本文整理汇总了Java中org.bukkit.ChatColor.BOLD属性的典型用法代码示例。如果您正苦于以下问题:Java ChatColor.BOLD属性的具体用法?Java ChatColor.BOLD怎么用?Java ChatColor.BOLD使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.ChatColor
的用法示例。
在下文中一共展示了ChatColor.BOLD属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canUseBardEffect
private boolean canUseBardEffect(Player player, BardData bardData, BardEffect bardEffect, boolean sendFeedback) {
String errorFeedback = null;
double currentEnergy = bardData.getEnergy();
if (bardEffect.energyCost > currentEnergy) {
errorFeedback = ChatColor.RED + "You need at least " + ChatColor.BOLD + bardEffect.energyCost + ChatColor.RED + " energy to use this Bard buff, whilst you only have " + ChatColor.BOLD
+ currentEnergy + ChatColor.RED + '.';
}
long remaining = bardData.getRemainingBuffDelay();
if (remaining > 0L) {
errorFeedback = ChatColor.RED + "You cannot use this bard buff for another " + ChatColor.BOLD + DurationFormatter.getRemaining(remaining, true, false) + ChatColor.RED + '.';
}
Faction factionAt = plugin.getFactionManager().getFactionAt(player.getLocation());
if (factionAt.isSafezone()) {
errorFeedback = ChatColor.RED + "You may not use bard buffs in safe-zones.";
}
if (sendFeedback && errorFeedback != null) {
player.sendMessage(errorFeedback);
}
return errorFeedback == null;
}
示例2: reload
public static void reload(JavaPlugin plugin, String prefix, String command, String headline) {
COMMAND_COMMAND = command;
COMMAND_USEAGE = '/' + command + " <server>";
COMMAND_PERMISSION = command + ".admin";
SIGN_LINE_1 = ChatColor.BOLD + headline;
buildConfigFile(plugin);
if (isMinigameModeEnabled()) {
minigameListener = new BungeeCordMinigame();
Bukkit.getConsoleSender().sendMessage(prefix + ChatColor.YELLOW + "Enabled MINIGAME changing to allow joining.");
} else if (isSignModeEnabled()) {
new BungeeCordController(plugin, prefix);
Bukkit.getConsoleSender().sendMessage(prefix + ChatColor.YELLOW + "Enabled SIGN to manage signs.");
}
}
示例3: getScoreboardPrefix
@Override
public String getScoreboardPrefix() {
return ChatColor.LIGHT_PURPLE.toString() + ChatColor.BOLD;
}
示例4: getRandomColor
public ChatColor getRandomColor(){
ChatColor c = getRandomChatColor();
if(c == ChatColor.MAGIC || c == ChatColor.STRIKETHROUGH || c == ChatColor.BOLD || c == ChatColor.ITALIC) getRandomColor();
return c;
}
示例5: formatScore
private static String formatScore(@Nullable Integer score) {
return score == null ? "" : BUTTON_LABEL_COLORS[score - 1].toString() + ChatColor.BOLD + score;
}
示例6: getScoreboardPrefix
@Override
public String getScoreboardPrefix() {
return ChatColor.GREEN.toString() + ChatColor.BOLD;
}
示例7: getFormattedIcon
@Override
public ItemStack getFormattedIcon(Player player)
{
int currentLevel = -1;
ItemLevel next;
if (SamaGamesAPI.get().getShopsManager().getPlayer(player.getUniqueId()).getTransactionsByID(this.levels.get(0).getStorageId()) == null)
{
next = this.levels.get(0);
}
else
{
currentLevel = this.getLevel(player);
if (currentLevel == 0)
next = this.levels.get(1);
else
next = this.getNextItem(player);
}
ItemStack icon = this.getIcon().clone();
ItemMeta meta = icon.getItemMeta();
List<String> lore = meta.getLore() != null ? meta.getLore() : new ArrayList<>();
lore.add("");
if (this.defaultDescription != null)
{
lore.add(ChatColor.GREEN + "Par défaut : " + this.defaultDescription);
lore.add("");
}
for (int i = 0; i < this.levels.size(); i++)
{
ItemLevel level = this.levels.get(i);
String prefix = "";
if (currentLevel >= i)
prefix += ChatColor.GREEN;
else if (i == (currentLevel + 1))
prefix += ChatColor.YELLOW + "" + ChatColor.BOLD;
else
prefix += ChatColor.RED;
lore.add(prefix + "Niveau " + (i + 1) + " : " + level.getDescription());
}
if (CosmeticAccessibility.valueOf(this.itemDescription.getRankAccessibility()) != CosmeticAccessibility.ALL)
{
lore.add("");
lore.add(ChatColor.GRAY + "Vous devez posséder le grade");
lore.add(CosmeticAccessibility.valueOf(this.itemDescription.getRankAccessibility()).getDisplay() + ChatColor.GRAY + " pour pouvoir utiliser cet");
