本文整理汇总了Java中org.bukkit.ChatColor.GREEN属性的典型用法代码示例。如果您正苦于以下问题:Java ChatColor.GREEN属性的具体用法?Java ChatColor.GREEN怎么用?Java ChatColor.GREEN使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.ChatColor
的用法示例。
在下文中一共展示了ChatColor.GREEN属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerChat
@EventHandler
public void onPlayerChat(AsyncPlayerChatEvent ev)
{
if (ev.isCancelled())
return ;
ev.setCancelled(true);
CPlayer cplayer = AgarMC.get().getGame().getCPlayer(ev.getPlayer());
if (cplayer == null)
return ;
String msg = "";
if (AgarMC.get().getGame().getGameType() == GameType.TEAMS)
{
TeamColor team = TeamColor.getTeam(cplayer.getColor());
msg += ChatColor.DARK_GRAY + "[" + (team == null ? ChatColor.DARK_RED + "ERROR" : team.getDisplayName()) + ChatColor.DARK_GRAY + "]";
}
if (cplayer.isPlaying())
msg += ChatColor.DARK_GRAY + "[" + ChatColor.GREEN + cplayer.getTotalMass() + ChatColor.DARK_GRAY + "]";
if (!msg.isEmpty())
msg += " ";
msg += ChatColor.GRAY + ev.getPlayer().getName() + ChatColor.WHITE + ": " + ev.getMessage();
for (Player p : Bukkit.getOnlinePlayers())
p.sendMessage(msg);
Bukkit.getConsoleSender().sendMessage(msg);
}
示例2: getColor
public static Color getColor(ChatColor color) {
if (color == ChatColor.RED) {
return Color.RED;
} else if (color == ChatColor.BLUE) {
return Color.BLUE;
} else if (color == ChatColor.LIGHT_PURPLE) {
return Color.FUCHSIA;
} else if (color == ChatColor.GREEN) {
return Color.GREEN;
} else if (color == ChatColor.YELLOW) {
return Color.YELLOW;
} else if (color == ChatColor.GOLD) {
return Color.ORANGE;
} else if (color == ChatColor.AQUA) {
return Color.AQUA;
} else if (color == ChatColor.DARK_PURPLE) {
return Color.PURPLE;
} else {
return Color.WHITE;
}
}
示例3: setup
public static void setup(Player player) {
Inventory inv = Bukkit.createInventory(player, Convert.getInventorySize(plugin.getChallengesFile().getChallengesAmount()), ChatColor.BOLD + "Challenges");
String status = ChatColor.GREEN + " [COMPLETED]";
int level = plugin.getPlayerManager().getRank(player);
int prestige = plugin.getPlayerManager().getPrestige(player);
for(int i = 1; i <= plugin.getChallengesFile().getChallengesAmount(); i++) {
if(level + 1 == i)
status = ChatColor.YELLOW + " [CURRENT]";
else if(i > level)
status = ChatColor.RED + " [LOCKED]";
inv.addItem(ItemStackGenerator.createItem(plugin.getChallengesFile().getTypeMaterial(i), 0, 0, ChatColor.GOLD + "" + i + Convert.getOrdinalFor(i) + " challenge" + status,
Arrays.asList(ChatColor.GRAY + "Type: " + ChatColor.RED + WordUtils.capitalize(plugin.getChallengesFile().getType(i)),
ChatColor.GRAY + "Cost: " + Convert.toPrice(plugin.getChallengesFile().getPrice(i) * (prestige + 1), true)), true));
}
player.openInventory(inv);
}
示例4: send
/**
* Requires Spigot API!
