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Java GameMode.ADVENTURE属性代码示例

本文整理汇总了Java中org.bukkit.GameMode.ADVENTURE属性的典型用法代码示例。如果您正苦于以下问题:Java GameMode.ADVENTURE属性的具体用法?Java GameMode.ADVENTURE怎么用?Java GameMode.ADVENTURE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.GameMode的用法示例。


在下文中一共展示了GameMode.ADVENTURE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onConsumeCake

@EventHandler(priority = EventPriority.HIGHEST)
public void onConsumeCake(PlayerInteractEvent event)
{
	if(event.isCancelled()) return;
	Player player = event.getPlayer();
	if(event.hasBlock() && event.getAction().equals(Action.RIGHT_CLICK_BLOCK))
	{
		Block cake = event.getClickedBlock();
		if(cake.getType().equals(Material.CAKE_BLOCK))
		{
			if(player.getFoodLevel() < 20 && (player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE))
			{
				addStats(player, carbon, 171);
				addStats(player, protein, 114);
				addStats(player, salts, 3);
			}
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:19,代码来源:FoodDiversityConsume.java

示例2: doAction

@Override
public boolean doAction(Player player, Command command, String s, String[] args)
{
    if (!SamaGamesAPI.get().getPermissionsManager().hasPermission(player, "hub.fly"))
    {
        player.sendMessage(PlayerManager.SETTINGS_TAG + ChatColor.RED + "Vous n'avez pas le grade nécéssaire pour utiliser cette commande.");
        return true;
    }

    if (player.getGameMode() != GameMode.ADVENTURE || this.hub.getPlayerManager().isBusy(player))
    {
        player.sendMessage(PlayerManager.SETTINGS_TAG + ChatColor.RED + "Vous ne pouvez pas utiliser cette commande actuellement.");
        return true;
    }

    boolean now = !player.getAllowFlight();
    player.setAllowFlight(now);

    if (now)
        player.sendMessage(PlayerManager.SETTINGS_TAG + ChatColor.GREEN + "Vous pouvez maintenant voler.");
    else
        player.sendMessage(PlayerManager.SETTINGS_TAG + ChatColor.GREEN + "Vous ne pouvez plus voler.");

    return true;
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:25,代码来源:CommandFly.java

示例3: onPlayerMove

@EventHandler
public void onPlayerMove(PlayerMoveEvent event)
{
    if (event.getPlayer().getGameMode() != GameMode.ADVENTURE)
        return;

    if (event.getPlayer().getAllowFlight())
        return;

    if (this.hub.getPlayerManager().isBusy(event.getPlayer()))
        return;

    if (((LivingEntity) event.getPlayer()).isOnGround())
    {
        event.getPlayer().setAllowFlight(true);
        this.allowed.add(event.getPlayer().getUniqueId());
    }
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:18,代码来源:DoubleJumpListener.java

示例4: parseGamemode

private GameMode parseGamemode(String gamemode) {
    switch (gamemode) {
        case "creativo":
        case "1":
        case "c":
            return GameMode.CREATIVE;
        case "survival":
        case "0":
        case "s":
            return GameMode.SURVIVAL;
        case "adventura":
        case "2":
        case "a":
            return GameMode.ADVENTURE;
        case "espectador":
        case "3":
        case "e":
            return GameMode.SPECTATOR;
        default:
            return GameMode.SURVIVAL;
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:22,代码来源:GamemodeCMD.java

示例5: executePlayer

@Override
public void executePlayer(final Player p, PlayerDataRPG pd, String[] args) {
    if (p.getGameMode() == GameMode.ADVENTURE) {
        p.setGameMode(GameMode.CREATIVE);
    } else {
        p.setGameMode(GameMode.ADVENTURE);
    }
    p.sendMessage(ChatColor.GREEN + "You are now in " + p.getGameMode().toString() + ".");
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:9,代码来源:GamemodeCommand.java

示例6: onPlayerClickTrinket

@EventHandler
public void onPlayerClickTrinket(InventoryClickEvent event) {
    if (event.getInventory() instanceof CraftInventoryCrafting && event.getRawSlot() == 45) { //offhand slot
        event.setCancelled(true);
        if (event.getWhoClicked().getGameMode() != GameMode.ADVENTURE && event.getWhoClicked().getGameMode() != GameMode.SURVIVAL) {
            event.getWhoClicked().getInventory().setItemInOffHand(null);
        }
        if (event.getWhoClicked() instanceof Player)
            ((Player) event.getWhoClicked()).updateInventory();
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:11,代码来源:TrinketManager.java

示例7: onPlayerClickTrinket2

@EventHandler
public void onPlayerClickTrinket2(InventoryDragEvent event) {
    if (event.getRawSlots().contains(45)) {
        event.setCancelled(true);
        if (event.getWhoClicked().getGameMode() != GameMode.ADVENTURE && event.getWhoClicked().getGameMode() != GameMode.SURVIVAL) {
            event.getWhoClicked().getInventory().setItemInOffHand(null);
        }
        if (event.getWhoClicked() instanceof Player)
            ((Player) event.getWhoClicked()).updateInventory();
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:11,代码来源:TrinketManager.java