lore.add(ChatColor.GRAY + "objet.");
}
lore.add("");
if (next == null)
lore.add(ChatColor.GREEN + "Améliorations débloquées");
else
lore.add(ChatColor.GRAY + "Prix : " + ChatColor.GOLD + next.getCost() + " pièces");
meta.setLore(lore);
icon.setItemMeta(meta);
return icon;
}
示例8: getScoreboardPrefix
@Override
public String getScoreboardPrefix() {
return ChatColor.RED.toString() + ChatColor.BOLD;
}
示例9: createTitle
private static String createTitle(String text)
{
return ChatColor.GOLD + "" + ChatColor.BOLD + text + ChatColor.RESET + "" + ChatColor.GRAY + " (Clic-droit)";
}
示例10: display
@Override
public void display(Player player)
{
this.inventory = this.hub.getServer().createInventory(null, 45, "Menu Principal");
this.setSlotData(ChatColor.GOLD + "Zone " + ChatColor.GREEN + "VIP", Material.DIAMOND, 9, makeButtonLore(new String[] { "Testez les jeux avant tout le monde !" }, false, true), "beta_vip");
this.setSlotData(ChatColor.GOLD + "Spawn", Material.BED, 18, makeButtonLore(new String[] { "Retournez au spawn grâce à la magie", "de la téléportation céleste !" }, false, true), "spawn");
this.setSlotData(ChatColor.GOLD + "Parcours du ciel", Material.PACKED_ICE, 26, makeButtonLore(new String[] { "En espérant que vous atteignez le", "paradis..."}, false, true), "parkour");
this.setSlotData(ChatColor.GOLD + "Informations", Material.EMPTY_MAP, 27, getInformationLore(), "none");
this.setSlotData(ChatColor.GOLD + "Changer de hub", Material.ENDER_CHEST, 35, makeButtonLore(new String[] { "Cliquez pour ouvrir l'interface" }, true, false), "switch_hub");
for (String gameIdentifier : this.hub.getGameManager().getGames().keySet())
{
AbstractGame game = this.hub.getGameManager().getGameByIdentifier(gameIdentifier);
if (game.getSlotInMainMenu() >= 0)
{
String prefix;
switch (game.getState())
{
case NEW:
prefix = ChatColor.GREEN + "" + ChatColor.BOLD + "NOUVEAU !";
break;
case POPULAR:
prefix = ChatColor.YELLOW + "" + ChatColor.BOLD + "POPULAIRE !";
break;
case SOON:
prefix = ChatColor.RED + "" + ChatColor.BOLD + "BIENTOT !";
break;
case LOCKED:
prefix = ChatColor.GOLD + "" + ChatColor.MAGIC + "aaaaaaaa";
break;
default:
prefix = "";
break;
}
if (!prefix.equals(""))
prefix += " ";
boolean glow = game.getState() == AbstractGame.State.NEW || game.getState() == AbstractGame.State.POPULAR;
this.setSlotData(prefix + ChatColor.GOLD + game.getName(), ItemUtils.hideAllAttributes(game.getState() == AbstractGame.State.LOCKED ? new ItemStack(Material.IRON_FENCE, 1) : (glow ? GlowEffect.addGlow(game.getIcon()) : game.getIcon())), game.getSlotInMainMenu(), makeGameLore(game), "game_" + gameIdentifier);
}
}
this.hub.getServer().getScheduler().runTask(this.hub, () -> player.openInventory(this.inventory));
}
示例11: formatInfoMessage
public static String formatInfoMessage(String message) {
return ChatColor.WHITE + "" + ChatColor.BOLD + "RLStaffChat " + ChatColor.DARK_GRAY + "" + ChatColor.BOLD + ">> " + ChatColor.GRAY + message;
}
示例12: formatStaffChatReply
public static String formatStaffChatReply(Player from, Player to, String message) {
return ChatColor.RED + "" + ChatColor.BOLD + "[STAFF] " + ChatColor.BOLD + from.getDisplayName() + ChatColor.GRAY + " -> " + ChatColor.BOLD + to.getDisplayName() + ChatColor.DARK_GRAY + "" + ChatColor.BOLD + " >> " + ChatColor.WHITE + message;
}
示例13: getPromptText
@Override
public String getPromptText(ConversationContext context) {
return ChatColor.YELLOW + "Are you sure you want to do this? " + ChatColor.RED + ChatColor.BOLD + "All claims" + ChatColor.YELLOW + " will be cleared. " + "Type " + ChatColor.GREEN
+ "yes" + ChatColor.YELLOW + " to confirm or " + ChatColor.RED + "no" + ChatColor.YELLOW + " to deny.";
}
示例14: getName
@Override
public String getName(Entity forWhat, Player forWho) {
return ChatColor.AQUA + "" + ChatColor.BOLD + "Owner" + ChatColor.RESET + " `PREV`";
}
示例15: getScoreboardPrefix
public String getScoreboardPrefix()
{
return ChatColor.GOLD.toString() + ChatColor.BOLD;
}