本文整理汇总了Java中android.view.View.FOCUS_RIGHT属性的典型用法代码示例。如果您正苦于以下问题:Java View.FOCUS_RIGHT属性的具体用法?Java View.FOCUS_RIGHT怎么用?Java View.FOCUS_RIGHT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类android.view.View
的用法示例。
在下文中一共展示了View.FOCUS_RIGHT属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addFocusables
@Override
public void addFocusables(ArrayList<View> views, int direction, int focusableMode) {
if (getDescendantFocusability() == FOCUS_BLOCK_DESCENDANTS) {
return;
}
// XXX-RTL: This will be fixed in a future CL
if (mCurrentPage >= 0 && mCurrentPage < getPageCount()) {
getPageAt(mCurrentPage).addFocusables(views, direction, focusableMode);
}
if (direction == View.FOCUS_LEFT) {
if (mCurrentPage > 0) {
getPageAt(mCurrentPage - 1).addFocusables(views, direction, focusableMode);
}
} else if (direction == View.FOCUS_RIGHT){
if (mCurrentPage < getPageCount() - 1) {
getPageAt(mCurrentPage + 1).addFocusables(views, direction, focusableMode);
}
}
}
示例2: addFocusables
@Override
public void addFocusables(ArrayList<View> views, int direction, int focusableMode) {
// XXX-RTL: This will be fixed in a future CL
if (mCurrentPage >= 0 && mCurrentPage < getPageCount()) {
getPageAt(mCurrentPage).addFocusables(views, direction, focusableMode);
}
if (direction == View.FOCUS_LEFT) {
if (mCurrentPage > 0) {
getPageAt(mCurrentPage - 1).addFocusables(views, direction, focusableMode);
}
} else if (direction == View.FOCUS_RIGHT){
if (mCurrentPage < getPageCount() - 1) {
getPageAt(mCurrentPage + 1).addFocusables(views, direction, focusableMode);
}
}
}
示例3: isPreferredNextFocusAbsolute
/**
* Logic taken from FocusSearch#isCandidate
*/
private boolean isPreferredNextFocusAbsolute(View focused, View next, int direction) {
int[] location = getLocation(focused);
int[] location2 = getLocation(next);
mTempRect.set(location[0], location[1], location[0] + focused.getWidth(), location[1] + focused.getHeight());
mTempRect2.set(location2[0], location2[1], location2[0] + next.getWidth(), location2[1] + next.getHeight());
switch (direction) {
case View.FOCUS_LEFT:
return mTempRect.left >= mTempRect2.right;
case View.FOCUS_RIGHT:
return mTempRect.right <= mTempRect2.left;
case View.FOCUS_UP:
return mTempRect.top >= mTempRect2.bottom;
case View.FOCUS_DOWN:
return mTempRect.bottom <= mTempRect2.top;
}
throw new IllegalArgumentException("direction must be absolute. received:" + direction);
}
示例4: dispatchUnhandledMove
@Override
public boolean dispatchUnhandledMove(View focused, int direction) {
if (super.dispatchUnhandledMove(focused, direction)) {
return true;
}
if (mIsRtl) {
if (direction == View.FOCUS_LEFT) {
direction = View.FOCUS_RIGHT;
} else if (direction == View.FOCUS_RIGHT) {
direction = View.FOCUS_LEFT;
}
}
if (direction == View.FOCUS_LEFT) {
if (getCurrentPage() > 0) {
snapToPage(getCurrentPage() - 1);
return true;
}
} else if (direction == View.FOCUS_RIGHT) {
if (getCurrentPage() < getPageCount() - 1) {
snapToPage(getCurrentPage() + 1);
return true;
}
}
return false;
}
示例5: convertFocusDirectionToLayoutDirectionExpose
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirectionExpose(int focusDirection) {
int orientation = getOrientation();
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return orientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return orientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例6: arrowScroll
public boolean arrowScroll(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
boolean handled = false;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused,
direction);
if (nextFocused != null && nextFocused != currentFocused) {
if (direction == View.FOCUS_LEFT) {
handled = nextFocused.requestFocus();
} else if (direction == View.FOCUS_RIGHT) {
// If there is nothing to the right, or this is causing us to
// jump to the left, then what we really want to do is page right.
if (currentFocused != null && nextFocused.getLeft() <= currentFocused.getLeft()) {
handled = pageRight();
} else {
handled = nextFocused.requestFocus();
}
}
} else if (direction == FOCUS_LEFT || direction == FOCUS_BACKWARD) {
// Trying to move left and nothing there; try to page.
handled = pageLeft();
} else if (direction == FOCUS_RIGHT || direction == FOCUS_FORWARD) {
// Trying to move right and nothing there; try to page.
handled = pageRight();
}
if (handled) {
playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction));
}
return handled;
}
示例7: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例8: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例9: arrowScroll
/**
* 获得滑动的方向
*/
public boolean arrowScroll(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
boolean handled = false;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused,
direction);
if (nextFocused != null && nextFocused != currentFocused) {
if (direction == View.FOCUS_LEFT) {
handled = nextFocused.requestFocus();
} else if (direction == View.FOCUS_RIGHT) {
// If there is nothing to the right, or this is causing us to
// jump to the left, then what we really want to do is page right.
if (currentFocused != null && nextFocused.getLeft() <= currentFocused.getLeft()) {
handled = pageRight();
} else {
handled = nextFocused.requestFocus();
}
}
} else if (direction == FOCUS_LEFT || direction == FOCUS_BACKWARD) {
// Trying to move left and nothing there; try to page.
handled = pageLeft();
} else if (direction == FOCUS_RIGHT || direction == FOCUS_FORWARD) {
// Trying to move right and nothing there; try to page.
handled = pageRight();
}
if (handled) {
playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction));
}
return handled;
}
示例10: calcOffsetToNextView
/**
* Calculates position offset.
