本文整理汇总了Java中net.minecraft.init.MobEffects.INSTANT_DAMAGE属性的典型用法代码示例。如果您正苦于以下问题:Java MobEffects.INSTANT_DAMAGE属性的具体用法?Java MobEffects.INSTANT_DAMAGE怎么用?Java MobEffects.INSTANT_DAMAGE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.MobEffects
的用法示例。
在下文中一共展示了MobEffects.INSTANT_DAMAGE属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: affectEntity
public void affectEntity(@Nullable Entity source, @Nullable Entity indirectSource, EntityLivingBase entityLivingBaseIn, int amplifier, double health)
{
if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
int j = (int)(health * (double)(6 << amplifier) + 0.5D);
if (source == null)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)j);
}
else
{
entityLivingBaseIn.attackEntityFrom(DamageSource.causeIndirectMagicDamage(source, indirectSource), (float)j);
}
}
}
else
{
int i = (int)(health * (double)(4 << amplifier) + 0.5D);
entityLivingBaseIn.heal((float)i);
}
}
示例2: performEffect
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.005F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.world.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}
示例3: performEffect
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.worldObj.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}