本文整理汇总了Golang中mule/overpower.GameDat类的典型用法代码示例。如果您正苦于以下问题:Golang GameDat类的具体用法?Golang GameDat怎么用?Golang GameDat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GameDat类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: CommandNewFaction
func (h *Handler) CommandNewFaction(g overpower.GameDat, facs []overpower.FactionDat, f overpower.FactionDat, password, facname string) (errServer, errUser error) {
if g.Turn() > 0 {
return nil, NewError("GAME IN PROGRESS")
}
if f != nil {
return nil, NewError("USER ALREADY HAS FACTION FOR THIS GAME")
}
if g.HasPassword() {
if !ValidText(password) || !g.IsPassword(password) {
return nil, NewError("BAD PASSWORD")
}
}
if !ValidText(facname) {
return nil, NewError("BAD FACTION NAME")
}
lwFName := strings.ToLower(facname)
for _, f := range facs {
if strings.ToLower(f.Name()) == lwFName {
return nil, NewError("FACTION NAME ALREADY IN USE FOR THIS GAME")
}
}
newF := &models.Faction{
GID: g.GID(),
Owner: h.User.String(),
Name: facname,
}
h.M.CreateFaction(newF)
err := h.M.Close()
if my, bad := Check(err, "data creation error", "type", "faction", "gid", g.GID(), "user", h.User, "facname", facname); bad {
return my, nil
}
return nil, nil
}
示例2: CommandQuitGame
func (h *Handler) CommandQuitGame(g overpower.GameDat, f overpower.FactionDat, turnStr string) (errServer, errUser error) {
turnI, err := strconv.Atoi(turnStr)
if err != nil || turnI != g.Turn() {
return nil, NewError("FORM SUBMISSION TURN DOES NOT MATCH GAME TURN")
}
f.DELETE()
return h.M.Close(), nil
}
示例3: CommandDropGame
func (h *Handler) CommandDropGame(g overpower.GameDat) (errServer, errUser error) {
if g == nil {
return nil, NewError("USER HAS NO GAME IN PROGRESS")
}
g.DELETE()
err := h.M.Close()
if my, bad := Check(err, "drop game failure", "gid", g.GID()); bad {
return my, nil
}
return nil, nil
}
示例4: CommandSetAutos
func (h *Handler) CommandSetAutos(g overpower.GameDat, dayBools [7]bool) (errServer, errUser error) {
if g == nil {
return nil, NewError("USER HAS NO GAME IN PROGRESS")
}
g.SetAutoDays(dayBools)
err := h.M.Close()
if my, bad := Check(err, "command setauto failure on updating game", "game", g); bad {
return my, nil
}
return nil, nil
}
示例5: CommandDropFaction
func (h *Handler) CommandDropFaction(g overpower.GameDat, f overpower.FactionDat) (errServer, errUser error) {
if g.Turn() > 0 {
return nil, NewError("GAME IN PROGRESS")
}
if f == nil {
return nil, NewError("USER HAS NO FACTION FOR THIS GAME")
}
f.DELETE()
err := h.M.Close()
if my, bad := Check(err, "command drop faction failure", "game", g, "faction", f); bad {
return my, nil
}
return nil, nil
}
示例6: CommandSetDoneBuffer
func (h *Handler) CommandSetDoneBuffer(g overpower.GameDat, f overpower.FactionDat, turnStr, buffStr string) (errServer, errUser error) {
if g.Turn() < 1 {
return nil, NewError("GAME HAS NOT YET BEGUN")
}
turnI, err := strconv.Atoi(turnStr)
if err != nil || turnI != g.Turn() {
return nil, NewError("FORM SUBMISSION TURN DOES NOT MATCH GAME TURN")
}
buffI, err := strconv.Atoi(buffStr)
if err != nil {
return nil, NewError("UNPARSABLE TURN BUFFER VALUE")
}
if buffI < 0 {
buffI = -1
}
if buffI == f.DoneBuffer() {
return nil, nil
}
return InternalSetDoneBuffer(f.GID(), f.FID(), buffI)
}
示例7: CommandForceTurn
func (h *Handler) CommandForceTurn(g overpower.GameDat, turnStr string) (errServer, errUser error) {
if g == nil {
return nil, NewError("USER HAS NO GAME TO PROGRESS")
}
if g.Turn() < 1 {
return nil, NewError("GAME HAS NOT YET BEGUN")
}
turnI, err := strconv.Atoi(turnStr)
if err != nil || turnI != g.Turn() {
return nil, NewError("FORM SUBMISSION TURN DOES NOT MATCH GAME TURN")