*
* @param direction regular {@code View.FOCUS_*}.
* @return position offset according to {@code direction}.
*/
protected int calcOffsetToNextView(int direction)
{
int spanCount = getSpanCount();
int orientation = getOrientation();
if (orientation == VERTICAL)
{
switch (direction)
{
case View.FOCUS_DOWN:
return spanCount;
case View.FOCUS_UP:
return -spanCount;
case View.FOCUS_RIGHT:
return 1;
case View.FOCUS_LEFT:
return -1;
}
}
else if (orientation == HORIZONTAL)
{
switch (direction)
{
case View.FOCUS_DOWN:
return 1;
case View.FOCUS_UP:
return -1;
case View.FOCUS_RIGHT:
return spanCount;
case View.FOCUS_LEFT:
return -spanCount;
}
}
return 0;
}
示例11: getDistance
/**
* What is the distance between the source and destination rectangles given the direction of
* focus navigation between them? The direction basically helps figure out more quickly what is
* self evident by the relationship between the rects...
*
* @param source the source rectangle
* @param dest the destination rectangle
* @param direction the direction
* @return the distance between the rectangles
*/
static int getDistance(Rect source, Rect dest, int direction) {
int sX, sY; // source x, y
int dX, dY; // dest x, y
switch (direction) {
case View.FOCUS_RIGHT:
sX = source.right;
sY = source.top + source.height() / 2;
dX = dest.left;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_DOWN:
sX = source.left + source.width() / 2;
sY = source.bottom;
dX = dest.left + dest.width() / 2;
dY = dest.top;
break;
case View.FOCUS_LEFT:
sX = source.left;
sY = source.top + source.height() / 2;
dX = dest.right;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_UP:
sX = source.left + source.width() / 2;
sY = source.top;
dX = dest.left + dest.width() / 2;
dY = dest.bottom;
break;
default:
throw new IllegalArgumentException("direction must be one of "
+ "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
}
int deltaX = dX - sX;
int deltaY = dY - sY;
return deltaY * deltaY + deltaX * deltaX;
}
示例12: arrowScroll
public boolean arrowScroll(int direction)
{
View currentFocused = findFocus();
if (currentFocused == this)
{
currentFocused = null;
}
boolean handled = false;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused,
direction);
if (nextFocused != null && nextFocused != currentFocused)
{
if (direction == View.FOCUS_LEFT)
{
handled = nextFocused.requestFocus();
}
else if (direction == View.FOCUS_RIGHT)
{
// If there is nothing to the right, or this is causing us to
// jump to the left, then what we really want to do is page right.
if (currentFocused != null && nextFocused.getLeft() <= currentFocused.getLeft())
{
handled = pageRight();
}
else
{
handled = nextFocused.requestFocus();
}
}
}
else if (direction == FOCUS_LEFT || direction == FOCUS_BACKWARD)
{
// Trying to move left and nothing there; try to page.
handled = pageLeft();
}
else if (direction == FOCUS_RIGHT || direction == FOCUS_FORWARD)
{
// Trying to move right and nothing there; try to page.
handled = pageRight();
}
if (handled)
{
playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction));
}
return handled;
}
示例13: getDistance
/**
* What is the distance between the source and destination rectangles given
* the direction of focus navigation between them? The direction basically
* helps figure out more quickly what is self evident by the relationship
* between the rects...
*
* @param source
* the source rectangle
* @param dest
* the destination rectangle
* @param direction
* the direction
* @return the distance between the rectangles
*/
public static int getDistance(Rect source, Rect dest, int direction) {
// TODO: implement this
int sX, sY; // source x, y
int dX, dY; // dest x, y
switch (direction) {
case View.FOCUS_RIGHT:
sX = source.right;
sY = source.top + source.height() / 2;
dX = dest.left;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_DOWN:
sX = source.left + source.width() / 2;
sY = source.bottom;
dX = dest.left + dest.width() / 2;
dY = dest.top;
break;
case View.FOCUS_LEFT:
sX = source.left;
sY = source.top + source.height() / 2;
dX = dest.right;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_UP:
sX = source.left + source.width() / 2;
sY = source.top;
dX = dest.left + dest.width() / 2;
dY = dest.bottom;
break;
case View.FOCUS_FORWARD:
case View.FOCUS_BACKWARD:
sX = source.right + source.width() / 2;
sY = source.top + source.height() / 2;
dX = dest.left + dest.width() / 2;
dY = dest.top + dest.height() / 2;
break;
default:
throw new IllegalArgumentException("direction must be one of "
+ "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT, "
+ "FOCUS_FORWARD, FOCUS_BACKWARD}.");
}
int deltaX = dX - sX;
int deltaY = dY - sY;
return deltaY * deltaY + deltaX * deltaX;
}