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Java GameType.NOT_SET属性代码示例

本文整理汇总了Java中net.minecraft.world.GameType.NOT_SET属性的典型用法代码示例。如果您正苦于以下问题:Java GameType.NOT_SET属性的具体用法?Java GameType.NOT_SET怎么用?Java GameType.NOT_SET使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.GameType的用法示例。


在下文中一共展示了GameType.NOT_SET属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initializeGameType

/**
 * if the gameType is currently NOT_SET then change it to par1
 */
public void initializeGameType(GameType type)
{
    if (this.gameType == GameType.NOT_SET)
    {
        this.gameType = type;
    }

    this.setGameType(this.gameType);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:PlayerInteractionManager.java

示例2: onItemRightClick

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand hand) {
	ItemStack stack = playerIn.getHeldItem(hand);
	if (playerIn.isSneaking() && hand == EnumHand.MAIN_HAND) {
		/*
		}
		for (int i = 0; i < 5; ++i) {
			RayTraceResult rayTrace = playerIn.rayTrace(i, 1.0F);
			if (rayTrace != null) {
				BlockPos pos = rayTrace.getBlockPos();
				EnumFacing side = rayTrace.sideHit;
				float hitX = (float) rayTrace.hitVec.xCoord;
				float hitY = (float) rayTrace.hitVec.yCoord;
				float hitZ = (float) rayTrace.hitVec.zCoord;
				IBlockState state = worldIn.getBlockState(pos);
				Block block = state.getBlock();
				boolean flag = block.onBlockActivated(worldIn, pos, state, playerIn, hand, itemStackIn, side, hitX, hitY, hitZ);
				if (rayTrace.getBlockPos() != null && (flag || block != Blocks.AIR || block instanceof ITileEntityProvider || (!flag && block.hasTileEntity(state)))) {
				if (rayTrace.getBlockPos() != null && (block != Blocks.AIR || block instanceof ITileEntityProvider || block.hasTileEntity(state))) {
					return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemStackIn);
				}
			}
		}
		*/
		ModGuiHandler.launchGui(GUIType.DANKNULL, playerIn, worldIn, (int) playerIn.posX, (int) playerIn.posY, (int) playerIn.posZ);
		return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
	}
	else {
		if (!worldIn.isRemote) {
			InventoryDankNull inventory = new InventoryDankNull(stack);
			ItemStack selectedStack = DankNullUtils.getSelectedStack(inventory);

			if ((selectedStack.getItem() instanceof ItemSnowball) || (selectedStack.getItem() instanceof ItemEnderPearl) || (selectedStack.getItem() instanceof ItemEgg)) {
				//TODO soon!
				return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
			}

			EntityPFakePlayer fakePlayer = EntityPFakePlayer.getFakePlayerForParent(playerIn);
			if (fakePlayer.interactionManager.getGameType() != GameType.NOT_SET) {
				fakePlayer.interactionManager.setGameType(GameType.NOT_SET);
			}
			fakePlayer.setHeldItem(EnumHand.MAIN_HAND, selectedStack);
			fakePlayer.setItemInHand(selectedStack);
			fakePlayer.posX = playerIn.posX;
			fakePlayer.posY = playerIn.posY;
			fakePlayer.posZ = playerIn.posZ;
			fakePlayer.setRotationYawHead(playerIn.rotationYawHead);
			fakePlayer.rotationYaw = playerIn.rotationYaw;
			fakePlayer.rotationPitch = playerIn.rotationPitch;
			fakePlayer.eyeHeight = playerIn.eyeHeight;

			if (selectedStack.copy().getItem().onItemRightClick(worldIn, fakePlayer, hand).getType() == EnumActionResult.SUCCESS) {
				DankNullUtils.decrSelectedStackSize(inventory, 0);
			}
			return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
		}
	}
	return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:59,代码来源:ItemDankNull.java

示例3: getGameModeFromCommand

/**
 * Gets the Game Mode specified in the command.
 */
protected GameType getGameModeFromCommand(ICommandSender sender, String gameModeString) throws CommandException, NumberInvalidException
{
    GameType gametype = GameType.parseGameTypeWithDefault(gameModeString, GameType.NOT_SET);
    return gametype == GameType.NOT_SET ? WorldSettings.getGameTypeById(parseInt(gameModeString, 0, GameType.values().length - 2)) : gametype;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:CommandGameMode.java


注:本文中的net.minecraft.world.GameType.NOT_SET属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。