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Java KeyEvent.VK_W属性代码示例

本文整理汇总了Java中com.jogamp.newt.event.KeyEvent.VK_W属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_W属性的具体用法?Java KeyEvent.VK_W怎么用?Java KeyEvent.VK_W使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.jogamp.newt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_W属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyPressed

public void keyPressed(KeyEvent e) {
	int keyCode = e.getKeyCode();
	if (keyCode == KeyEvent.VK_LEFT) keyLeft = true;
	if (keyCode == KeyEvent.VK_RIGHT) keyRight = true;
	if (keyCode == KeyEvent.VK_UP) keyUp = true;
	if (keyCode == KeyEvent.VK_DOWN) keyDown = true;
	if (keyCode == KeyEvent.VK_A) keyA = true;
	if (keyCode == KeyEvent.VK_D) keyD = true;
	if (keyCode == KeyEvent.VK_W) keyW = true;
	if (keyCode == KeyEvent.VK_S) keyS = true;
}
 
开发者ID:andreasdr,项目名称:tdme,代码行数:11,代码来源:PhysicsTest1.java

示例2: keyReleased

public void keyReleased(KeyEvent e) {
	int keyCode = e.getKeyCode();
	if (keyCode == KeyEvent.VK_LEFT) keyLeft = false;
	if (keyCode == KeyEvent.VK_RIGHT) keyRight = false;
	if (keyCode == KeyEvent.VK_UP) keyUp = false;
	if (keyCode == KeyEvent.VK_DOWN) keyDown = false;
	if (keyCode == KeyEvent.VK_A) keyA = false;
	if (keyCode == KeyEvent.VK_D) keyD = false;
	if (keyCode == KeyEvent.VK_W) keyW = false;
	if (keyCode == KeyEvent.VK_S) keyS = false;
}
 
开发者ID:andreasdr,项目名称:tdme,代码行数:11,代码来源:PhysicsTest1.java

示例3: keyPressed

@Override
public void keyPressed(KeyEvent e) {

	// If an entity has been selected, pass the key event to it
	if (RenderManager.inst().isEntitySelected()) {
		RenderManager.inst().handleKeyPressed(e.getKeyCode(), e.getKeyChar(),
				e.isShiftDown(), e.isControlDown(), e.isAltDown());
		return;
	}

	// If no entity has been selected, the camera will handle the key event
	Vec3d pos = _updateView.getGlobalPosition();
	Vec3d cent = _updateView.getGlobalCenter();

	// Construct a unit vector in the x-y plane in the direction of the view center
	Vec3d forward = new Vec3d(cent);
	forward.sub3(pos);
	forward.z = 0.0d;
	forward.normalize3();

	// Trap the degenerate case where the camera look straight down on the x-y plane
	// For this case the normalize3 method returns a unit vector in the z-direction
	if (forward.z > 0.0)
		forward.set3(1.0d, 0.0d, 0.0d);

	// Construct a unit vector pointing to the left of the direction vector
	Vec3d left = new Vec3d( -forward.y, forward.x, 0.0d);

	// Scale the two vectors to the desired step size
	double inc = Simulation.getIncrementSize();
	forward.scale3(inc);
	left.scale3(inc);

	int keyCode = e.getKeyCode();

	if (keyCode == KeyEvent.VK_LEFT || keyCode == KeyEvent.VK_A) {
		pos.add3(left);
		cent.add3(left);
	}

	else if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_D) {
		pos.sub3(left);
		cent.sub3(left);
	}

	else if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_W) {
		if (e.isShiftDown()) {
			pos.set3(pos.x, pos.y, pos.z+inc);
			cent.set3(cent.x, cent.y, cent.z+inc);
		}
		else {
			pos.add3(forward);
			cent.add3(forward);
		}
	}

	else if (keyCode == KeyEvent.VK_DOWN || keyCode == KeyEvent.VK_S) {
		if (e.isShiftDown()) {
			pos.set3(pos.x, pos.y, pos.z-inc);
			cent.set3(cent.x, cent.y, cent.z-inc);
		}
		else {
			pos.sub3(forward);
			cent.sub3(forward);
		}
	}

	else
		return;

