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Java GameType.SPECTATOR属性代码示例

本文整理汇总了Java中net.minecraft.world.GameType.SPECTATOR属性的典型用法代码示例。如果您正苦于以下问题:Java GameType.SPECTATOR属性的具体用法?Java GameType.SPECTATOR怎么用?Java GameType.SPECTATOR使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.GameType的用法示例。


在下文中一共展示了GameType.SPECTATOR属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setGameType

/**
 * Sets the player's game mode and sends it to them.
 */
public void setGameType(GameType gameType)
{
    this.interactionManager.setGameType(gameType);
    this.connection.sendPacket(new SPacketChangeGameState(3, (float)gameType.getID()));

    if (gameType == GameType.SPECTATOR)
    {
        this.dismountRidingEntity();
    }
    else
    {
        this.setSpectatingEntity(this);
    }

    this.sendPlayerAbilities();
    this.markPotionsDirty();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:EntityPlayerMP.java

示例2: attackEntity

/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
    //-ZMod-Ghost-fix
    if (playerIn == targetEntity) return;
    //-ZMod-?
    if (!ZHandle.handle("checkReachUse", targetEntity, true)) return;
    //------------------------------------------------------------

    this.syncCurrentPlayItem();
    this.connection.sendPacket(new CPacketUseEntity(targetEntity));

    if (this.currentGameType != GameType.SPECTATOR)
    {
        playerIn.attackTargetEntityWithCurrentItem(targetEntity);
        playerIn.resetCooldown();
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:PlayerControllerMP.java

示例3: isDrawBlockOutline

private boolean isDrawBlockOutline()
{
    if (!this.drawBlockOutline)
    {
        return false;
    }
    else
    {
        Entity entity = this.mc.getRenderViewEntity();
        boolean flag = entity instanceof EntityPlayer && !this.mc.gameSettings.hideGUI;

        if (flag && !((EntityPlayer)entity).capabilities.allowEdit)
        {
            ItemStack itemstack = ((EntityPlayer)entity).getHeldItemMainhand();

            if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK)
            {
                BlockPos blockpos = this.mc.objectMouseOver.getBlockPos();
                Block block = this.mc.theWorld.getBlockState(blockpos).getBlock();

                if (this.mc.playerController.getCurrentGameType() == GameType.SPECTATOR)
                {
                    flag = block.hasTileEntity(this.mc.theWorld.getBlockState(blockpos)) && this.mc.theWorld.getTileEntity(blockpos) instanceof IInventory;
                }
                else
                {
                    flag = itemstack != null && (itemstack.canDestroy(block) || itemstack.canPlaceOn(block));
                }
            }
        }

        return flag;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:EntityRenderer.java

示例4: interactWithEntity

/**
 * Handles right clicking an entity, sends a packet to the server.
 */
public EnumActionResult interactWithEntity(EntityPlayer player, Entity target, EnumHand heldItem)
{
    //-ZMod-?-----------------------------------------------------
    if (!ZHandle.handle("checkReachUse", target ,true)) return EnumActionResult.FAIL;
    //------------------------------------------------------------

    this.syncCurrentPlayItem();
    this.connection.sendPacket(new CPacketUseEntity(target, heldItem));
    return this.currentGameType == GameType.SPECTATOR ? EnumActionResult.PASS : player.func_190775_a(target, heldItem);
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:13,代码来源:PlayerControllerMP.java

示例5: attackTargetEntityWithCurrentItem

/**
 * Attacks for the player the targeted entity with the currently equipped item.  The equipped item has hitEntity
 * called on it. Args: targetEntity
 */
public void attackTargetEntityWithCurrentItem(Entity targetEntity)
{
    if (this.interactionManager.getGameType() == GameType.SPECTATOR)
    {
        this.setSpectatingEntity(targetEntity);
    }
    else
    {
        super.attackTargetEntityWithCurrentItem(targetEntity);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:EntityPlayerMP.java

示例6: interactWithEntity

/**
 * Handles right clicking an entity, sends a packet to the server.
 */
public EnumActionResult interactWithEntity(EntityPlayer player, Entity target, EnumHand heldItem)
{
    this.syncCurrentPlayItem();
    this.connection.sendPacket(new CPacketUseEntity(target, heldItem));
    return this.currentGameType == GameType.SPECTATOR ? EnumActionResult.PASS : player.func_190775_a(target, heldItem);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:PlayerControllerMP.java

示例7: TeleportToPlayer

public TeleportToPlayer(Collection<NetworkPlayerInfo> p_i45493_1_)
{
    this.items = Lists.<ISpectatorMenuObject>newArrayList();

    for (NetworkPlayerInfo networkplayerinfo : PROFILE_ORDER.sortedCopy(p_i45493_1_))
    {
        if (networkplayerinfo.getGameType() != GameType.SPECTATOR)
        {
            this.items.add(new PlayerMenuObject(networkplayerinfo.getGameProfile()));
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:TeleportToPlayer.java

示例8: processRightClick

public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
    if (this.currentGameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else
    {
        this.syncCurrentPlayItem();
        this.connection.sendPacket(new CPacketPlayerTryUseItem(hand));

        if (player.getCooldownTracker().hasCooldown(stack.getItem()))
        {
            return EnumActionResult.PASS;
        }
        else
        {
            if (net.minecraftforge.common.ForgeHooks.onItemRightClick(player, hand, stack)) return net.minecraft.util.EnumActionResult.PASS;
            int i = stack.stackSize;
            ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
            ItemStack itemstack = (ItemStack)actionresult.getResult();

            if (itemstack != stack || itemstack.stackSize != i)
            {
                player.setHeldItem(hand, itemstack);

                if (itemstack.stackSize <= 0)
                {
                    player.setHeldItem(hand, (ItemStack)null);
                    net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, itemstack, hand);
                }
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:37,代码来源:PlayerControllerMP.java

