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Golang Player.Profile方法代码示例

本文整理汇总了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.Profile方法的典型用法代码示例。如果您正苦于以下问题:Golang Player.Profile方法的具体用法?Golang Player.Profile怎么用?Golang Player.Profile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/gemrs/gem/gem/game/interface/player.Player的用法示例。


在下文中一共展示了Player.Profile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: doLogin

// doLogin authenticates the user, sends the login response, and sets up the client for standard packet processing
func (svc *GameService) doLogin(client player.Player, username, password string) error {
	profile, responseCode := svc.auth.LookupProfile(username, password)

	if responseCode != auth.AuthOkay {
		client.Conn().Write <- &game_protocol.OutboundLoginResponseUnsuccessful{
			Response: encoding.Uint8(responseCode),
		}
		client.Conn().Disconnect()
		return nil
	}

	client.SetProfile(profile.(player.Profile))

	// Successful login, do all the stuff
	client.Conn().Write <- &game_protocol.OutboundLoginResponse{
		Response: encoding.Uint8(responseCode),
		Rights:   encoding.Uint8(client.Profile().Rights()),
		Flagged:  0,
	}
	client.SetDecodeFunc(svc.decodePacket)
	go svc.packetConsumer(client)

	game_event.PlayerLogin.NotifyObservers(client)
	client.LoadProfile()
	game_event.PlayerFinishLogin.NotifyObservers(client)

	go func() {
		client.Conn().WaitForDisconnect()
		game_event.PlayerLogout.NotifyObservers(client)
	}()
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:33,代码来源:game_login.go

示例2: buildUpdateBlock

func (struc *PlayerUpdateBlock) buildUpdateBlock(w io.Writer, thisPlayer player.Player) error {
	flags := thisPlayer.Flags() & ^entity.MobFlagMovementUpdate
	if flags == 0 {
		return nil
	}

	if flags >= 256 {
		flags |= 64
		flagsEnc := encoding.Uint16(flags)
		err := flagsEnc.Encode(w, encoding.IntLittleEndian)
		if err != nil {
			return err
		}
	} else {
		flagsEnc := encoding.Uint8(flags)
		err := flagsEnc.Encode(w, encoding.IntNilFlag)
		if err != nil {
			return err
		}
	}

	/* Update appearance */
	if (flags & entity.MobFlagIdentityUpdate) != 0 {
		buf := encoding.NewBuffer()
		appearance := thisPlayer.Profile().Appearance()
		anims := thisPlayer.Animations()
		appearanceBlock := OutboundPlayerAppearance{
			Gender:   encoding.Uint8(appearance.Gender()),
			HeadIcon: encoding.Uint8(appearance.HeadIcon()),

			HelmModel:       encoding.Uint8(0),
			CapeModel:       encoding.Uint8(0),
			AmuletModel:     encoding.Uint8(0),
			RightWieldModel: encoding.Uint8(0),
			TorsoModel:      encoding.Uint16(256 + appearance.Model(player.Torso)),
			LeftWieldModel:  encoding.Uint8(0),
			ArmsModel:       encoding.Uint16(256 + appearance.Model(player.Arms)),
			LegsModel:       encoding.Uint16(256 + appearance.Model(player.Legs)),
			HeadModel:       encoding.Uint16(256 + appearance.Model(player.Head)),
			HandsModel:      encoding.Uint16(256 + appearance.Model(player.Hands)),
			FeetModel:       encoding.Uint16(256 + appearance.Model(player.Feet)),
			BeardModel:      encoding.Uint16(256 + appearance.Model(player.Beard)),

			HairColor:  encoding.Uint8(appearance.Color(player.Hair)),
			TorsoColor: encoding.Uint8(appearance.Color(player.Torso)),
			LegColor:   encoding.Uint8(appearance.Color(player.Legs)),
			FeetColor:  encoding.Uint8(appearance.Color(player.Feet)),
			SkinColor:  encoding.Uint8(appearance.Color(player.Skin)),

			AnimIdle:       encoding.Uint16(anims.Animation(player.AnimIdle)),
			AnimSpotRotate: encoding.Uint16(anims.Animation(player.AnimSpotRotate)),
			AnimWalk:       encoding.Uint16(anims.Animation(player.AnimWalk)),
			AnimRotate180:  encoding.Uint16(anims.Animation(player.AnimRotate180)),
			AnimRotateCCW:  encoding.Uint16(anims.Animation(player.AnimRotateCCW)),
			AnimRotateCW:   encoding.Uint16(anims.Animation(player.AnimRotateCW)),
			AnimRun:        encoding.Uint16(anims.Animation(player.AnimRun)),
		}

		err := appearanceBlock.Encode(buf, nil)
		if err != nil {
			return err
		}

		block := buf.Bytes()
		blockSize := encoding.Uint8(len(block))
		err = blockSize.Encode(w, encoding.IntNegate)
		if err != nil {
			return err
		}

		_, err = w.Write(block)
		if err != nil {
			return err
		}
	}
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:77,代码来源:player_update.go


注:本文中的github.com/gemrs/gem/gem/game/interface/player.Player.Profile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。