本文整理汇总了Java中org.bukkit.GameMode.SPECTATOR属性的典型用法代码示例。如果您正苦于以下问题:Java GameMode.SPECTATOR属性的具体用法?Java GameMode.SPECTATOR怎么用?Java GameMode.SPECTATOR使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.GameMode
的用法示例。
在下文中一共展示了GameMode.SPECTATOR属性的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryCloseEvent
@EventHandler
public void onInventoryCloseEvent(InventoryCloseEvent e) {
if (e.getPlayer().getGameMode() == GameMode.SPECTATOR) {
if (e.getInventory().getName().equalsIgnoreCase(wm1.inv.getName())) {
Bukkit.getScheduler().scheduleSyncDelayedTask(SuperiorCraft.plugin, new Runnable() {
@Override
public void run() {
e.getPlayer().openInventory(wm2.inv);
}
}, 1);
}
else if (e.getInventory().getName().equalsIgnoreCase(wm2.inv.getName())) {
if (e.getInventory().getName().equalsIgnoreCase(wm2.inv.getName())) {
Bukkit.getScheduler().scheduleSyncDelayedTask(SuperiorCraft.plugin, new Runnable() {
@Override
public void run() {
e.getPlayer().setGameMode(GameMode.ADVENTURE);
}
}, 1);
}
}
}
}
示例2: parseGamemode
private GameMode parseGamemode(String gamemode) {
switch (gamemode) {
case "creativo":
case "1":
case "c":
return GameMode.CREATIVE;
case "survival":
case "0":
case "s":
return GameMode.SURVIVAL;
case "adventura":
case "2":
case "a":
return GameMode.ADVENTURE;
case "espectador":
case "3":
case "e":
return GameMode.SPECTATOR;
default:
return GameMode.SURVIVAL;
}
}
示例3: leave
@EventHandler
public void leave(final PlayerQuitEvent event) {
if(GameState.current() != GameState.LOBBY && event.getPlayer().getGameMode() != GameMode.SPECTATOR){
event.setQuitMessage(colour("&6" + event.getPlayer().getName() + " has quit! " +
"They have " + UHC.getInstance().getMainConfig().getDisconnectGracePeriodSeconds() + "s to reconnect."));
bukkitRunnable(() -> disqualified(event.getPlayer().getUniqueId(), event.getPlayer().getName(),
event.getPlayer().getLocation(), event.getPlayer().getInventory())).runTaskLater(UHC.getInstance(),
TimeUnit.MILLISECONDS.convert(UHC.getInstance().getMainConfig().getDisconnectGracePeriodSeconds(), TimeUnit.SECONDS));
//Zombie Spawning
Zombie zombie = (Zombie) event.getPlayer().getWorld().spawnEntity(event.getPlayer().getLocation(), EntityType.ZOMBIE);
zombie.setCustomName(event.getPlayer().getName());
zombie.setCustomNameVisible(true);
//TODO Make no AI and invulnerable cough cough Proxi cough cough
deadRepresentatives.put(event.getPlayer().getUniqueId(), zombie);
}
}
示例4: play
@Override
public void play(Player player)
{
if (runnerList.containsKey(player.getUniqueId()) || player.getGameMode() == GameMode.SPECTATOR)
return;
YodelRunner runner = new YodelRunner(this.hub, this, player);
runnerList.put(player.getUniqueId(), runner);
runner.start();
this.hub.getServer().getScheduler().runTask(this.hub, () -> SamaGamesAPI.get().getAchievementManager().getAchievementByID(58).unlock(player.getUniqueId()));
}
示例5: play
@Override
public void play(Player player)
{
if (!this.squids.containsKey(player.getUniqueId()) && player.getGameMode() != GameMode.SPECTATOR)
{
WorldServer world = ((CraftWorld) player.getWorld()).getHandle();
EntitySonicSquid sonicSquidEntity = new EntitySonicSquid(world, player);
world.addEntity(sonicSquidEntity, CreatureSpawnEvent.SpawnReason.CUSTOM);
sonicSquidEntity.getBukkitEntity().setPassenger(player);
this.squids.put(player.getUniqueId(), sonicSquidEntity);
}
}
示例6: onGameModeChange
@EventHandler
public void onGameModeChange(PlayerGameModeChangeEvent event) {
GameMode gameMode = event.getPlayer().getGameMode();
// check if we switch to survival from an exempt GameMode and update.
