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Java GameMode.CREATIVE属性代码示例

本文整理汇总了Java中org.bukkit.GameMode.CREATIVE属性的典型用法代码示例。如果您正苦于以下问题:Java GameMode.CREATIVE属性的具体用法?Java GameMode.CREATIVE怎么用?Java GameMode.CREATIVE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.GameMode的用法示例。


在下文中一共展示了GameMode.CREATIVE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onClick

/**
 * Called when a player clicks on the inventory, the filters to check if the Player clicked on the GUi's inventory should be made outside of this method
 *
 * @param event the click event
 */
public void onClick(InventoryClickEvent event) {
    HumanEntity h = event.getWhoClicked();
    if (!(h instanceof Player))
        return;
    LinkedList<Gui> g = histories.get(h);
    if (g != null && !g.isEmpty()) {
        Gui gui = g.peek();
        GuiClickEvent e = new GuiClickEvent(event, (Player) h, gui);
        Bukkit.getPluginManager().callEvent(e);
        if (e.isCancelled())
            return;

        //Event cancelled BEFORE the method call to permit the un-cancelling
        event.setCancelled(true);
        gui.onClick(event);
        //Creative idiots could copy the links
        if (event.isShiftClick() && event.getWhoClicked().getGameMode() == GameMode.CREATIVE)
            ((Player) event.getWhoClicked()).updateInventory();
    }
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:25,代码来源:GuiManager.java

示例2: onPlayerInteract

@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
    if (event.getAction() == Action.LEFT_CLICK_BLOCK && event.hasItem()) {
        // The player didn't click an enchantment table, Creative players will instantly destroy.
        Player player = event.getPlayer();
        if (event.getClickedBlock().getType() == Material.ENCHANTMENT_TABLE && player.getGameMode() != GameMode.CREATIVE) {

            // The player didn't click with an enchanted book.
            ItemStack stack = event.getItem();
            if (stack != null && stack.getType() == Material.ENCHANTED_BOOK) {
                ItemMeta meta = stack.getItemMeta();
                if (meta instanceof EnchantmentStorageMeta) {
                    EnchantmentStorageMeta enchantmentStorageMeta = (EnchantmentStorageMeta) meta;
                    for (Enchantment enchantment : enchantmentStorageMeta.getStoredEnchants().keySet()) {
                        enchantmentStorageMeta.removeStoredEnchant(enchantment);
                    }

                    event.setCancelled(true);
                    player.setItemInHand(EMPTY_BOOK);
                    player.sendMessage(ChatColor.GREEN + "You reverted this item to its original form.");
                }
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:25,代码来源:BookDeenchantListener.java

示例3: onBlockBreak

@EventHandler(ignoreCancelled=true, priority=EventPriority.HIGHEST)
public void onBlockBreak(BlockBreakEvent event)
{
  Block block = event.getBlock();
  if (isEventSign(block))
  {
    BlockState state = block.getState();
    Sign sign = (Sign)state;
    ItemStack stack = new ItemStack(Material.SIGN, 1);
    ItemMeta meta = stack.getItemMeta();
    meta.setDisplayName(EVENT_SIGN_ITEM_NAME);
    meta.setLore(Arrays.asList(sign.getLines()));
    stack.setItemMeta(meta);
    
    Player player = event.getPlayer();
    World world = player.getWorld();
    Location blockLocation = block.getLocation();
    if ((player.getGameMode() != GameMode.CREATIVE) && (world.isGameRule("doTileDrops"))) {
      world.dropItemNaturally(blockLocation, stack);
    }
    event.setCancelled(true);
    block.setType(Material.AIR);
    state.update();
  }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:25,代码来源:EventSignListener.java

示例4: parseGamemode

private GameMode parseGamemode(String gamemode) {
    switch (gamemode) {
        case "creativo":
        case "1":
        case "c":
            return GameMode.CREATIVE;
        case "survival":
        case "0":
        case "s":
            return GameMode.SURVIVAL;
        case "adventura":
        case "2":
        case "a":
            return GameMode.ADVENTURE;
        case "espectador":
        case "3":
        case "e":
            return GameMode.SPECTATOR;
        default:
            return GameMode.SURVIVAL;
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:22,代码来源:GamemodeCMD.java

示例5: onBlockPlaceCreative

@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockPlaceCreative(BlockBreakEvent event) {
    Player player = event.getPlayer();
    if (player.getGameMode() == GameMode.CREATIVE && !player.hasPermission("base.command.gamemode")) {
        event.setCancelled(true);
        player.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
        player.setGameMode(GameMode.SURVIVAL);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:CreativeClickListener.java

示例6: getType

@Override
public InventoryType getType() {
    InventoryType type = viewing.getType();
    if (type == InventoryType.CRAFTING && player.getGameMode() == GameMode.CREATIVE) {
        return InventoryType.CREATIVE;
    }
    return type;
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:8,代码来源:CraftInventoryView.java

示例7: breakBlock

public static void breakBlock(Player player, Block block) {
    if (player.getGameMode() == GameMode.CREATIVE)
        return;

    PlayerBlockTracking playerBlockTracking = getPlayerBlockTracking(player);
    if (playerBlockTracking.isBlock(block)) {
        playerBlockTracking.decrementHackingIndicator(2);
    }
}
 
