本文整理汇总了Java中android.view.View.FOCUS_DOWN属性的典型用法代码示例。如果您正苦于以下问题:Java View.FOCUS_DOWN属性的具体用法?Java View.FOCUS_DOWN怎么用?Java View.FOCUS_DOWN使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类android.view.View
的用法示例。
在下文中一共展示了View.FOCUS_DOWN属性的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRequestFocusInDescendants
/**
* When looking for focus in children of a scroll view, need to be a little
* more careful not to give focus to something that is scrolled off screen.
* <p/>
* This is more expensive than the default {@link android.view.ViewGroup}
* implementation, otherwise this behavior might have been made the default.
*/
@Override
protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
// convert from forward / backward notation to up / down / left / right
// (ugh).
if (direction == View.FOCUS_FORWARD) {
direction = View.FOCUS_DOWN;
} else if (direction == View.FOCUS_BACKWARD) {
direction = View.FOCUS_UP;
}
final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance().findNextFocusFromRect(this,
previouslyFocusedRect, direction);
if (nextFocus == null) {
return false;
}
return nextFocus.requestFocus(direction, previouslyFocusedRect);
}
示例2: isPreferredNextFocusAbsolute
/**
* Logic taken from FocusSearch#isCandidate
*/
private boolean isPreferredNextFocusAbsolute(View focused, View next, int direction) {
int[] location = getLocation(focused);
int[] location2 = getLocation(next);
mTempRect.set(location[0], location[1], location[0] + focused.getWidth(), location[1] + focused.getHeight());
mTempRect2.set(location2[0], location2[1], location2[0] + next.getWidth(), location2[1] + next.getHeight());
switch (direction) {
case View.FOCUS_LEFT:
return mTempRect.left >= mTempRect2.right;
case View.FOCUS_RIGHT:
return mTempRect.right <= mTempRect2.left;
case View.FOCUS_UP:
return mTempRect.top >= mTempRect2.bottom;
case View.FOCUS_DOWN:
return mTempRect.bottom <= mTempRect2.top;
}
throw new IllegalArgumentException("direction must be absolute. received:" + direction);
}
示例3: convertFocusDirectionToLayoutDirectionExpose
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirectionExpose(int focusDirection) {
int orientation = getOrientation();
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return orientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return orientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return orientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例4: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
private int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例5: convertFocusDirectionToLayoutDirection
/**
* Converts a focusDirection to orientation.
*
* @param focusDirection One of {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN},
* {@link View#FOCUS_LEFT}, {@link View#FOCUS_RIGHT},
* {@link View#FOCUS_BACKWARD}, {@link View#FOCUS_FORWARD}
* or 0 for not applicable
* @return {@link LayoutState#LAYOUT_START} or {@link LayoutState#LAYOUT_END} if focus direction
* is applicable to current state, {@link LayoutState#INVALID_LAYOUT} otherwise.
*/
int convertFocusDirectionToLayoutDirection(int focusDirection) {
switch (focusDirection) {
case View.FOCUS_BACKWARD:
return LayoutState.LAYOUT_START;
case View.FOCUS_FORWARD:
return LayoutState.LAYOUT_END;
case View.FOCUS_UP:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_DOWN:
return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_LEFT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case View.FOCUS_RIGHT:
return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
if (DEBUG) {
Log.d(TAG, "Unknown focus request:" + focusDirection);
}
return LayoutState.INVALID_LAYOUT;
}
}
示例6: handleHorizontalFocusWithinListItem
/**
* To avoid horizontal focus searches changing the selected item, we
* manually focus search within the selected item (as applicable), and
* prevent focus from jumping to something within another item.
*
* @param direction
* one of {View.FOCUS_LEFT, View.FOCUS_RIGHT}
* @return Whether this consumes the key event.
*/
private boolean handleHorizontalFocusWithinListItem(int direction) {
// TODO: implement this
if (direction != View.FOCUS_UP && direction != View.FOCUS_DOWN) {
throw new IllegalArgumentException("direction must be one of" + " {View.FOCUS_UP, View.FOCUS_DOWN}");
}
final int numChildren = getChildCount();
if (mItemsCanFocus && numChildren > 0 && mSelectedPosition != INVALID_POSITION) {
final View selectedView = getSelectedView();
if (selectedView != null && selectedView.hasFocus() && selectedView instanceof ViewGroup) {
final View currentFocus = selectedView.findFocus();
final View nextFocus = FocusFinder.getInstance().findNextFocus((ViewGroup) selectedView, currentFocus,
direction);
if (nextFocus != null) {
// do the math to get interesting rect in next focus'
// coordinates
currentFocus.getFocusedRect(mTempRect);
offsetDescendantRectToMyCoords(currentFocus, mTempRect);
offsetRectIntoDescendantCoords(nextFocus, mTempRect);
if (nextFocus.requestFocus(direction, mTempRect)) {
return true;
}
}
// we are blocking the key from being handled (by returning
// true)
// if the global result is going to be some other view within
// this
// list. this is to acheive the overall goal of having
// horizontal d-pad navigation remain in the current item.