if (Arc.COMPATIBILITY) {
if ((gameMode == GameMode.CREATIVE && event.getNewGameMode() == GameMode.SURVIVAL)) {
MovingData.getData(event.getPlayer()).setLastGameModeChange(System.currentTimeMillis());
}
} else {
if ((gameMode == GameMode.CREATIVE || gameMode == GameMode.SPECTATOR) && event.getNewGameMode() == GameMode.SURVIVAL) {
MovingData.getData(event.getPlayer()).setLastGameModeChange(System.currentTimeMillis());
}
}
}
示例7: isPlayerExempt
/**
* Check if the player is exempt.
*
* @param check the check
* @param player the check
* @return if we are exempted or not.
*/
public boolean isPlayerExempt(Player player, CheckType check) {
// check for common exemptions first.
boolean hasExemption = checkCommonExemptions(player, check);
if (hasExemption) {
return true;
}
// iterate through the array of checks that need to be exempted for if we are flying.
for (CheckType element : EXEMPT_BECAUSE_FLYING) {
if (!(element.equals(check))) {
continue;
}
if (Arc.COMPATIBILITY) {
hasExemption = player.getGameMode() == GameMode.CREATIVE || player.getAllowFlight
() || player
.isFlying();
} else {
hasExemption = player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR || player
.getAllowFlight
() || player
.isFlying();
}
break;
}
return hasExemption;
}
示例8: onChangeGM
@EventHandler
public void onChangeGM(PlayerGameModeChangeEvent e) {
Player p = e.getPlayer();
UUID pU = e.getPlayer().getUniqueId();
int GamemodeTemp1 = 0;
if (e.getNewGameMode() == GameMode.SURVIVAL) {
GamemodeTemp1 = 0;
} else if (e.getNewGameMode() == GameMode.CREATIVE) {
GamemodeTemp1 = 1;
} else if (e.getNewGameMode() == GameMode.ADVENTURE) {
GamemodeTemp1 = 2;
} else if (e.getNewGameMode() == GameMode.SPECTATOR) {
GamemodeTemp1 = 3;
}
int GamemodeTemp2 = Integer.valueOf(GamemodeTemp1);
if (!ConfigTemp.getConfig().contains(String.valueOf(pU))) {
ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
ConfigTemp.saveConfigFile();
} else if (ConfigTemp.getConfig().contains(String.valueOf(pU))) {
ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
ConfigTemp.saveConfigFile();
}
}
示例9: isViewable
public static boolean isViewable(Player viewer, Entity target, boolean bypassGameMode) {
if (target instanceof Player) {
if (vanishNoPacket) {
if (manager.isVanished((Player) target)) return false;
}
if (!viewer.canSee((Player) target)) return false;
if (((Player) target).getGameMode() == GameMode.SPECTATOR) return false;
}
if (target instanceof LivingEntity) {
if (((LivingEntity) target).hasPotionEffect(PotionEffectType.INVISIBILITY)) return false;
}
return !(viewer.getGameMode() == GameMode.SPECTATOR && !bypassGameMode);
}
示例10: onMove
@EventHandler
public void onMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
if (!(player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR)) {
if (BlockListener.inMineLocation(player.getLocation())) {
if (player.getGameMode() != GameMode.SURVIVAL) {
player.setGameMode(GameMode.SURVIVAL);
}
} else {
if (player.getGameMode() != GameMode.ADVENTURE) {
player.setGameMode(GameMode.ADVENTURE);
}
}
}
}
示例11: isInCreativeOrSpectator
public final boolean isInCreativeOrSpectator() {
final GameMode mode = getPlayer().getGameMode();
return mode == GameMode.CREATIVE || mode == GameMode.SPECTATOR;
}
示例12: call
@Override
public void call(Event event) {
// Causes false positives.
if (profile.getBehaviour().getMotion().isDescending()) {
return;
}
if (event instanceof PlayerMoveEvent) {
final Player player = profile.getPlayer();
if (player.getGameMode() == GameMode.SPECTATOR || player.isInsideVehicle()) {
/*
* If the player is in spectator mode, return out of the method
* as the speed function in this GameMode could cause false
* positives.
