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Golang Player.Conn方法代码示例

本文整理汇总了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.Conn方法的典型用法代码示例。如果您正苦于以下问题:Golang Player.Conn方法的具体用法?Golang Player.Conn怎么用?Golang Player.Conn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/gemrs/gem/gem/game/interface/player.Player的用法示例。


在下文中一共展示了Player.Conn方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: decodeSecureBlock

// decodeSecureBlock handles the secure login block and the login response (via doLogin)
func (svc *GameService) decodeSecureBlock(client player.Player) error {
	rsaBlock := encoding.RSABlock{&game_protocol.InboundSecureLoginBlock{}}
	rsaArgs := encoding.RSADecodeArgs{
		Key:       svc.key,
		BlockSize: client.SecureBlockSize(),
	}
	if err := rsaBlock.Decode(client.Conn().ReadBuffer, rsaArgs); err != nil {
		return err
	}
	secureBlock := rsaBlock.Codable.(*game_protocol.InboundSecureLoginBlock)

	// Seed the RNGs
	inSeed := make([]uint32, 4)
	outSeed := make([]uint32, 4)
	for i := range inSeed {
		inSeed[i] = uint32(secureBlock.ISAACSeed[i])
		outSeed[i] = uint32(secureBlock.ISAACSeed[i]) + 50
	}
	client.InitISAAC(inSeed, outSeed)

	username := string(secureBlock.Username)
	password := string(secureBlock.Password)
	password = auth.HashPassword(password)

	return svc.doLogin(client, username, password)
}
开发者ID:gemrs,项目名称:gem,代码行数:27,代码来源:game_login.go

示例2: doLogin

// doLogin authenticates the user, sends the login response, and sets up the client for standard packet processing
func (svc *GameService) doLogin(client player.Player, username, password string) error {
	profile, responseCode := svc.auth.LookupProfile(username, password)

	if responseCode != auth.AuthOkay {
		client.Conn().Write <- &game_protocol.OutboundLoginResponseUnsuccessful{
			Response: encoding.Uint8(responseCode),
		}
		client.Conn().Disconnect()
		return nil
	}

	client.SetProfile(profile.(player.Profile))

	// Successful login, do all the stuff
	client.Conn().Write <- &game_protocol.OutboundLoginResponse{
		Response: encoding.Uint8(responseCode),
		Rights:   encoding.Uint8(client.Profile().Rights()),
		Flagged:  0,
	}
	client.SetDecodeFunc(svc.decodePacket)
	go svc.packetConsumer(client)

	game_event.PlayerLogin.NotifyObservers(client)
	client.LoadProfile()
	game_event.PlayerFinishLogin.NotifyObservers(client)

	go func() {
		client.Conn().WaitForDisconnect()
		game_event.PlayerLogout.NotifyObservers(client)
	}()
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:33,代码来源:game_login.go

示例3: packetConsumer

// packetConsumer is the goroutine which picks packets from the readQueue and does something with them
func (svc *GameService) packetConsumer(client player.Player) {
L:
	for {
		select {
		case <-client.Conn().DisconnectChan:
			break L
		case pkt := <-client.Conn().Read:
			if _, ok := pkt.(*game_protocol.UnknownPacket); ok {
				/* unknown packet; dump to the log */
				client.Log().Debug("Got unknown packet: %v", pkt)
				continue
			}
			packet.Dispatch(client, pkt)
		}

	}
}
开发者ID:gemrs,项目名称:gem,代码行数:18,代码来源:game_service.go

示例4: decodeLoginBlock

// decodeLoginBlock handles the unencrypted login block
func (svc *GameService) decodeLoginBlock(client player.Player) error {
	loginBlock := game_protocol.InboundLoginBlock{}
	if err := loginBlock.Decode(client.Conn().ReadBuffer, nil); err != nil {
		return err
	}

	expectedSecureBlockSize := int(loginBlock.LoginLen) - ((9 * 4) + 1 + 1 + 1 + 2)
	if expectedSecureBlockSize != int(loginBlock.SecureBlockSize) {
		client.Log().Error("Secure block size mismatch: got %v expected %v", loginBlock.SecureBlockSize, expectedSecureBlockSize)
		client.Conn().Disconnect()
	}

	client.SetSecureBlockSize(int(loginBlock.SecureBlockSize))

	client.SetDecodeFunc(svc.decodeSecureBlock)
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:18,代码来源:game_login.go

示例5: handshake

// handshake performs the isaac key exchange
func (svc *GameService) handshake(client player.Player) error {
	serverSeed := client.ServerISAACSeed()

	handshake := protocol.InboundGameHandshake{}
	if err := handshake.Decode(client.Conn().ReadBuffer, nil); err != nil {
		return err
	}

	client.Conn().Write <- &protocol.OutboundGameHandshake{
		ServerISAACSeed: [2]encoding.Uint32{
			encoding.Uint32(serverSeed[0]), encoding.Uint32(serverSeed[1]),
		},
	}

	client.SetDecodeFunc(svc.decodeLoginBlock)
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:18,代码来源:game_login.go

示例6: decodePacket

// decodePacket decodes from the readBuffer using the ISAAC rand generator
func (svc *GameService) decodePacket(client player.Player) error {
	b := client.Conn().ReadBuffer
	data, err := b.Peek(1)
	if err != nil {
		return err
	}

	idByte := int(data[0])

	rand := client.ISAACIn().Rand()
	realId := uint8(uint32(idByte) - rand)
	packet, err := game_protocol.NewInboundPacket(int(realId))
	if err != nil {
		return fmt.Errorf("%v: packet %v", err, realId)
	}
	err = packet.Decode(b, rand)
	if err != nil {
		return err
	}

	if !client.Conn().IsDisconnecting() {
		client.Conn().Read <- packet
	}
	return nil
}
开发者ID:gemrs,项目名称:gem,代码行数:26,代码来源:game_service.go


注:本文中的github.com/gemrs/gem/gem/game/interface/player.Player.Conn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。