final View globalNextFocus = FocusFinder.getInstance().findNextFocus((ViewGroup) getRootView(),
currentFocus, direction);
if (globalNextFocus != null) {
return isViewAncestorOf(globalNextFocus, this);
}
}
}
return false;
}
示例7: onFocusSearch
@Override
public View onFocusSearch(View focused, int direction) {
if (focused != mTitleView && direction == View.FOCUS_UP) {
return mTitleView;
}
final boolean isRtl = ViewCompat.getLayoutDirection(focused) ==
View.LAYOUT_DIRECTION_RTL;
//final int forward = isRtl ? View.FOCUS_LEFT : View.FOCUS_RIGHT;
if (mTitleView.hasFocus() && direction == View.FOCUS_DOWN /*|| direction == forward*/) {
return mSceneRoot;
}
return null;
}
示例8: calcOffsetToNextView
/**
* Calculates position offset.
*
* @param direction regular {@code View.FOCUS_*}.
* @return position offset according to {@code direction}.
*/
protected int calcOffsetToNextView(int direction)
{
int spanCount = getSpanCount();
int orientation = getOrientation();
if (orientation == VERTICAL)
{
switch (direction)
{
case View.FOCUS_DOWN:
return spanCount;
case View.FOCUS_UP:
return -spanCount;
case View.FOCUS_RIGHT:
return 1;
case View.FOCUS_LEFT:
return -1;
}
}
else if (orientation == HORIZONTAL)
{
switch (direction)
{
case View.FOCUS_DOWN:
return 1;
case View.FOCUS_UP:
return -1;
case View.FOCUS_RIGHT:
return spanCount;
case View.FOCUS_LEFT:
return -spanCount;
}
}
return 0;
}
示例9: getDistance
/**
* What is the distance between the source and destination rectangles given the direction of
* focus navigation between them? The direction basically helps figure out more quickly what is
* self evident by the relationship between the rects...
*
* @param source the source rectangle
* @param dest the destination rectangle
* @param direction the direction
* @return the distance between the rectangles
*/
static int getDistance(Rect source, Rect dest, int direction) {
int sX, sY; // source x, y
int dX, dY; // dest x, y
switch (direction) {
case View.FOCUS_RIGHT:
sX = source.right;
sY = source.top + source.height() / 2;
dX = dest.left;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_DOWN:
sX = source.left + source.width() / 2;
sY = source.bottom;
dX = dest.left + dest.width() / 2;
dY = dest.top;
break;
case View.FOCUS_LEFT:
sX = source.left;
sY = source.top + source.height() / 2;
dX = dest.right;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_UP:
sX = source.left + source.width() / 2;
sY = source.top;
dX = dest.left + dest.width() / 2;
dY = dest.bottom;
break;
default:
throw new IllegalArgumentException("direction must be one of "
+ "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
}
int deltaX = dX - sX;
int deltaY = dY - sY;
return deltaY * deltaY + deltaX * deltaX;
}
示例10: arrowScroll
public boolean arrowScroll(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) {
currentFocused = null;
} else if (currentFocused != null) {
boolean isChild = false;
for (ViewParent parent = currentFocused.getParent(); parent instanceof ViewGroup;
parent = parent.getParent()) {
if (parent == this) {
isChild = true;
break;
}
}
if (!isChild) {
// This would cause the focus search down below to fail in fun ways.
final StringBuilder sb = new StringBuilder();
sb.append(currentFocused.getClass().getSimpleName());
for (ViewParent parent = currentFocused.getParent(); parent instanceof ViewGroup;
parent = parent.getParent()) {
sb.append(" => ").append(parent.getClass().getSimpleName());
}
Log.e(TAG, "arrowScroll tried to find focus based on non-child " +
"current focused view " + sb.toString());
currentFocused = null;
}
}
boolean handled = false;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused,
direction);
if (nextFocused != null && nextFocused != currentFocused) {
if (direction == View.FOCUS_UP) {
// If there is nothing to the left, or this is causing us to
// jump to the right, then what we really want to do is page left.
final int nextTop = getChildRectInPagerCoordinates(mTempRect, nextFocused).top;
final int currTop = getChildRectInPagerCoordinates(mTempRect, currentFocused).top;
if (currentFocused != null && nextTop >= currTop) {
handled = pageUp();
} else {
handled = nextFocused.requestFocus();
}
} else if (direction == View.FOCUS_DOWN) {
// If there is nothing to the right, or this is causing us to
// jump to the left, then what we really want to do is page right.
final int nextDown = getChildRectInPagerCoordinates(mTempRect, nextFocused).bottom;
final int currDown = getChildRectInPagerCoordinates(mTempRect, currentFocused).bottom;
if (currentFocused != null && nextDown <= currDown) {
handled = pageDown();
} else {
handled = nextFocused.requestFocus();
}
}
} else if (direction == FOCUS_UP || direction == FOCUS_BACKWARD) {
// Trying to move left and nothing there; try to page.
handled = pageUp();
} else if (direction == FOCUS_DOWN || direction == FOCUS_FORWARD) {
// Trying to move right and nothing there; try to page.
handled = pageDown();
}
if (handled) {
playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction));
}
return handled;
}
示例11: arrowScroll
/**
* Handle scrolling in response to a left or right arrow click.
