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Golang IPlayerClient.PlaceHeldItem方法代码示例

本文整理汇总了Golang中github.com/huin/chunkymonkey/gamerules.IPlayerClient.PlaceHeldItem方法的典型用法代码示例。如果您正苦于以下问题:Golang IPlayerClient.PlaceHeldItem方法的具体用法?Golang IPlayerClient.PlaceHeldItem怎么用?Golang IPlayerClient.PlaceHeldItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/huin/chunkymonkey/gamerules.IPlayerClient的用法示例。


在下文中一共展示了IPlayerClient.PlaceHeldItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: reqInteractBlock

func (chunk *Chunk) reqInteractBlock(player gamerules.IPlayerClient, held gamerules.Slot, target *BlockXyz, againstFace Face) {
	// TODO use held item to better check of if the player is trying to place a
	// block vs. perform some other interaction (e.g hoeing dirt). This is
	// perhaps best solved by sending held item type and the face to
	// blockType.Aspect.Interact()

	blockInstance, blockType, ok := chunk.blockInstanceAndType(target)
	if !ok {
		return
	}

	if _, isBlockHeld := held.ItemTypeId.ToBlockId(); isBlockHeld && blockType.Attachable {
		// The player is interacting with a block that can be attached to.

		// Work out the position to put the block at.
		dx, dy, dz := againstFace.Dxyz()
		destLoc := target.AddXyz(dx, dy, dz)
		if destLoc == nil {
			// there is overflow with the translation, so do nothing
			return
		}

		player.PlaceHeldItem(*destLoc, held)
	} else {
		// Player is otherwise interacting with the block.
		blockType.Aspect.Interact(blockInstance, player)
	}

	return
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:30,代码来源:chunk.go


注:本文中的github.com/huin/chunkymonkey/gamerules.IPlayerClient.PlaceHeldItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。