*
* Sends the relation request to the object faction
*/
public void send() {
String command = "/factionsxl relation " + object.getName() + " " + subject.getName() + " " + relation.toString();
ClickEvent onClickConfirm = new ClickEvent(ClickEvent.Action.RUN_COMMAND, command);
TextComponent confirm = new TextComponent(ChatColor.GREEN + FMessage.MISC_ACCEPT.getMessage());
confirm.setClickEvent(onClickConfirm);
ClickEvent onClickDeny = new ClickEvent(ClickEvent.Action.RUN_COMMAND, command + " -deny");
TextComponent deny = new TextComponent(ChatColor.DARK_RED + FMessage.MISC_DENY.getMessage());
deny.setClickEvent(onClickDeny);
object.sendMessage(FMessage.RELATION_WISH.getMessage(), subject, relation.getName());// TODO getFormatted()
for (Player player : object.getOnlineMods()) {
player.spigot().sendMessage(confirm, new TextComponent(" "), deny);
}
if (object.getAdmin().isOnline()) {
object.getAdmin().getPlayer().spigot().sendMessage(confirm, new TextComponent(" "), deny);
}
}
示例5: getChatColor
public static ChatColor getChatColor(Color color) {
if (color == Color.RED) {
return ChatColor.RED;
} else if (color == Color.BLUE) {
return ChatColor.BLUE;
} else if (color == Color.PURPLE) {
return ChatColor.DARK_PURPLE;
} else if (color == Color.GREEN) {
return ChatColor.GREEN;
} else if (color == Color.YELLOW) {
return ChatColor.YELLOW;
} else {
return ChatColor.WHITE;
}
}
示例6: send
public void send() {
Faction receiver = null;
if (!importerAccepted) {
receiver = importer;
importer.sendMessage(FMessage.TRADE_OFFER_SEND_TRADE.getMessage(), exporter);
importer.sendMessage(FMessage.TRADE_OFFER_SEND_EXPORT.getMessage(), amount + " " + good.getName(), econ.format(price));
} else if (!exporterAccepted) {
receiver = exporter;
exporter.sendMessage(FMessage.TRADE_OFFER_SEND_TRADE.getMessage(), importer);
exporter.sendMessage(FMessage.TRADE_OFFER_SEND_IMPORT.getMessage(), amount + " " + good.getName(), econ.format(price));
}
String command = "/factionsxl tradeOffer " + (FactionsXL.getInstance().getCommandCache().tradeOffer.finishedOffers.size() - 1);
ClickEvent onClickConfirm = new ClickEvent(ClickEvent.Action.RUN_COMMAND, command);
TextComponent confirm = new TextComponent(ChatColor.GREEN + FMessage.MISC_ACCEPT.getMessage());
confirm.setClickEvent(onClickConfirm);
ClickEvent onClickDeny = new ClickEvent(ClickEvent.Action.RUN_COMMAND, command + " -deny");
TextComponent deny = new TextComponent(ChatColor.DARK_RED + FMessage.MISC_DENY.getMessage());
deny.setClickEvent(onClickDeny);
for (Player player : receiver.getOnlineMods()) {
player.spigot().sendMessage(confirm, new TextComponent(" "), deny);
}
if (receiver.getAdmin().isOnline()) {
receiver.getAdmin().getPlayer().spigot().sendMessage(confirm, new TextComponent(" "), deny);
}
}
示例7: getPrefixColorByHealth
/**
* Get a color according the health
*
* @param health Health
* @param max Health max
*
* @return A color
*/
protected static ChatColor getPrefixColorByHealth(double health, double max)
{
double q = max / 4;
if (health < q)
return ChatColor.RED;
else if (health < (q * 2))
return ChatColor.YELLOW;
else if (health < (q * 3))
return ChatColor.GREEN;
else
return ChatColor.DARK_GREEN;
}
示例8: createDamageEvent
@Override
public void createDamageEvent()
{
this.nextEvent = new TimedEvent(1, 0, "Dégats actifs", ChatColor.GREEN, false, () ->
{
this.game.getCoherenceMachine().getMessageManager().writeCustomMessage("Les dégats sont désormais actifs.", true);
this.game.getCoherenceMachine().getMessageManager().writeCustomMessage("Le map sera réduite dans 9 minutes. Le PvP sera activé à ce moment là.", true);
this.game.enableDamages();
this.createTeleportationEvent();
this.blocksProtected = false;
});
}
示例9: getDtrColour
public ChatColor getDtrColour() {
this.updateDeathsUntilRaidable();
if (deathsUntilRaidable < 0) {
return ChatColor.RED;
} else if (deathsUntilRaidable < 1) {
return ChatColor.YELLOW;
} else {
return ChatColor.GREEN;
}
}
示例10: getFormattedUnlockedPieces
private String getFormattedUnlockedPieces(Player player)
{
int unlocked = 0;
for (ClothCosmetic clothCosmetic : this.set)
if (clothCosmetic.isOwned(player))
unlocked++;
if (unlocked == 0)
return ChatColor.RED + "0/4";
else if (unlocked == 4)
return ChatColor.GREEN + "4/4";
else
return ChatColor.YELLOW + "" + unlocked + "/4";
}
示例11: getPromptText
@Override
public String getPromptText(ConversationContext context) {
return ChatColor.YELLOW + "Are you sure you want to do this? The server will be in EOTW mode, If EOTW mode is active, all claims whilst making Spawn a KOTH. " + "You will still have "
+ EotwHandler.EOTW_WARMUP_WAIT_SECONDS + " seconds to cancel this using the same command though. " + "Type " + ChatColor.GREEN + "yes" + ChatColor.YELLOW + " to confirm or "
+ ChatColor.RED + "no" + ChatColor.YELLOW + " to deny.";
}
示例12: update
@Override
public String update() {
/**
* Simple explanation of these steps:
*
* 1) If it is currently learning, change the inputs to either true or false.