}
logE, failE := OPDB.SourceTransact(g.GID(), overpower.RunGameTurn)
if my, bad := Check(failE, "failure on running turn", "gid", g.GID()); bad {
return my, nil
}
if logE != nil {
Log(logE)
}
return nil, nil
}
示例8: CommandStartGame
func (h *Handler) CommandStartGame(g overpower.GameDat, facs []overpower.FactionDat, exodus bool) (errServer, errUser error) {
if g == nil {
return nil, NewError("USER HAS NO GAME TO START")
}
if g.Turn() > 0 {
return nil, NewError("GAME ALREADY IN PROGRESS")
}
if len(facs) < 1 {
return nil, NewError("GAME HAS NO PLAYERS")
}
f := func(source overpower.Source) (logE, failE error) {
return nil, overpower.MakeGalaxy(source, exodus)
}
logE, failE := OPDB.SourceTransact(g.GID(), f)
if my, bad := Check(failE, "command startgame failure", "gid", g.GID()); bad {
return my, nil
}
if logE != nil {
Log(logE)
}
return nil, nil
}
示例9: pageOPHome
func pageOPHome(w http.ResponseWriter, r *http.Request) {
h := MakeHandler(w, r)
if !h.LoggedIn {
http.Redirect(w, r, "/auth/login", http.StatusFound)
return
}
if r.URL.Path != "/overpower/home" {
http.Redirect(w, r, "/overpower/home", http.StatusFound)
return
}
var hasG bool
var g overpower.GameDat
games, err := h.M.Game().Select("owner", h.User.String())
if my, bad := Check(err, "resource failure on OP home page", "resource", "game", "owner", h.User.String()); bad {
h.HandleServerError(w, r, my)
return
}
if len(games) != 0 {
g = games[0]
hasG = true
}
var gFacs []overpower.FactionDat
var gHasF bool
if hasG {
gFacs, err = h.M.Faction().SelectWhere(h.GID(g.GID()))
if my, bad := Check(err, "resource error in homepage", "resource", "faction", "user", h.User, "gid", g.GID()); bad {
h.HandleServerError(w, r, my)
return
}
gHasF = len(gFacs) > 0
}
if r.Method == "POST" {
if DBLOCK {
h.HandleUserError(w, r, "GAME DOWN FOR DAYLY MAINT: 10-20MIN")
return
}
action := r.FormValue("action")
var errS, errU error
switch action {
case "nextturn":
turn := r.FormValue("turn")
errS, errU = h.CommandForceTurn(g, turn)
case "setautos":
dayBool := [7]bool{}
dayBool[0] = r.FormValue("sunday") == "on"
dayBool[1] = r.FormValue("monday") == "on"
dayBool[2] = r.FormValue("tuesday") == "on"
dayBool[3] = r.FormValue("wednesday") == "on"
dayBool[4] = r.FormValue("thursday") == "on"
dayBool[5] = r.FormValue("friday") == "on"
dayBool[6] = r.FormValue("saturday") == "on"
errS, errU = h.CommandSetAutos(g, dayBool)
case "startgame":
exodus := r.FormValue("exodus") == "on"
errS, errU = h.CommandStartGame(g, gFacs, exodus)
case "newgame":
gamename, password := r.FormValue("gamename"), r.FormValue("password")
facname, towin := r.FormValue("facname"), r.FormValue("towin")
errS, errU = h.CommandNewGame(g, password, gamename, facname, towin)
case "dropgame":
errS, errU = h.CommandDropGame(g)
default:
errU = NewError("UNKNOWN ACTION TYPE")
}
if my, bad := Check(errS, "page op home action failure", "action", action, "user", h.User.String(), "game", g); bad {
h.HandleServerError(w, r, my)
} else if errU != nil {
h.HandleUserError(w, r, errU.Error())
} else {
http.Redirect(w, r, r.URL.Path, http.StatusFound)
}
return
}
m := h.DefaultApp()
m["user"] = h.User.String()
if hasG {
m["game"] = g
m["active"] = g.Turn() > 0
}
if gHasF {
m["gfactions"] = gFacs
days := g.AutoDays()
var any bool
for _, b := range days {
if b {
any = true
break
}
}
if !any {
m["noauto"] = true
}
}
oFacs, err := h.M.Faction().Select("owner", h.User.String())
if my, bad := Check(err, "resource error in homepage", "resource", "faction", "owner", h.User); bad {
h.HandleServerError(w, r, my)
//.........这里部分代码省略.........