本文整理汇总了Java中android.view.View.FOCUS_BACKWARD属性的典型用法代码示例。如果您正苦于以下问题:Java View.FOCUS_BACKWARD属性的具体用法?Java View.FOCUS_BACKWARD怎么用?Java View.FOCUS_BACKWARD使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类android.view.View
的用法示例。
在下文中一共展示了View.FOCUS_BACKWARD属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRequestFocusInDescendants
/**
* When looking for focus in children of a scroll view, need to be a little
* more careful not to give focus to something that is scrolled off screen.
* <p/>
* This is more expensive than the default {@link android.view.ViewGroup}
* implementation, otherwise this behavior might have been made the default.
*/
@Override
protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
// convert from forward / backward notation to up / down / left / right
// (ugh).
if (direction == View.FOCUS_FORWARD) {
direction = View.FOCUS_DOWN;
} else if (direction == View.FOCUS_BACKWARD) {
direction = View.FOCUS_UP;
}
final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance().findNextFocusFromRect(this,
previouslyFocusedRect, direction);
if (nextFocus == null) {
return false;
}
return nextFocus.requestFocus(direction, previouslyFocusedRect);
}
示例2: convertFocusDirectionToLayoutDirectionExpose
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirectionExpose(int focusDirection) {
int orientation = getOrientation();
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return orientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return orientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例3: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例4: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例5: dispatchUnhandledMove
@Override
public boolean dispatchUnhandledMove(View focused, int direction) {
Log.d(TAG, "dispatchUnhandledMove");
if (focused != null) {
cancelShake(focused);
if (direction == View.FOCUS_FORWARD || direction == View.FOCUS_BACKWARD) {
if (direction == View.FOCUS_FORWARD) {
startShake(focused, View.FOCUS_DOWN);
} else {
startShake(focused, View.FOCUS_UP);
}
} else {
startShake(focused, direction);
}
return true;
} else {
return super.dispatchUnhandledMove(focused, direction);
}
}
示例6: isPreferredNextFocus
private boolean isPreferredNextFocus(View focused, View next, int direction) {
if (next == null) {
return false;
}
if (focused == null) {
return true;
}
if (direction == View.FOCUS_FORWARD || direction == View.FOCUS_BACKWARD) {
if (direction == View.FOCUS_FORWARD) {
return isPreferredNextFocusAbsolute(focused, next, View.FOCUS_DOWN);
} else {
return isPreferredNextFocusAbsolute(focused, next, View.FOCUS_UP);
}
} else {
return isPreferredNextFocusAbsolute(focused, next, direction);
}
}
示例7: onTakeFocus
@Override
public void onTakeFocus(TextView view, Spannable text, int dir) {
Selection.removeSelection(text);
if ((dir & View.FOCUS_BACKWARD) != 0) {
text.setSpan(FROM_BELOW, 0, 0, Spannable.SPAN_POINT_POINT);
} else {
text.removeSpan(FROM_BELOW);
}
}
示例8: focusSearch
@Override
public View focusSearch(int direction) {
if (direction == View.FOCUS_BACKWARD
&& mUrlBarDelegate.getCurrentTab().getView() != null) {
return mUrlBarDelegate.getCurrentTab().getView();
} else {
return super.focusSearch(direction);
}
}
示例9: getDistance
/**
* What is the distance between the source and destination rectangles given
* the direction of focus navigation between them? The direction basically
* helps figure out more quickly what is self evident by the relationship
* between the rects...
*
* @param source
* the source rectangle
* @param dest
* the destination rectangle
* @param direction
* the direction
* @return the distance between the rectangles
*/
public static int getDistance(Rect source, Rect dest, int direction) {
// TODO: implement this
int sX, sY; // source x, y
int dX, dY; // dest x, y
switch (direction) {
case View.FOCUS_RIGHT:
sX = source.right;
sY = source.top + source.height() / 2;
dX = dest.left;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_DOWN:
sX = source.left + source.width() / 2;
sY = source.bottom;
dX = dest.left + dest.width() / 2;
dY = dest.top;
break;
case View.FOCUS_LEFT:
sX = source.left;
sY = source.top + source.height() / 2;
dX = dest.right;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_UP:
sX = source.left + source.width() / 2;
sY = source.top;
dX = dest.left + dest.width() / 2;
dY = dest.bottom;
break;
case View.FOCUS_FORWARD:
case View.FOCUS_BACKWARD:
sX = source.right + source.width() / 2;
sY = source.top + source.height() / 2;
dX = dest.left + dest.width() / 2;
dY = dest.top + dest.height() / 2;
break;
default:
throw new IllegalArgumentException("direction must be one of "
+ "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT, "
+ "FOCUS_FORWARD, FOCUS_BACKWARD}.");
}
int deltaX = dX - sX;
int deltaY = dY - sY;
return deltaY * deltaY + deltaX * deltaX;
}
示例10: onKeyDown
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// We need to handle focus change within the SimpleMonthView because we are simulating
// multiple Views. The arrow keys will move between days until there is no space (no
// day to the left, top, right, or bottom). Focus forward and back jumps out of the
// SimpleMonthView, skipping over other SimpleMonthViews in the parent ViewPager
// to the next focusable View in the hierarchy.
boolean focusChanged = false;
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if (event.hasNoModifiers()) {
focusChanged = moveOneDay(isLayoutRtl());
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (event.hasNoModifiers()) {
focusChanged = moveOneDay(!isLayoutRtl());
}
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (event.hasNoModifiers()) {
ensureFocusedDay();
if (mHighlightedDay > 7) {
mHighlightedDay -= 7;
focusChanged = true;
}
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (event.hasNoModifiers()) {
ensureFocusedDay();
if (mHighlightedDay <= mDaysInMonth - 7) {
mHighlightedDay += 7;
focusChanged = true;
}
}
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_ENTER:
if (mHighlightedDay != -1) {
onDayClicked(mHighlightedDay);
return true;
}
break;
case KeyEvent.KEYCODE_TAB: {
int focusChangeDirection = 0;
if (event.hasNoModifiers()) {
focusChangeDirection = View.FOCUS_FORWARD;
} else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {
focusChangeDirection = View.FOCUS_BACKWARD;
}
if (focusChangeDirection != 0) {
final ViewParent parent = getParent();
// move out of the ViewPager next/previous
View nextFocus = this;
do {
nextFocus = nextFocus.focusSearch(focusChangeDirection);
} while (nextFocus != null && nextFocus != this &&
nextFocus.getParent() == parent);
if (nextFocus != null) {
nextFocus.requestFocus();
return true;
}
}
break;
}
}
if (focusChanged) {
invalidate();
return true;
} else {
return super.onKeyDown(keyCode, event);
}
}