示例8: detectBlockPunch

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void detectBlockPunch(PlayerAnimationEvent event) {
    if(event.getAnimationType() != PlayerAnimationType.ARM_SWING) return;
    if(event.getPlayer().getGameMode() != GameMode.ADVENTURE) return;

    // Client will not punch blocks in adventure mode, so we detect it ourselves and fire a BlockPunchEvent.
    // We do this in the kit module only because its the one that is responsible for putting players in adventure mode.
    // A few other modules rely on this, including StaminaModule and BlockDropsModule.
    RayBlockIntersection hit = event.getPlayer().getTargetedBlock(true, false);
    if(hit == null) return;

    eventBus.callEvent(new BlockPunchEvent(event.getPlayer(), hit));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:13,代码来源:PlayerMovementListener.java

示例9: onChangeGM

@EventHandler
public void onChangeGM(PlayerGameModeChangeEvent e) {
	Player p = e.getPlayer();
       UUID pU = e.getPlayer().getUniqueId();
       
	int GamemodeTemp1 = 0; 
       if (e.getNewGameMode() == GameMode.SURVIVAL) {
       	GamemodeTemp1 = 0;
       } else if (e.getNewGameMode() == GameMode.CREATIVE) {
       	GamemodeTemp1 = 1;
       } else if (e.getNewGameMode() == GameMode.ADVENTURE) {
       	GamemodeTemp1 = 2;
       } else if (e.getNewGameMode() == GameMode.SPECTATOR) {
       	GamemodeTemp1 = 3;
       }
       int GamemodeTemp2 = Integer.valueOf(GamemodeTemp1);
       
       if (!ConfigTemp.getConfig().contains(String.valueOf(pU))) {
       	ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
       	ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
       	
       	ConfigTemp.saveConfigFile();
       } else if (ConfigTemp.getConfig().contains(String.valueOf(pU))) {
       	ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
       	ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
       	
       	ConfigTemp.saveConfigFile();
       }
}
 
开发者ID:DianoxDragon,项目名称:UltimateSpawn,代码行数:29,代码来源:LittlesEvent.java

示例10: onMove

@EventHandler
public void onMove(PlayerMoveEvent event) {
    Player player = event.getPlayer();
    if (!(player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR)) {
        if (BlockListener.inMineLocation(player.getLocation())) {
            if (player.getGameMode() != GameMode.SURVIVAL) {
                player.setGameMode(GameMode.SURVIVAL);
            }
        } else {
            if (player.getGameMode() != GameMode.ADVENTURE) {
                player.setGameMode(GameMode.ADVENTURE);
            }
        }
    }
}
 
开发者ID:Warvale,项目名称:Locked,代码行数:15,代码来源:PlayerListener.java

示例11: isPVE

public boolean isPVE() {
    Player p = getPlayer();
    if ((p.getGameMode() != GameMode.SURVIVAL && p.getGameMode() != GameMode.ADVENTURE) || dead || (region != null && region.dangerLevel <= 1))
        return false;
    return true;
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:6,代码来源:PlayerDataRPG.java

示例12: onItemClick

@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onItemClick(PlayerInteractEvent event)
{
	if(event.isCancelled()) return;
	if(event.hasItem())
	{
		Player player = event.getPlayer();
		if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
		{
			ItemStack mainItem = player.getInventory().getItemInMainHand();
			if(mainItem.getType() == Material.GLASS_BOTTLE)
			{
				if(event.getAction() == Action.RIGHT_CLICK_BLOCK)
				{
					if(event.getClickedBlock().getType() == Material.CAULDRON && event.getClickedBlock().getData() != (byte)0)
					{
						Block fire = event.getClickedBlock().getRelative(BlockFace.DOWN);
						event.setCancelled(true);
						
						event.getClickedBlock().setData((byte)((int)event.getClickedBlock().getData() - 1));
						
						ItemStack waterBottle = new ItemStack(Material.POTION, 1);
						
						net.minecraft.server.v1_12_R1.ItemStack nmsStack_bottle = CraftItemStack.asNMSCopy(waterBottle);
				        NBTTagCompound compound_bottle = nmsStack_bottle.getTag();
				        compound_bottle.setString("Potion","minecraft:water");
				        compound_bottle.setInt("HideFlags", 32);
				        nmsStack_bottle.setTag(compound_bottle);
				        waterBottle = CraftItemStack.asBukkitCopy(nmsStack_bottle);
				        
						ItemMeta meta = waterBottle.getItemMeta();

						if(fire != null && fire.getType() == Material.FIRE)
						{
							List<String> lore = Arrays.asList
							(
								ChatColor.RESET + "" + ChatColor.GRAY + Survival.Words.get("Purified")
							);
							meta.setLore(lore);
						}
						waterBottle.setItemMeta(meta);
						
						if(mainItem.getAmount() > 1)
						{
							mainItem.setAmount(mainItem.getAmount() - 1);
							if(player.getInventory().firstEmpty() != -1)
								player.getInventory().addItem(waterBottle);
							else
								player.getWorld().dropItem(player.getLocation(), waterBottle);
						}
						else
						{
							player.getInventory().setItemInMainHand(waterBottle);
						}
					}
				}
			}
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:61,代码来源:CauldronWaterBottle.java