*
* 2) Let the NN tick and think. This will return the outputs from the OutpuitNeurons
*
* 3) If it is not learning, just return the answer.
*
* 4) Else, do the logic and see if the answer it gave (thought[0]) was correct.
*
* 5) If it was not correct, use the DeepReinforcementUtil to improve it.
*
* 6) After inprovement, return a message with if it was correct, the accuracy, the inputs, and what it thought was the output,
*/
if (shouldLearn) {
binary.changeValueAt(0, 0,
ThreadLocalRandom.current().nextBoolean());
binary.changeValueAt(0, 1,
ThreadLocalRandom.current().nextBoolean());
}
boolean[] thought = tickAndThink();
if (!shouldLearn)
return ("|" + binary.getBooleanAt(0, 0) + " + "
+ binary.getBooleanAt(0, 1) + " ~~ " + thought[0]);
boolean logic = !(binary.getBooleanAt(0, 0) || binary.getBooleanAt(
0, 1));
boolean result = logic == thought[0];
this.getAccuracy().addEntry(result);
// IMPROVE IT
HashMap<Neuron, Double> map = new HashMap<>();
for (int i = 0; i < thought.length; i++)
map.put(ai.getNeuronFromId(i), logic ? 1 : -1.0);
if (!result)
DeepReinforcementUtil.instantaneousReinforce(this, map, 1);
return ((result ? ChatColor.GREEN : ChatColor.RED) + "acc "
+ getAccuracy().getAccuracyAsInt() + "|"
+ binary.getBooleanAt(0, 0) + " + "
+ binary.getBooleanAt(0, 1) + " ~~ " + thought[0]);
}
示例13: onCommand
@Override
public boolean onCommand(CommandSender cs, String[] args) {
if (!cs.hasPermission("transportpipes.tps")) {
return false;
}
int tps = TransportPipes.instance.pipeThread.getCalculatedTps();
ChatColor colour = ChatColor.DARK_GREEN;
if (tps <= 1) {
colour = ChatColor.DARK_RED;
} else if (tps <= 3) {
colour = ChatColor.RED;
} else if (tps <= 4) {
colour = ChatColor.GOLD;
} else if (tps <= 5) {
colour = ChatColor.GREEN;
}
float lastTickDiff = TransportPipes.instance.pipeThread.getLastTickDiff() / 1000f;
cs.sendMessage(String.format(LocConf.load(LocConf.COMMANDS_HEADER), TransportPipes.instance.getDescription().getVersion()));
cs.sendMessage(ChatColor.translateAlternateColorCodes('&', "&6Tick duration: " + colour + (TransportPipes.instance.pipeThread.timeTick / 10000) / 100f + "ms"));
cs.sendMessage(ChatColor.translateAlternateColorCodes('&', "&6Last Tick: " + lastTickDiff));
cs.sendMessage(ChatColor.translateAlternateColorCodes('&', "&6TPS: " + colour + tps + " &6/ §2" + PipeThread.WANTED_TPS));
for (World world : Bukkit.getWorlds()) {
int worldPipes = 0;
int worldItems = 0;
Map<BlockLoc, Duct> ductMap = TransportPipes.instance.getDuctMap(world);
if (ductMap != null) {
synchronized (ductMap) {
for (Duct duct : ductMap.values()) {
if (duct.getDuctType() == DuctType.PIPE) {
Pipe pipe = (Pipe) duct;
worldPipes++;
worldItems += pipe.pipeItems.size() + pipe.tempPipeItems.size() + pipe.tempPipeItemsWithSpawn.size();
}
}
}
cs.sendMessage(ChatColor.translateAlternateColorCodes('&', "&6" + world.getName() + ": &e" + worldPipes + " &6" + "pipes, &e" + worldItems + " &6items"));
}
}
/*
* cs.sendMessage("Timings:"); for (String timing :
* TimingCloseable.timings.keySet()) { long time =
* TimingCloseable.timings.get(timing); long maxTime =
* TimingCloseable.timingsRecord.get(timing); String timeS =
* String.format("%.3f", time / 1000000f); String maxTimeS =
* String.format("%.3f", maxTime / 1000000f); long amount =
* TimingCloseable.timingsAmount.get(timing); cs.sendMessage(timing + ": §6" +
* timeS + "§r millis (Max: §6" + maxTimeS + "§r, " + amount + " times)"); }
*/
cs.sendMessage(LocConf.load(LocConf.COMMANDS_FOOTER));
return true;
}
示例14: teamJoin
public static String teamJoin(String team){
return prefix + ChatColor.GREEN + "Se te ha asignado a " + ChatColor.YELLOW + team;
}
示例15: locationSet
public static String locationSet(String team){
return prefix + ChatColor.GREEN + "Localización puesta para " + ChatColor.YELLOW + team;
}