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Java EntityType.ZOMBIE属性代码示例

本文整理汇总了Java中org.bukkit.entity.EntityType.ZOMBIE属性的典型用法代码示例。如果您正苦于以下问题:Java EntityType.ZOMBIE属性的具体用法?Java EntityType.ZOMBIE怎么用?Java EntityType.ZOMBIE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.entity.EntityType的用法示例。

在下文中一共展示了EntityType.ZOMBIE属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onEntityDeath

/**
 * When a player breaks ore, spawn mob
 *
 * @param event Event
 */
@EventHandler(ignoreCancelled = true)
public void onEntityDeath(BlockBreakEvent event)
{
    EntityType type;

    switch (event.getBlock().getType())
    {
        case COAL_ORE:
            type = EntityType.ZOMBIE;
            break;

        case IRON_ORE:
            type = EntityType.SKELETON;
            break;

        case GOLD_ORE:
            type = EntityType.SPIDER;
            break;

        case DIAMOND_ORE:
            type = EntityType.WITCH;
            break;

        default:
            type = null;
            break;
    }

    Entity entity;

    if (type != null && random.nextDouble() < (double) this.moduleConfiguration.get("chance"))
    {
        entity = event.getBlock().getWorld().spawnEntity(event.getBlock().getLocation(), type);

        if (type == EntityType.SKELETON)
            ((Skeleton) entity).getEquipment().clear(); //Remove skeleton bow
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:43,代码来源:MobOresModule.java


示例2: Frilda

public Frilda(Dungeon d) {
    super(new Location(d.getWorld(), -5, 11, 56, 90, 0), EntityType.ZOMBIE, "Frilda", true);
    setGear(Material.STONE_SWORD, Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS);
    addStage(new MeleeAttack(5, 2)); // TODO: Fireball.
    addStage(.65, "Argh! How dare you! You're going to regret this!",
            new MeleeAttack(6, 2.75), new AttackFlameWheel());
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:7,代码来源:Frilda.java


示例3: onEntitySpawn

@EventHandler
public void onEntitySpawn(CreatureSpawnEvent e) {
	if (e.getEntityType().isAlive() && e.getEntityType() != EntityType.PLAYER
               && e.getEntityType() != EntityType.ZOMBIE && e.getEntityType() != EntityType.ENDERMAN
               && e.getEntityType() != EntityType.PIG && e.getEntityType() != EntityType.COW
               && e.getEntityType() != EntityType.SHEEP && e.getEntityType() != EntityType.HORSE
               && e.getEntityType() != EntityType.SQUID) {
	    e.setCancelled(true);
	    e.getLocation().getWorld().spawn(e.getLocation(), Zombie.class);
	}

}
 
开发者ID:kadeska,项目名称:MT_Core,代码行数:12,代码来源:MobListener.java


示例4: onZombieDie

@EventHandler
public void onZombieDie(EntityDeathEvent event) {
	if (event.getEntityType() != EntityType.ZOMBIE) return;
	
	if (rand.nextInt(100) == 0) {
		Location loc = event.getEntity().getLocation();
		loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.SPONGE));
	}
}
 
开发者ID:kadeska,项目名称:MT_Core,代码行数:9,代码来源:MobListener.java


示例5: onBurn

@EventHandler
public void onBurn(EntityCombustEvent e) {
	if (e.getEntityType() == EntityType.ZOMBIE) {
		long time = e.getEntity().getWorld().getTime();
		if (e.getEntity().getLocation().getBlock().getLightFromSky() == 15 && time > 0 && time < 12000) {
			e.getEntity().setFireTicks(0);
			e.setDuration(0);
			e.setCancelled(true);
		}
	}
}
 
开发者ID:kadeska,项目名称:MT_Core,代码行数:11,代码来源:MobListener.java


示例6: getType

public EntityType getType() {
    return EntityType.ZOMBIE;
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:3,代码来源:CraftZombie.java


示例7: isZombie

public boolean isZombie(Entity e){
    return e.getType() == EntityType.ZOMBIE;
}
 
开发者ID:cadox8,项目名称:PA,代码行数:3,代码来源:MobUtils.java



注:本文中的org.bukkit.entity.EntityType.ZOMBIE属性示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。