = SunHints.INTVAL_ANTIALIAS_OFF;
g2d.validatePipe();
}
g2d.fill(s);
if (prevaaHint != -1) {
g2d.antialiasHint = prevaaHint;
g2d.validatePipe();
}
}
示例3: getFontRenderContext
/**
* Get the rendering context of the font
* within this Graphics2D context.
*/
public FontRenderContext getFontRenderContext() {
if (cachedFRC == null) {
int aahint = textAntialiasHint;
if (aahint == SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT &&
antialiasHint == SunHints.INTVAL_ANTIALIAS_ON) {
aahint = SunHints.INTVAL_TEXT_ANTIALIAS_ON;
}
// Translation components should be excluded from the FRC transform
AffineTransform tx = null;
if (transformState >= TRANSFORM_TRANSLATESCALE) {
if (transform.getTranslateX() == 0 &&
transform.getTranslateY() == 0) {
tx = transform;
} else {
tx = new AffineTransform(transform.getScaleX(),
transform.getShearY(),
transform.getShearX(),
transform.getScaleY(),
0, 0);
}
}
cachedFRC = new FontRenderContext(tx,
SunHints.Value.get(SunHints.INTKEY_TEXT_ANTIALIASING, aahint),
SunHints.Value.get(SunHints.INTKEY_FRACTIONALMETRICS,
fractionalMetricsHint));
}
return cachedFRC;
}
示例4: validatePipe
public void validatePipe(SunGraphics2D sg2d) {
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON &&
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR &&
(sg2d.compositeState <= sg2d.COMP_ISCOPY ||
sg2d.compositeState == sg2d.COMP_XOR))
{
if (sg2d.clipState == sg2d.CLIP_SHAPE) {
// Do this to init textpipe correctly; we will override the
// other non-text pipes below
// REMIND: we should clean this up eventually instead of
// having this work duplicated.
super.validatePipe(sg2d);
} else {
switch (sg2d.textAntialiasHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
/* equate DEFAULT to OFF which it is for us */
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.textpipe = solidTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
switch (sg2d.getFontInfo().aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.textpipe = lcdTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
sg2d.textpipe = solidTextRenderer;
}
}
}
sg2d.imagepipe = imagepipe;
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiTxPipe;
} else if (sg2d.strokeState != sg2d.STROKE_THIN){
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiPipe;
} else {
sg2d.drawpipe = gdiPipe;
sg2d.fillpipe = gdiPipe;
}
sg2d.shapepipe = gdiPipe;
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
if (sg2d.loops == null) {
// assert(some pipe will always be a LoopBasedPipe)
sg2d.loops = getRenderLoops(sg2d);
}
} else {
super.validatePipe(sg2d);
}
}
示例5: validatePipe
public void validatePipe(SunGraphics2D sg2d) {
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON &&
sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR &&
(sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY ||
sg2d.compositeState == SunGraphics2D.COMP_XOR))
{
if (sg2d.clipState == SunGraphics2D.CLIP_SHAPE) {
// Do this to init textpipe correctly; we will override the
// other non-text pipes below
// REMIND: we should clean this up eventually instead of
// having this work duplicated.
super.validatePipe(sg2d);
} else {
switch (sg2d.textAntialiasHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
/* equate DEFAULT to OFF which it is for us */
case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
sg2d.textpipe = solidTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
switch (sg2d.getFontInfo().aaHint) {
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
sg2d.textpipe = lcdTextRenderer;
break;
case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
sg2d.textpipe = aaTextRenderer;
break;
default:
sg2d.textpipe = solidTextRenderer;
}
}
}
sg2d.imagepipe = imagepipe;
if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiTxPipe;
} else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN){
sg2d.drawpipe = gdiTxPipe;
sg2d.fillpipe = gdiPipe;
} else {
sg2d.drawpipe = gdiPipe;
sg2d.fillpipe = gdiPipe;
}
sg2d.shapepipe = gdiPipe;
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
if (sg2d.loops == null) {
// assert(some pipe will always be a LoopBasedPipe)
sg2d.loops = getRenderLoops(sg2d);
}
} else {
super.validatePipe(sg2d);
}
}