	_updateView.updateCenterAndPos(cent, pos);
}
 
开发者ID:jaamsim,项目名称:jaamsim,代码行数:72,代码来源:CameraControl.java

示例4: InputHandler

/**
 * Initializes the inputs and sets up a {@code Robot} that controls the mouse.
 * @param c
 */
public InputHandler(Controller c) {
	this.c = c;
	GLWindow win = c.getWindow();
	
	try {
		robot = new Robot();
	} catch (AWTException e) {
		throw new RuntimeException("The program will not function properly with the current permissions");
	}
	
	win.addKeyListener(this);
	win.addMouseListener(this);
	focused = false;
	
	mouseSensitivity = 1.0/45/200;
	
	//Initialize keys
	keyCode = new int[NUM_KEYS];
	keyCode[0] = KeyEvent.VK_W;
	keyCode[1] = KeyEvent.VK_S;
	keyCode[2] = KeyEvent.VK_A;
	keyCode[3] = KeyEvent.VK_D;
	keyCode[4] = KeyEvent.VK_SHIFT;
	keyCode[5] = KeyEvent.VK_Q;
	keyCode[6] = KeyEvent.VK_E;
	keyCode[7] = KeyEvent.VK_1;
	keyCode[8] = KeyEvent.VK_2;
	keyCode[9] = KeyEvent.VK_3;
	keyCode[10] = KeyEvent.VK_4;
	keyCode[11] = KeyEvent.VK_V;
	keyCode[12] = KeyEvent.VK_SPACE;
	keyCode[13] = KeyEvent.VK_R;
	keyCode[14] = KeyEvent.VK_DELETE;
	keyCode[15] = KeyEvent.VK_EQUALS;
	keyCode[16] = KeyEvent.VK_MINUS;
	keyCode[17] = KeyEvent.VK_P;
	keyCode[18] = KeyEvent.VK_O;
	keyCode[19] = KeyEvent.VK_5;
	keyCode[20] = KeyEvent.VK_6;
	keyCode[21] = KeyEvent.VK_CONTROL;
	keyCode[22] = KeyEvent.VK_F1;
	keyCode[23] = KeyEvent.VK_F2;
	
	mouseButton = new int[NUM_MOUSE_BUTTONS];
	mouseButton[0] = MouseEvent.BUTTON1;
	mouseButton[1] = MouseEvent.BUTTON3;
	
	//Initialize key and mouse control variables.
	keyDown = new boolean[NUM_KEYS];
	keyCanceled = new boolean[NUM_KEYS];
	keyPressed = new boolean[NUM_KEYS];
	keyHelper = new boolean[NUM_KEYS];
	mouseDown = new boolean[NUM_MOUSE_BUTTONS];
	mouseCanceled = new boolean[NUM_MOUSE_BUTTONS];
	mousePressed = new boolean[NUM_MOUSE_BUTTONS];
	mouseHelper = new boolean[NUM_MOUSE_BUTTONS];
	for (int i=0; i<NUM_KEYS; i++) {
		keyDown[i] = false;
		keyCanceled[i] = false;
		keyPressed[i] = false;
		keyHelper[i] = false;
	}
	
	for (int i=0; i<NUM_MOUSE_BUTTONS; i++) {
		mouseDown[i] = false;
		mouseCanceled[i] = false;
		mousePressed[i] = false;
		mouseHelper[i] = false;
	}
}
 