*
* @param direction The direction corresponding to the arrow key that was pressed. It should be
* either {@link View#FOCUS_LEFT} or {@link View#FOCUS_RIGHT}.
* @return Whether the scrolling was handled successfully.
*/
public boolean arrowScroll(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) {
currentFocused = null;
} else if (currentFocused != null) {
boolean isChild = false;
for (ViewParent parent = currentFocused.getParent(); parent instanceof ViewGroup;
parent = parent.getParent()) {
if (parent == this) {
isChild = true;
break;
}
}
if (!isChild) {
// This would cause the focus search down below to fail in fun ways.
final StringBuilder sb = new StringBuilder();
sb.append(currentFocused.getClass().getSimpleName());
for (ViewParent parent = currentFocused.getParent(); parent instanceof ViewGroup;
parent = parent.getParent()) {
sb.append(" => ").append(parent.getClass().getSimpleName());
}
Log.e(TAG, "arrowScroll tried to find focus based on non-child "
+ "current focused view " + sb.toString());
currentFocused = null;
}
}
boolean handled = false;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused,
direction);
if (nextFocused != null && nextFocused != currentFocused) {
if (direction == View.FOCUS_UP) {
// If there is nothing to the left, or this is causing us to
// jump to the right, then what we really want to do is page left.
final int nextTop = getChildRectInPagerCoordinates(mTempRect, nextFocused).top;
final int currTop = getChildRectInPagerCoordinates(mTempRect, currentFocused).top;
if (currentFocused != null && nextTop >= currTop) {
handled = pageUp();
} else {
handled = nextFocused.requestFocus();
}
} else if (direction == View.FOCUS_DOWN) {
// If there is nothing to the right, or this is causing us to
// jump to the left, then what we really want to do is page right.
final int nextDown = getChildRectInPagerCoordinates(mTempRect, nextFocused).bottom;
final int currDown = getChildRectInPagerCoordinates(mTempRect, currentFocused).bottom;
if (currentFocused != null && nextDown <= currDown) {
handled = pageDown();
} else {
handled = nextFocused.requestFocus();
}
}
} else if (direction == FOCUS_UP || direction == FOCUS_BACKWARD) {
// Trying to move left and nothing there; try to page.
handled = pageUp();
} else if (direction == FOCUS_DOWN || direction == FOCUS_FORWARD) {
// Trying to move right and nothing there; try to page.
handled = pageDown();
}
if (handled) {
playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction));
}
return handled;
}
示例12: getDistance
/**
* What is the distance between the source and destination rectangles given
* the direction of focus navigation between them? The direction basically
* helps figure out more quickly what is self evident by the relationship
* between the rects...
*
* @param source
* the source rectangle
* @param dest
* the destination rectangle
* @param direction
* the direction
* @return the distance between the rectangles
*/
public static int getDistance(Rect source, Rect dest, int direction) {
// TODO: implement this
int sX, sY; // source x, y
int dX, dY; // dest x, y
switch (direction) {
case View.FOCUS_RIGHT:
sX = source.right;
sY = source.top + source.height() / 2;
dX = dest.left;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_DOWN:
sX = source.left + source.width() / 2;
sY = source.bottom;
dX = dest.left + dest.width() / 2;
dY = dest.top;
break;
case View.FOCUS_LEFT:
sX = source.left;
sY = source.top + source.height() / 2;
dX = dest.right;
dY = dest.top + dest.height() / 2;
break;
case View.FOCUS_UP:
sX = source.left + source.width() / 2;
sY = source.top;
dX = dest.left + dest.width() / 2;
dY = dest.bottom;
break;
case View.FOCUS_FORWARD:
case View.FOCUS_BACKWARD:
sX = source.right + source.width() / 2;
sY = source.top + source.height() / 2;
dX = dest.left + dest.width() / 2;
dY = dest.top + dest.height() / 2;
break;
default:
throw new IllegalArgumentException("direction must be one of "
+ "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT, "
+ "FOCUS_FORWARD, FOCUS_BACKWARD}.");
}
int deltaX = dX - sX;
int deltaY = dY - sY;
return deltaY * deltaY + deltaX * deltaX;
}