本文整理汇总了Java中net.minecraftforge.common.util.ForgeDirection.ROTATION_MATRIX属性的典型用法代码示例。如果您正苦于以下问题:Java ForgeDirection.ROTATION_MATRIX属性的具体用法?Java ForgeDirection.ROTATION_MATRIX怎么用?Java ForgeDirection.ROTATION_MATRIX使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraftforge.common.util.ForgeDirection
的用法示例。
在下文中一共展示了ForgeDirection.ROTATION_MATRIX属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUseFirst
@Override
public boolean onItemUseFirst(ItemStack stack, EntityPlayer entityPlayer, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
{
if (world.isRemote) return false;
Block blockID = world.getBlock(x, y, z);
if (blockID == Blocks.furnace || blockID == Blocks.lit_furnace || blockID == Blocks.dropper || blockID == Blocks.hopper || blockID == Blocks.dispenser || blockID == Blocks.piston || blockID == Blocks.sticky_piston)
{
int metadata = world.getBlockMetadata(x, y, z);
int[] rotationMatrix = { 1, 2, 3, 4, 5, 0 };
if (blockID == Blocks.furnace || blockID == Blocks.lit_furnace)
{
rotationMatrix = ForgeDirection.ROTATION_MATRIX[0];
}
world.setBlockMetadataWithNotify(x, y, z, ForgeDirection.getOrientation(rotationMatrix[metadata]).ordinal(), 3);
this.wrenchUsed(entityPlayer, x, y, z);
return true;
}
return false;
}