开发者ID:patowen,项目名称:hyperbolic-space,代码行数:74,代码来源:InputHandler.java

示例5: charPress

public void charPress(KeyEvent keyEvent) {

        float offset = keyEvent.isShiftDown() ? viewScale.smallPosOffset() : viewScale.largePosOffset();

        if (rightKeyboardCtrls) {

            switch (keyEvent.getKeyCode()) {

                case KeyEvent.VK_I:
                    offsetTargetPos(TargetOffsetDir.FORWARD, offset);
                    break;
                case KeyEvent.VK_K:
                    offsetTargetPos(TargetOffsetDir.BACKWARD, offset);
                    break;
                case KeyEvent.VK_L:
                    offsetTargetPos(TargetOffsetDir.RIGHT, offset);
                    break;
                case KeyEvent.VK_J:
                    offsetTargetPos(TargetOffsetDir.LEFT, offset);
                    break;
                case KeyEvent.VK_O:
                    offsetTargetPos(TargetOffsetDir.UP, offset);
                    break;
                case KeyEvent.VK_U:
                    offsetTargetPos(TargetOffsetDir.DOWN, offset);
                    break;
            }
        } else {

            switch (keyEvent.getKeyCode()) {

                case KeyEvent.VK_W:
                    offsetTargetPos(TargetOffsetDir.FORWARD, offset);
                    break;
                case KeyEvent.VK_S:
                    offsetTargetPos(TargetOffsetDir.BACKWARD, offset);
                    break;
                case KeyEvent.VK_D:
                    offsetTargetPos(TargetOffsetDir.RIGHT, offset);
                    break;
                case KeyEvent.VK_A:
                    offsetTargetPos(TargetOffsetDir.LEFT, offset);
                    break;
                case KeyEvent.VK_E:
                    offsetTargetPos(TargetOffsetDir.UP, offset);
                    break;
                case KeyEvent.VK_Q:
                    offsetTargetPos(TargetOffsetDir.DOWN, offset);
                    break;
            }
        }
    }
 
开发者ID:java-graphics,项目名称:java-unofficial-opengl-SDK,代码行数:52,代码来源:ViewPole.java

示例6: keyReleased

@Override
    public void keyReleased(KeyEvent e) {

        switch (e.getKeyCode()) {

            case KeyEvent.VK_Q:
                Resources.useOQ = !Resources.useOQ;
                break;
            case KeyEvent.VK_RIGHT:
                Resources.numPasses++;
                Resources.numLayers = (Resources.numPasses - 1) * 2;
                break;
            case KeyEvent.VK_LEFT:
                Resources.numPasses--;
                Resources.numPasses = Math.max(Resources.numPasses, 1);
                Resources.numLayers = (Resources.numPasses - 1) * 2;
                break;
            case KeyEvent.VK_B:
                Resources.backgroundColor = (Resources.backgroundColor.x == Resources.white.x)
                        ? Resources.black : Resources.white;
                break;
            case KeyEvent.VK_O:
//                Viewer.showOsd = !Viewer.showOsd;
                break;
            case KeyEvent.VK_1:
                Viewer.newOit = Viewer.Oit.DUAL_DEPTH_PEELING;
                break;
            case KeyEvent.VK_2:
                Viewer.newOit = Viewer.Oit.DEPTH_PEELING;
                break;
            case KeyEvent.VK_3:
                Viewer.newOit = Viewer.Oit.WEIGHTED_AVERAGE;
                break;
            case KeyEvent.VK_4:
                Viewer.newOit = Viewer.Oit.WEIGHTED_SUM;
                break;
            case KeyEvent.VK_5:
                Viewer.newOit = Viewer.Oit.WEIGHTED_BLENDED;
                break;
            case KeyEvent.VK_A:
                Resources.opacity -= 0.05f;
                Resources.opacity = (float) Math.max(Resources.opacity, 0.0);
                break;
            case KeyEvent.VK_D:
                Resources.opacity += 0.05f;
                Resources.opacity = (float) Math.min(Resources.opacity, 1.0);
                break;
            case KeyEvent.VK_W:
                Resources.weight -= 0.05f;
                Resources.weight = (float) Math.max(Resources.weight, 0.0);
                break;
            case KeyEvent.VK_S:
                Resources.weight += 0.05f;
                Resources.weight = (float) Math.min(Resources.weight, 1.0);
                break;
            case KeyEvent.VK_ESCAPE:
                Resources.animator.stop();
                break;
        }
    }
 
开发者ID:java-opengl-labs,项目名称:oit,代码行数:60,代码来源:InputListener.java


注:本文中的com.jogamp.newt.event.KeyEvent.VK_W属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。