本文整理汇总了Java中net.minecraft.init.MobEffects.HUNGER属性的典型用法代码示例。如果您正苦于以下问题:Java MobEffects.HUNGER属性的具体用法?Java MobEffects.HUNGER怎么用?Java MobEffects.HUNGER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.MobEffects
的用法示例。
在下文中一共展示了MobEffects.HUNGER属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isReady
/**
* checks if Potion effect is ready to be applied this tick.
*/
public boolean isReady(int duration, int amplifier)
{
if (this == MobEffects.REGENERATION)
{
int k = 50 >> amplifier;
return k > 0 ? duration % k == 0 : true;
}
else if (this == MobEffects.POISON)
{
int j = 25 >> amplifier;
return j > 0 ? duration % j == 0 : true;
}
else if (this == MobEffects.WITHER)
{
int i = 40 >> amplifier;
return i > 0 ? duration % i == 0 : true;
}
else
{
return this == MobEffects.HUNGER;
}
}
示例2: performEffect
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.005F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.world.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}
示例3: performEffect
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.worldObj.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}