本文整理汇总了Golang中github.com/huin/chunkymonkey/gamerules.IPlayerClient.PlaceHeldItem方法的典型用法代码示例。如果您正苦于以下问题:Golang IPlayerClient.PlaceHeldItem方法的具体用法?Golang IPlayerClient.PlaceHeldItem怎么用?Golang IPlayerClient.PlaceHeldItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/huin/chunkymonkey/gamerules.IPlayerClient
的用法示例。
在下文中一共展示了IPlayerClient.PlaceHeldItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: reqInteractBlock
func (chunk *Chunk) reqInteractBlock(player gamerules.IPlayerClient, held gamerules.Slot, target *BlockXyz, againstFace Face) {
// TODO use held item to better check of if the player is trying to place a
// block vs. perform some other interaction (e.g hoeing dirt). This is
// perhaps best solved by sending held item type and the face to
// blockType.Aspect.Interact()
blockInstance, blockType, ok := chunk.blockInstanceAndType(target)
if !ok {
return
}
if _, isBlockHeld := held.ItemTypeId.ToBlockId(); isBlockHeld && blockType.Attachable {
// The player is interacting with a block that can be attached to.
// Work out the position to put the block at.
dx, dy, dz := againstFace.Dxyz()
destLoc := target.AddXyz(dx, dy, dz)
if destLoc == nil {
// there is overflow with the translation, so do nothing
return
}
player.PlaceHeldItem(*destLoc, held)
} else {
// Player is otherwise interacting with the block.
blockType.Aspect.Interact(blockInstance, player)
}
return
}