示例13: onItemClick

@SuppressWarnings("deprecation")
@EventHandler
public void onItemClick(PlayerInteractEvent event)
{
	Player player = event.getPlayer();
	ItemStack mainItem = player.getInventory().getItemInMainHand();
	
	Score score_dualWieldMsg = tech_dualWieldMsg.getScore(player);
	
	if(mainItem.getType() == Material.GOLD_AXE)
	{
		if(dualWield.getScore(player).getScore() == 0)
		{
			if(event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR)
			{
				if(spin.getScore(player).getScore() == 0)
				{
					if(player.getFoodLevel() > 6)
					{
						Random rand = new Random();
						
						Spin(player);
						
						if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
							player.setFoodLevel(player.getFoodLevel() - 1);
						
						int chance_reduceDur = rand.nextInt(10) + 1;
						switch(chance_reduceDur)
						{
							case 1:
								mainItem.setDurability((short)(mainItem.getDurability() + 1));
								break;
							default:
						}
						
						if(mainItem.getDurability() >= 32)
						{
							player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
							player.getInventory().setItemInMainHand(null);
						}
						player.updateInventory();
					}
					else
					{
						player.sendMessage(ChatColor.RED + Survival.Words.get("Lack of energy, unable to spin"));
					}
				}
			}
		}
		else 
		{
			if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
				score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 1);
			else if(event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK)
				score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 2);
			if(score_dualWieldMsg.getScore() == 2)
			{
				player.sendMessage(ChatColor.RED + Survival.Words.get("Unable to dual-wield with Valkyrie's Axe"));
			}
		}
	}
	score_dualWieldMsg.setScore(0);
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:63,代码来源:Valkyrie.java

示例14: onAttack

@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
	if(event.isCancelled()) return;
	if(event.getDamager() instanceof Player)
	{
		Player player = (Player)event.getDamager();
		ItemStack mainItem = player.getInventory().getItemInMainHand();
		
		if(dualWield.getScore(player).getScore() == 0)
		{
			if(mainItem.getType() == Material.GOLD_AXE)
			{
				if(spin.getScore(player).getScore() == 0)
				{
					if(player.getFoodLevel() > 6)
					{
						Random rand = new Random();
						
						Spin(player);
						
						if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
							player.setFoodLevel(player.getFoodLevel() - 1);
						
						int chance_reduceDur = rand.nextInt(10) + 1;
						switch(chance_reduceDur)
						{
							case 1:
								mainItem.setDurability((short)(mainItem.getDurability() + 1));
								break;
							default:
						}
						
						if(mainItem.getDurability() >= 32)
						{
							player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
							player.getInventory().setItemInMainHand(null);
						}
						player.updateInventory();
					}
					else
					{
						player.sendMessage(ChatColor.RED + Survival.Words.get("Lack of energy, unable to spin"));
					}
				}
			}
		}
		else
		{
			event.setCancelled(true);
			return;
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:55,代码来源:Valkyrie.java

示例15: onBreakSnow

@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onBreakSnow(BlockBreakEvent e)
{
	if(e.isCancelled()) return;
	Player player = e.getPlayer();
	if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
	{
		ItemStack mainItem = player.getInventory().getItemInMainHand();
		switch(mainItem.getType())
		{
			case WOOD_SPADE:
			case GOLD_SPADE:
			case STONE_SPADE:
			case DIAMOND_SPADE:
			case IRON_SPADE:
				Block block = e.getBlock();
				switch(block.getType())
				{
					case SNOW:
						e.setCancelled(true);
						mainItem.setDurability((short) (mainItem.getDurability() + 1));
						if(mainItem.getDurability() >= mainItem.getType().getMaxDurability() + 1)
							player.getInventory().setItemInMainHand(null);
			            player.updateInventory();
			            block.getWorld().dropItemNaturally(block.getLocation(), new ItemStack(Material.SNOW_BALL, block.getData() + 1));
			            block.setType(Material.AIR);
						break;
					case SNOW_BLOCK:
						e.setCancelled(true);
						mainItem.setDurability((short) (mainItem.getDurability() + 1));
						if(mainItem.getDurability() >= mainItem.getType().getMaxDurability() + 1)
							player.getInventory().setItemInMainHand(null);
			            player.updateInventory();
			            block.getWorld().dropItemNaturally(block.getLocation(), new ItemStack(Material.SNOW_BALL, 8));
			            block.setType(Material.AIR);
			            break;
					default:
				}
				break;
			default:
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:44,代码来源:SnowballThrow.java


注:本文中的org.bukkit.GameMode.ADVENTURE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。