*/
return;
}
final PlayerMoveEvent pme = (PlayerMoveEvent) event;
final int speedLevel = profile.getBehaviour().getPotionEffectLevel(PotionEffectType.SPEED);
// Ignore if the player's speed is higher than two.
if (speedLevel > 2) {
return;
}
/*
* Ignore y for this check. We only want to check speed on the x and
* z axes.
*/
final Vector from = pme.getFrom().toVector().clone().setY(0.0),
to = pme.getTo().toVector().clone().setY(0.0);
double distance = to.distanceSquared(from);
if (speedLevel > 0) {
// Take into account speed potions.
distance -= (distance / 100.0) * (speedLevel * 20.0);
}
/*
* Walking and flying (but not sprinting): 0.40, Sprinting and
* flying: 1.25
*/
final long current = System.currentTimeMillis();
if ((player.isFlying() && player.isSprinting()) || (current
- profile.getBehaviour().getMotion().getLastFly() <= 500
&& current - profile.getBehaviour().getMotion()
.getLastSprint() <= 500) /*
* Player is flying and
* sprinting and flying
* or has been in the
* last half a second.
*/) {
callback(distance > 1.25);
} else {
callback(distance > 0.40);
}
}
}
示例13: onEnable
/**
* Basic game enabling and loading method.<br>
* <br>
* For proper runs use:<br>
* name = "GameName";<br>
* super.onEnable();<br>
* <br>
* If you create teams add:<br>
* team = new OMGTeam(...);<br>
* Inventories.update();
*/
public void onEnable() {
Bukkit.getPluginManager().registerEvents(this, this);
Bukkit.getPluginManager().registerEvents(new BukkitEventHandler(), OMGPI.instance);
gamefig = new Gamefig();
state = GameState.PRELOBBY;
gamePreparer = new ClijmartTeamAsserter();
shootSources = new HashMap<>();
mapsDirectory = new File(getDataFolder() + File.separator + "maps");
defaultTeam = new OMGTeam("default", ChatColor.YELLOW + "Default", ChatColor.YELLOW + "", true, GameMode.ADVENTURE);
spectatorTeam = new OMGTeam("spectator", ChatColor.GRAY + "Spectator", ChatColor.GRAY + "", false, GameMode.SPECTATOR);
OMGKit.dir = new File(getDataFolder() + File.separator + "kits");
OMGKit def = new OMGKit("Default");
def.setUnpresent("displayItem", "{id:stone,Count:1,tag:{display:{Name:\"Default\"}}}");
def.save();
String[] kitarr = OMGKit.dir.list();
List<String> kits = kitarr == null ? new ArrayList<>() : Arrays.asList(kitarr);
kits.stream().filter(k -> k.endsWith(".kit") && OMGKit.kits.stream().noneMatch(k1 -> (k1 + ".kit").equalsIgnoreCase(k))).forEach(k -> new OMGKit(k.replaceAll("\\.kit", "")));
OMGLoot.dir = new File(getDataFolder() + File.separator + "loots");
String[] lootarr = OMGLoot.dir.list();
List<String> loots = lootarr == null ? new ArrayList<>() : Arrays.asList(lootarr);
loots.stream().filter(l -> l.endsWith(".loot") && OMGLoot.loots.stream().noneMatch(l1 -> (l1 + ".loot").equalsIgnoreCase(l))).forEach(l -> new OMGLoot(l.replaceAll("\\.loot", "")));
settings = new GameSettings(this);
infoBar = Bukkit.createBossBar(ChatColor.AQUA + "", BarColor.WHITE, BarStyle.SOLID);
infoBar.setVisible(false);
voteSystem = new VoteSystem();
countdown = new Countdown();
updator = new BukkitRunnable() {
public void run() {
update();
}
};
updator.runTaskTimer(this, 0, 1);
Inventories.update();
Bukkit.getOnlinePlayers().forEach(p -> {
while (OMGPlayer.get(p) == null) event_player_join(new OMGPlayer(p));
});
OMGPI.iLog(name + " initialized, can be played.");
}
示例14: run
public void run() {
if (!ragePlayer.isOnline() || ragePlayer == null) cancel();
ragePlayer.sendActionBar("&cEstas en modo espectador, pon &6/lobby &cpara salir");
if (ragePlayer.getPlayer().getGameMode() != GameMode.SPECTATOR) ragePlayer.getPlayer().setGameMode(GameMode.SPECTATOR);
}