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Java LootTableList.ENTITIES_WITCH属性代码示例

本文整理汇总了Java中net.minecraft.world.storage.loot.LootTableList.ENTITIES_WITCH属性的典型用法代码示例。如果您正苦于以下问题:Java LootTableList.ENTITIES_WITCH属性的具体用法?Java LootTableList.ENTITIES_WITCH怎么用?Java LootTableList.ENTITIES_WITCH使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.storage.loot.LootTableList的用法示例。


在下文中一共展示了LootTableList.ENTITIES_WITCH属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: changeVanillaTables

private static void changeVanillaTables(LootTableLoadEvent event)
{
	if (event.getName() == LootTableList.ENTITIES_BLAZE) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_CREEPER) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ELDER_GUARDIAN) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ENDER_DRAGON) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ENDERMAN) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ENDERMITE) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_EVOCATION_ILLAGER) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_GHAST) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_GUARDIAN) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_HUSK) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_MAGMA_CUBE) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_SHULKER) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_SKELETON) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_SLIME) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_SPIDER) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_VEX) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_VINDICATION_ILLAGER) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_WITCH) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_WITHER_SKELETON) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ZOMBIE) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ZOMBIE_PIGMAN) addPool(event.getTable());
	else if (event.getName() == LootTableList.ENTITIES_ZOMBIE_VILLAGER) addPool(event.getTable());
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:25,代码来源:EventLoadLootTable.java

示例2: getLootTable

@Nullable
protected ResourceLocation getLootTable()
{
    return LootTableList.ENTITIES_WITCH;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:EntityWitch.java


注:本文中的net.minecraft.world.storage.loot.LootTableList.ENTITIES_WITCH属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。