示例9: isSpectator

/**
 * Returns true if the player is in spectator mode.
 */
public boolean isSpectator() {
  NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getConnection().getPlayerInfo(this.getGameProfile().getId());
  return networkplayerinfo != null && networkplayerinfo.getGameType() == GameType.SPECTATOR;
}
 
开发者ID:halfpetal,项目名称:CapesAPI-ClientImplementation,代码行数:7,代码来源:AbstractClientPlayer.java

示例10: onBlockClicked

/**
 * If not creative, it calls sendBlockBreakProgress until the block is broken first. tryHarvestBlock can also be the
 * result of this call.
 */
public void onBlockClicked(BlockPos pos, EnumFacing side)
{
    if (this.isCreative())
    {
        if (!this.theWorld.extinguishFire((EntityPlayer)null, pos, side))
        {
            this.tryHarvestBlock(pos);
        }
    }
    else
    {
        IBlockState iblockstate = this.theWorld.getBlockState(pos);
        Block block = iblockstate.getBlock();

        if (this.gameType.isAdventure())
        {
            if (this.gameType == GameType.SPECTATOR)
            {
                return;
            }

            if (!this.thisPlayerMP.isAllowEdit())
            {
                ItemStack itemstack = this.thisPlayerMP.getHeldItemMainhand();

                if (itemstack.func_190926_b())
                {
                    return;
                }

                if (!itemstack.canDestroy(block))
                {
                    return;
                }
            }
        }

        this.theWorld.extinguishFire((EntityPlayer)null, pos, side);
        this.initialDamage = this.curblockDamage;
        float f = 1.0F;

        if (iblockstate.getMaterial() != Material.AIR)
        {
            block.onBlockClicked(this.theWorld, pos, this.thisPlayerMP);
            f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.world, pos);
        }

        if (iblockstate.getMaterial() != Material.AIR && f >= 1.0F)
        {
            this.tryHarvestBlock(pos);
        }
        else
        {
            this.isDestroyingBlock = true;
            this.destroyPos = pos;
            int i = (int)(f * 10.0F);
            this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), pos, i);
            this.durabilityRemainingOnBlock = i;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:65,代码来源:PlayerInteractionManager.java

示例11: isSpectator

/**
 * None
 */
public boolean isSpectator()
{
    return this.currentGameType == GameType.SPECTATOR;
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:7,代码来源:PlayerControllerMP.java

示例12: isSpectator

/**
 * Returns true if the player is in spectator mode.
 */
public boolean isSpectator()
{
    NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getConnection().getPlayerInfo(this.getGameProfile().getId());
    return networkplayerinfo != null && networkplayerinfo.getGameType() == GameType.SPECTATOR;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:AbstractClientPlayer.java

示例13: isSpectatorMode

public boolean isSpectatorMode()
{
    return this.currentGameType == GameType.SPECTATOR;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:PlayerControllerMP.java

示例14: processRightClick

public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
    if (this.gameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
    {
        return EnumActionResult.PASS;
    }
    else
    {
        if (net.minecraftforge.common.ForgeHooks.onItemRightClick(player, hand, stack)) return net.minecraft.util.EnumActionResult.PASS;
        int i = stack.stackSize;
        int j = stack.getMetadata();
        ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
        ItemStack itemstack = (ItemStack)actionresult.getResult();

        if (itemstack == stack && itemstack.stackSize == i && itemstack.getMaxItemUseDuration() <= 0 && itemstack.getMetadata() == j)
        {
            return actionresult.getType();
        }
        else
        {
            player.setHeldItem(hand, itemstack);

            if (this.isCreative())
            {
                itemstack.stackSize = i;

                if (itemstack.isItemStackDamageable())
                {
                    itemstack.setItemDamage(j);
                }
            }

            if (itemstack.stackSize == 0)
            {
                player.setHeldItem(hand, (ItemStack)null);
                net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, itemstack, hand);
            }

            if (!player.isHandActive())
            {
                ((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer);
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:51,代码来源:PlayerInteractionManager.java

示例15: processRightClick

public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
    if (this.gameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
    {
        return EnumActionResult.PASS;
    }
    else
    {
        int i = stack.func_190916_E();
        int j = stack.getMetadata();
        ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
        ItemStack itemstack = (ItemStack)actionresult.getResult();

        if (itemstack == stack && itemstack.func_190916_E() == i && itemstack.getMaxItemUseDuration() <= 0 && itemstack.getMetadata() == j)
        {
            return actionresult.getType();
        }
        else if (actionresult.getType() == EnumActionResult.FAIL && itemstack.getMaxItemUseDuration() > 0 && !player.isHandActive())
        {
            return actionresult.getType();
        }
        else
        {
            player.setHeldItem(hand, itemstack);

            if (this.isCreative())
            {
                itemstack.func_190920_e(i);

                if (itemstack.isItemStackDamageable())
                {
                    itemstack.setItemDamage(j);
                }
            }

            if (itemstack.func_190926_b())
            {
                player.setHeldItem(hand, ItemStack.field_190927_a);
            }

            if (!player.isHandActive())
            {
                ((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer);
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:53,代码来源:PlayerInteractionManager.java


注:本文中的net.minecraft.world.GameType.SPECTATOR属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。