开发者ID:SamaGames,项目名称:AntiCheat,代码行数:9,代码来源:BlockHitManager.java

示例8: onBlockBreak

@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
    PlayerDataRPG pd = plugin.getPD(event.getPlayer());
    if (pd == null)
        event.setCancelled(true);
    if (event.getPlayer().getGameMode() != GameMode.CREATIVE)
        event.setCancelled(true);
    if (!canBuild(pd))
        event.setCancelled(true);
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:10,代码来源:EnvironmentManager.java

示例9: onBucketEmpty

@EventHandler
public void onBucketEmpty(PlayerBucketEmptyEvent event) {
    PlayerDataRPG pd = plugin.getPD(event.getPlayer());
    if (pd == null)
        event.setCancelled(true);
    if (event.getPlayer().getGameMode() != GameMode.CREATIVE)
        event.setCancelled(true);
    if (!canBuild(pd))
        event.setCancelled(true);
    event.getPlayer().updateInventory();
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:11,代码来源:EnvironmentManager.java

示例10: onBucketFill

@EventHandler
public void onBucketFill(PlayerBucketFillEvent event) {
    PlayerDataRPG pd = plugin.getPD(event.getPlayer());
    if (pd == null)
        event.setCancelled(true);
    if (event.getPlayer().getGameMode() != GameMode.CREATIVE)
        event.setCancelled(true);
    if (!canBuild(pd))
        event.setCancelled(true);
    event.getPlayer().updateInventory();
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:11,代码来源:EnvironmentManager.java

示例11: onBlockBreak

@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
	event.setCancelled(false);
	
	if (event.getPlayer().getGameMode() != GameMode.CREATIVE)
		event.setCancelled(true);
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:7,代码来源:Events.java

示例12: onItemUse

@EventHandler
public void onItemUse(PlayerInteractEvent event) {
    Player player = event.getPlayer();

    if (!event.hasItem() || !InventoryManager.playerIsLoaded(player)) {
        return;
    }

    Inventory inventory = InventoryManager.get(player).getInventory();
    ItemStack petItem = event.getItem();

    if (player.getGameMode() == GameMode.CREATIVE && PetManager.isPetItem(petItem)) {
        petItem = PetManager.toPetItem(petItem);
        player.getEquipment().setItemInMainHand(petItem);
    }

    if (PetType.isPetItem(petItem)
            && (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR)) {
        Slot petSlot = SlotManager.instance().getPetSlot();
        if (petSlot != null && petSlot.isCup(inventory.getItem(PetManager.getPetSlotId()))
                && ItemManager.allowedForPlayer(player, petItem, false)) {
            inventory.setItem(PetManager.getPetSlotId(), event.getItem());
            PetManager.spawnPet(player, petItem);
            player.getEquipment().setItemInMainHand(null);
        }

        event.setCancelled(true);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:29,代码来源:PetListener.java

示例13: onAnvilOrEnchantInteract

@EventHandler
public void onAnvilOrEnchantInteract(PlayerInteractEvent event) {
    if (event.getClickedBlock() != null) {
        if (event.getPlayer().getGameMode() == GameMode.CREATIVE && (event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK))
            return;
        Material type = event.getClickedBlock().getType();
        for (Material m : RESTRICTED_TYPES) {
            if (m == type) {
                event.setCancelled(true);
                break;
            }
        }
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:14,代码来源:EnvironmentManager.java

示例14: onChangeGM

@EventHandler
public void onChangeGM(PlayerGameModeChangeEvent e) {
	Player p = e.getPlayer();
       UUID pU = e.getPlayer().getUniqueId();
       
	int GamemodeTemp1 = 0; 
       if (e.getNewGameMode() == GameMode.SURVIVAL) {
       	GamemodeTemp1 = 0;
       } else if (e.getNewGameMode() == GameMode.CREATIVE) {
       	GamemodeTemp1 = 1;
       } else if (e.getNewGameMode() == GameMode.ADVENTURE) {
       	GamemodeTemp1 = 2;
       } else if (e.getNewGameMode() == GameMode.SPECTATOR) {
       	GamemodeTemp1 = 3;
       }
       int GamemodeTemp2 = Integer.valueOf(GamemodeTemp1);
       
       if (!ConfigTemp.getConfig().contains(String.valueOf(pU))) {
       	ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
       	ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
       	
       	ConfigTemp.saveConfigFile();
       } else if (ConfigTemp.getConfig().contains(String.valueOf(pU))) {
       	ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
       	ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
       	
       	ConfigTemp.saveConfigFile();
       }
}
 
开发者ID:DianoxDragon,项目名称:UltimateSpawn,代码行数:29,代码来源:LittlesEvent.java

示例15: dropItems

private void dropItems(BlockDrops drops, @Nullable MatchPlayer player, Location location, double yield) {
    if(player == null || player.getBukkit().getGameMode() != GameMode.CREATIVE) {
        Random random = getMatch().getRandom();
        for (Pair<Double, ItemStack> entry : drops.items) {
            if (random.nextFloat() < yield * entry.first) {
                location.getWorld().dropItemNaturally(BlockUtils.center(location), entry.second);
            }
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:10,代码来源:BlockDropsMatchModule.java


注:本文中的org.bukkit.GameMode.CREATIVE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。