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Java KeyEvent.VK_3属性代码示例

本文整理汇总了Java中com.jogamp.newt.event.KeyEvent.VK_3属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_3属性的具体用法?Java KeyEvent.VK_3怎么用?Java KeyEvent.VK_3使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.jogamp.newt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_3属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyPressed

@Override
public void keyPressed(final KeyEvent e) {
    if(userInput) {
        return;
    }
    final short s = e.getKeySymbol();
    if(s == KeyEvent.VK_3) {
        if( e.isAltDown() ) {
            fontHeadIncr(1);
        } else {
            fontBottomIncr(1);
        }
    }
    else if(s == KeyEvent.VK_4) {
        if( e.isAltDown() ) {
            fontHeadIncr(-1);
        } else {
            fontBottomIncr(-1);
        }
    }
    else if(s == KeyEvent.VK_H) {
        switchHeadBox();
    }
    else if(s == KeyEvent.VK_F) {
        drawFPS = !drawFPS;
    }
    else if(s == KeyEvent.VK_SPACE) {
        nextFontSet();
    }
    else if(s == KeyEvent.VK_I) {
        userInput = true;
        setIgnoreInput(true);
    }
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:GPUTextRendererListenerBase01.java

示例2: InputHandler

/**
 * Initializes the inputs and sets up a {@code Robot} that controls the mouse.
 * @param c
 */
public InputHandler(Controller c) {
	this.c = c;
	GLWindow win = c.getWindow();
	
	try {
		robot = new Robot();
	} catch (AWTException e) {
		throw new RuntimeException("The program will not function properly with the current permissions");
	}
	
	win.addKeyListener(this);
	win.addMouseListener(this);
	focused = false;
	
	mouseSensitivity = 1.0/45/200;
	
	//Initialize keys
	keyCode = new int[NUM_KEYS];
	keyCode[0] = KeyEvent.VK_W;
	keyCode[1] = KeyEvent.VK_S;
	keyCode[2] = KeyEvent.VK_A;
	keyCode[3] = KeyEvent.VK_D;
	keyCode[4] = KeyEvent.VK_SHIFT;
	keyCode[5] = KeyEvent.VK_Q;
	keyCode[6] = KeyEvent.VK_E;
	keyCode[7] = KeyEvent.VK_1;
	keyCode[8] = KeyEvent.VK_2;
	keyCode[9] = KeyEvent.VK_3;
	keyCode[10] = KeyEvent.VK_4;
	keyCode[11] = KeyEvent.VK_V;
	keyCode[12] = KeyEvent.VK_SPACE;
	keyCode[13] = KeyEvent.VK_R;
	keyCode[14] = KeyEvent.VK_DELETE;
	keyCode[15] = KeyEvent.VK_EQUALS;
	keyCode[16] = KeyEvent.VK_MINUS;
	keyCode[17] = KeyEvent.VK_P;
	keyCode[18] = KeyEvent.VK_O;
	keyCode[19] = KeyEvent.VK_5;
	keyCode[20] = KeyEvent.VK_6;
	keyCode[21] = KeyEvent.VK_CONTROL;
	keyCode[22] = KeyEvent.VK_F1;
	keyCode[23] = KeyEvent.VK_F2;
	
	mouseButton = new int[NUM_MOUSE_BUTTONS];
	mouseButton[0] = MouseEvent.BUTTON1;
	mouseButton[1] = MouseEvent.BUTTON3;
	
	//Initialize key and mouse control variables.
	keyDown = new boolean[NUM_KEYS];
	keyCanceled = new boolean[NUM_KEYS];
	keyPressed = new boolean[NUM_KEYS];
	keyHelper = new boolean[NUM_KEYS];
	mouseDown = new boolean[NUM_MOUSE_BUTTONS];
	mouseCanceled = new boolean[NUM_MOUSE_BUTTONS];
	mousePressed = new boolean[NUM_MOUSE_BUTTONS];
	mouseHelper = new boolean[NUM_MOUSE_BUTTONS];
	for (int i=0; i<NUM_KEYS; i++) {
		keyDown[i] = false;
		keyCanceled[i] = false;
		keyPressed[i] = false;
		keyHelper[i] = false;
	}
	
	for (int i=0; i<NUM_MOUSE_BUTTONS; i++) {
		mouseDown[i] = false;
		mouseCanceled[i] = false;
		mousePressed[i] = false;
		mouseHelper[i] = false;
	}
}
 
开发者ID:patowen,项目名称:hyperbolic-space,代码行数:74,代码来源:InputHandler.java

示例3: keyReleased

@Override
    public void keyReleased(KeyEvent e) {

        switch (e.getKeyCode()) {

            case KeyEvent.VK_Q:
                Resources.useOQ = !Resources.useOQ;
                break;
            case KeyEvent.VK_RIGHT:
                Resources.numPasses++;
                Resources.numLayers = (Resources.numPasses - 1) * 2;
                break;
            case KeyEvent.VK_LEFT:
                Resources.numPasses--;
                Resources.numPasses = Math.max(Resources.numPasses, 1);
                Resources.numLayers = (Resources.numPasses - 1) * 2;
                break;
            case KeyEvent.VK_B:
                Resources.backgroundColor = (Resources.backgroundColor.x == Resources.white.x)
                        ? Resources.black : Resources.white;
                break;
            case KeyEvent.VK_O:
//                Viewer.showOsd = !Viewer.showOsd;
                break;
            case KeyEvent.VK_1:
                Viewer.newOit = Viewer.Oit.DUAL_DEPTH_PEELING;
                break;
            case KeyEvent.VK_2:
                Viewer.newOit = Viewer.Oit.DEPTH_PEELING;
                break;
            case KeyEvent.VK_3:
                Viewer.newOit = Viewer.Oit.WEIGHTED_AVERAGE;
                break;
            case KeyEvent.VK_4:
                Viewer.newOit = Viewer.Oit.WEIGHTED_SUM;
                break;
            case KeyEvent.VK_5:
                Viewer.newOit = Viewer.Oit.WEIGHTED_BLENDED;
                break;
            case KeyEvent.VK_A:
                Resources.opacity -= 0.05f;
                Resources.opacity = (float) Math.max(Resources.opacity, 0.0);
                break;
            case KeyEvent.VK_D:
                Resources.opacity += 0.05f;
                Resources.opacity = (float) Math.min(Resources.opacity, 1.0);
                break;
            case KeyEvent.VK_W:
                Resources.weight -= 0.05f;
                Resources.weight = (float) Math.max(Resources.weight, 0.0);
                break;
            case KeyEvent.VK_S:
                Resources.weight += 0.05f;
                Resources.weight = (float) Math.min(Resources.weight, 1.0);
                break;
            case KeyEvent.VK_ESCAPE:
                Resources.animator.stop();
                break;
        }
    }
 
开发者ID:java-opengl-labs,项目名称:oit,代码行数:60,代码来源:InputListener.java


注:本文中的com.jogamp.newt.event.KeyEvent.VK_3属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。