本文整理汇总了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.Position方法的典型用法代码示例。如果您正苦于以下问题:Golang Player.Position方法的具体用法?Golang Player.Position怎么用?Golang Player.Position使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/gemrs/gem/gem/game/interface/player.Player
的用法示例。
在下文中一共展示了Player.Position方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: player_walk
func player_walk(player player.Player, packet encoding.Decodable) {
var walkPacket *game_protocol.InboundPlayerWalkBlock
switch p := packet.(type) {
case *game_protocol.InboundPlayerWalk:
walkPacket = (*game_protocol.InboundPlayerWalkBlock)(p)
case *game_protocol.InboundPlayerWalkMap:
walkPacket = (*game_protocol.InboundPlayerWalkBlock)(p)
default:
panic(fmt.Sprintf("got invalid walk packet: %T", p))
}
height := player.Position().Z()
origin := position.NewAbsolute(int(walkPacket.OriginX), int(walkPacket.OriginY), height)
waypoints := make([]*position.Absolute, len(walkPacket.Waypoints))
wpq := player.WaypointQueue()
wpq.Clear()
wpq.Push(origin)
for i, wp := range walkPacket.Waypoints {
x1, y1 := int(wp.X), int(wp.Y)
x2, y2 := int(origin.X()), int(origin.Y())
waypoints[i] = position.NewAbsolute(int(x1+x2), int(y1+y2), height)
wpq.Push(waypoints[i])
}
}